@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
Clemency (Axis) vs Deimos (Allies + 10) G40
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 6 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber and 6 infantry in Greece, round 2 : 2/8 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 3 : 3/7 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour and 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Neutral_Allies regular : 0.00
Dice Statistics:
Total 1 was rolled 62 times 2 was rolled 70 times 3 was rolled 59 times 4 was rolled 60 times 5 was rolled 63 times 6 was rolled 61 times Average roll : 3.467 Median : 3.000 Variance : 0.207 Standard Deviation : 0.455 Total rolls : 375 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.556 Median : 4.000 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 144 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 2.981 Median : 3.000 Variance : 1.401 Standard Deviation : 1.183 Total rolls : 53 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 3 times Average roll : 3.400 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 40 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.562 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Neutral_Axis Combat 1 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 56 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 56 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 2 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 2 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 15 armour and 3 mech_infantrys moved from Germany to Poland 2 infantry moved from Romania to Eastern Poland 2 armour moved from Western Germany to Poland 3 aaGuns, 15 armour and 3 mech_infantrys moved from Poland to Eastern Poland 1 artillery moved from Western Germany to Germany 4 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 4 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 41 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.00
Dice Statistics:
Total 1 was rolled 74 times 2 was rolled 82 times 3 was rolled 76 times 4 was rolled 71 times 5 was rolled 75 times 6 was rolled 77 times Average roll : 3.488 Median : 3.000 Variance : 0.147 Standard Deviation : 0.384 Total rolls : 455 Null / Other 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.560 Median : 3.000 Variance : 0.318 Standard Deviation : 0.564 Total rolls : 75 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3.572 Median : 4.000 Variance : 0.770 Standard Deviation : 0.877 Total rolls : 145 British Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.000 Median : 3.000 Variance : 1.312 Standard Deviation : 1.145 Total rolls : 55 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 3 times Average roll : 3.400 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 40 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.560 Median : 3.000 Variance : 0.318 Standard Deviation : 0.564 Total rolls : 75 Neutral_Axis Combat 1 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 4 aaGuns, 8 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bryansk 2 armour, 4 infantry and 2 mech_infantrys moved from Russia to Smolensk Place Units - Russians 2 armour, 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery and 6 infantry moved from Chahar to Suiyuyan 2 artilleries and 6 infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Szechwan to Shensi 2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery and 6 infantry moved from Chahar to Suiyuyan 2 artilleries and 6 infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Szechwan to Shensi 2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan Combat - Japanese Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 battleship, 1 cruiser and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 63 times 2 was rolled 70 times 3 was rolled 59 times 4 was rolled 60 times 5 was rolled 63 times 6 was rolled 63 times Average roll : 3.474 Median : 3.000 Variance : 0.196 Standard Deviation : 0.443 Total rolls : 378 Germans Combat 1 was rolled 25 times 2 was rolled 27 times 3 was rolled 15 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3.572 Median : 4.000 Variance : 0.770 Standard Deviation : 0.877 Total rolls : 145 British Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.000 Median : 3.000 Variance : 1.312 Standard Deviation : 1.145 Total rolls : 55 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 3 times Average roll : 3.400 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 40 French Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.069 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 29 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Russians Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 14 times Average roll : 3.562 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Neutral_Axis Combat 1 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.923 Median : 3.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 13
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 1 infantry moved from Central United States to Western United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 bombers placed in Eastern United States 1 submarine and 2 transports placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 14 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 1 infantry moved from Central United States to Western United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 bombers placed in Eastern United States 1 submarine and 2 transports placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 14 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese Combat - British British creates battle in territory 109 Sea Zone Non Combat Move - British 1 artillery and 3 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Italian Somaliland to 76 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from 80 Sea Zone to Persia 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Malaya to Shan State 1 fighter moved from Egypt to Persia 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 3 fighters moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland 3 aaGuns moved from United Kingdom to Scotland Place Units - British 3 armour placed in Persia British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 armour and 1 fighter placed in Union of South Africa 1 transport placed in 71 Sea Zone British undo move 1. British undo move 2. British undo move 1. 3 armour placed in Persia 1 fighter and 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3,4,5,2,3,1,1 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 21:53:10
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 infantry EDIT: Turning off Edit Mode Battle in Alexandria Italians attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 1/10 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 bomber moved from Morocco to Libya Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : -2.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Egypt 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 2 infantry moved from Vyborg to Novgorod 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 armour moved from Poland to Bessarabia 4 fighters moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 4 bombers moved from Germany to Western Ukraine
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Egypt 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 2 infantry moved from Vyborg to Novgorod 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 armour moved from Poland to Bessarabia 4 fighters moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 4 bombers moved from Germany to Western Ukraine Combat - Germans Battle in Egypt Germans attack with 2 bombers British defend with 2 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits, 4.17 expected hits 2 bombers owned by the Germans lost in Egypt British win with 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Germans: 2 bombers Battle in Western Ukraine Germans attack with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 10/28 hits, 13.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 armour, 4 fighters and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Bessarabia, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters and 1 tactical_bomber moved from Bessarabia to Poland 4 bombers moved from Western Ukraine to Poland 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 6 armour, 1 bomber and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -4.00 British regular : 1.83
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 10 armour moved from Smolensk to Archangel 2 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 10 armour moved from Smolensk to Archangel 2 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 11 armour, 1 infantry and 2 mech_infantrys Germans defend with 6 infantry Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 6 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 3 infantry moved from Smolensk to Bryansk 4 artilleries and 4 infantry moved from Russia to Smolensk 1 aaGun moved from Smolensk to Bryansk 1 armour moved from Russia to Smolensk 2 infantry moved from Tsinghai to Kazakhstan 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 2 infantry placed in Ukraine 1 armour, 5 artilleries and 2 infantry placed in Russia Russians undo move 1. 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.17