@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
It’s really good tea.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 35 PUs;
Russians buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
5 artilleries and 15 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 5 artilleries and 15 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 15 infantry in Bessarabia, round 2 : 4/20 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
3 aaGuns moved from Ukraine to Bessarabia
3 armour moved from Urals to Russia
1 submarine moved from 111 Sea Zone to 108 Sea Zone
Place Units - Russians
2 aaGuns, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Hainan to Yunnan
1 infantry moved from Gilbert Islands to 33 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 infantry and 1 transport moved from 33 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Line Islands
Battle in New Guinea
Battle in Aleutian Islands
Battle in Solomon Islands
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Line Islands from Americans, taking New Guinea from ANZAC, taking Aleutian Islands from Americans, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hopei to Hunan
2 artilleries moved from Hopei to Kiangsi
2 fighters moved from Hopei to Kiangsi
2 armour moved from Hopei to Kiangsi
2 mech_infantrys moved from Hopei to Kiangsi
1 tactical_bomber moved from Hopei to Kiangsi
4 infantry moved from Hopei to Kiangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from Yunnan to Kiangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Manilla to Kiangsi
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,1
Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 98 Sea Zone to Cyprus
1 marine moved from Libya to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Greece
1 bomber moved from Queensland to 30 Sea Zone
1 artillery and 2 marines moved from Sumatra to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
2 marines moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Greece
Battle in Cyprus
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Celebes
Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Celebes to 45 Sea Zone
1 tactical_bomber moved from Celebes to 45 Sea Zone
2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone
2 fighters moved from Cyprus to 101 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 bomber moved from 30 Sea Zone to Southeast Mexico
Place Units - Americans
1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
10 submarines placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Italians regular : 0.33
Edit: Forgot walk on battle against your trans in SZ 9. Noticed it when I went to move the fig back in NCM, and it wasn’t there! Let me know if you object to the edit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Inner Mongolia
3 artilleries and 3 infantry moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
2 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 98 Sea Zone to Cyprus
1 marine moved from Libya to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Greece
1 bomber moved from Queensland to 30 Sea Zone
1 artillery and 2 marines moved from Sumatra to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
2 marines moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Greece
Battle in Cyprus
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Celebes
Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Celebes to 45 Sea Zone
1 tactical_bomber moved from Celebes to 45 Sea Zone
2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone
2 fighters moved from Cyprus to 101 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 bomber moved from 30 Sea Zone to Southeast Mexico
Place Units - Americans
1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
10 submarines placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Inner Mongolia
3 artilleries and 3 infantry moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
2 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 83 Sea Zone to 99 Sea Zone
1 cruiser and 1 submarine moved from 83 Sea Zone to 99 Sea Zone
1 battleship moved from 83 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 3 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from French Indo China to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
2 infantry moved from Kweichow to Hunan
Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 3 cruisers, 3 destroyers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 fighter in 99 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship, 3 cruisers, 3 destroyers and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Alexandria, round 3 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 armour and 2 infantry moved from Trans-Jordan to 83 Sea Zone
2 armour, 2 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Greece
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Greece
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
2 armour, 2 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from 101 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 fighters and 1 tactical_bomber moved from Iraq to Russia
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 infantry moved from Siam to French Indo China
1 aaGun moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
3 armour moved from Eastern India to Yunnan
1 destroyer moved from 38 Sea Zone to 45 Sea Zone
5 infantry moved from Malaya to Shan State
Place Units - British
3 fighters placed in Iraq
2 armour placed in Southern Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.83
Japanese regular : -1.00
Italians regular : 2.67
British regular : 1.67
It seemed very safe to assume no scramble in SZ 99.
@mainah said in tanios (X) vs Mainah (L) - PTV game 2:
It seemed very safe to assume no scramble in SZ 99.
Yes that was a safe assumption and no worries about that edit. I expected that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Bulgaria to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,6,6,3,5,6,2,4,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 50 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 50 Sea Zone to Dutch New Guinea
1 fighter moved from 47 Sea Zone to Dutch New Guinea
2 infantry moved from Malaya to 38 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 fighters and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 50 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 50 Sea Zone to Dutch New Guinea
1 fighter moved from 47 Sea Zone to Dutch New Guinea
2 infantry moved from Malaya to 38 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 fighters and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
:hand_with_index_and_middle_fingers_crossed: :worried: :worried: :worried: :worried:
Yep, here it goes… I’m expected to lose TUV, but I think need to do it now or never.
@tanios
yeah. You’re right about timing.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 bomber and 3 fighters moved from Northern Belarus to Russia
5 bombers moved from Western Germany to Russia
3 fighters moved from Leningrad to Russia
1 armour moved from Smolensk to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Russia
22 armour, 11 artilleries, 2 bombers, 5 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
Combat - Germans
Battle in Russia
Germans attack with 24 armour, 11 artilleries, 8 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 24 armour, 11 artilleries, 8 bombers, 9 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/81 hits, 33.67 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 2 artilleries, 7 fighters, 59 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/77 hits, 29.50 expected hits
17 infantry owned by the Russians, 4 artilleries owned by the Germans, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 24 armour, 7 artilleries, 8 bombers, 9 fighters, 5 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/57 hits, 27.17 expected hits
Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 42 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/60 hits, 23.83 expected hits
27 infantry owned by the Russians, 7 artilleries owned by the Germans, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 8 bombers, 9 fighters and 4 tactical_bombers in Russia, round 4 : 20/34 hits, 17.67 expected hits
Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 15 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 14/33 hits, 14.83 expected hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 7 fighters owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 7 armour, 8 bombers, 2 fighters and 3 tactical_bombers in Russia, round 5 : 10/20 hits, 10.50 expected hits
Russians roll dice for 3 armour, 7 fighters and 3 tactical_bombers in Russia, round 5 : 6/13 hits, 7.67 expected hits
2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 4 bombers owned by the Germans and 2 fighters owned by the British lost in Russia
Germans roll dice for 7 armour, 4 bombers and 3 tactical_bombers in Russia, round 6 : 7/14 hits, 7.50 expected hits
Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -84
Casualties for Germans: 17 armour, 11 artilleries, 6 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 2 artilleries, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 fighters and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 tactical_bombers moved from Russia to Leningrad
2 bombers moved from Russia to Smolensk
2 aaGuns moved from Smolensk to Russia
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Leningrad to 118 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 infantry moved from 116 Sea Zone to Denmark
2 aaGuns and 4 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun and 3 infantry moved from Austria to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
1 artillery moved from Austria to Yugoslavia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 2 bombers
EDIT: Adding units owned by Germans to Leningrad: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour placed in Yugoslavia
1 tactical_bomber placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,4,4,6,6,4,6,1,6
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (4 lost to blockades); end with 92 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Combat Hit Differential Summary :
Russians regular : -8.83
Germans regular : -11.50
Russians AA : 0.00
I have been getting very large deviations in the dice lately, in most of my games.
I was really nervous about that after my round 1 dice… 12 fewer hits than expected. Yikes! The rest went OK though.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Sakha
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
3 aaGuns, 5 artilleries and 14 infantry moved from Bessarabia to Ukraine
4 armour and 2 mech_infantrys moved from Stalingrad to Rostov
1 infantry moved from Gorky to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
@mainah FYI I won’t be able to post until Sunday night or Monday. Traveling for Christmas without a computer.