You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
tanios (X) vs Mainah (L) - PTV game 2
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery and 1 infantry moved from Greece to Bulgaria 1 fighter moved from Alexandria to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Anglo-Egyptian Sudan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 fighters moved from Northern Belarus to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Any intercept in Russia?
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@tanios
Full. :pray: -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 fighters moved from Northern Belarus to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/4 hits, 1.00 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 infantry moved from Southern Belarus to Smolensk 3 armour moved from Eastern Poland to Smolensk 2 aaGuns and 4 infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Northern Italy 6 infantry moved from Leningrad to Northern Belarus 1 armour moved from Vyborg to Northern Belarus 3 fighters moved from Western Germany to Smolensk 2 aaGuns, 20 armour, 11 artilleries, 19 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Northern Belarus to Smolensk 1 bomber moved from Alexandria to Northern Belarus 3 fighters moved from France to Leningrad 2 fighters moved from Southern Italy to Northern Belarus 1 fighter moved from Southern Italy to Northern Belarus 1 infantry moved from Denmark to 116 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Leningrad 1 aaGun moved from Western Germany to Austria 1 infantry moved from Austria to Northern Italy 1 artillery moved from Western Germany to Austria 2 infantry moved from Western Germany to Austria 1 infantry moved from Western Germany to Austria Place Units - Germans 5 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Defenders Fire, : -1.00 Attackers Fire, : 0.00 Russians AA : -0.33
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I think there’s been a misunderstanding. How about we take a breath, have some tea, and talk this out. No need for violence. I really don’t want to hurt you . . . . . . :wink:
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lol! Peace talks with Hitler?
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It’s really good tea.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 35 PUs; Russians buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 5 artilleries and 15 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 5 artilleries and 15 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 15 infantry in Bessarabia, round 2 : 4/20 hits, 5.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 armour and 2 mech_infantrys moved from Ukraine to Stalingrad 3 aaGuns moved from Ukraine to Bessarabia 3 armour moved from Urals to Russia 1 submarine moved from 111 Sea Zone to 108 Sea Zone Place Units - Russians 2 aaGuns, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 bomber moved from Hainan to Yunnan 1 infantry moved from Gilbert Islands to 33 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Line Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 infantry and 1 transport moved from 33 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - Japanese Battle in Line Islands Battle in New Guinea Battle in Aleutian Islands Battle in Solomon Islands Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Line Islands from Americans, taking New Guinea from ANZAC, taking Aleutian Islands from Americans, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Szechwan 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hopei to Hunan 2 artilleries moved from Hopei to Kiangsi 2 fighters moved from Hopei to Kiangsi 2 armour moved from Hopei to Kiangsi 2 mech_infantrys moved from Hopei to Kiangsi 1 tactical_bomber moved from Hopei to Kiangsi 4 infantry moved from Hopei to Kiangsi 1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi 1 bomber moved from Yunnan to Kiangsi 1 bomber, 2 fighters and 2 tactical_bombers moved from Manilla to Kiangsi 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 carrier and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,1 Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 98 Sea Zone to Cyprus 1 marine moved from Libya to 98 Sea Zone 1 armour moved from Malta to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 mech_infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus 1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Greece 1 bomber moved from Queensland to 30 Sea Zone 1 artillery and 2 marines moved from Sumatra to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Celebes 2 marines moved from 45 Sea Zone to Celebes Combat - Americans Battle in 101 Sea Zone Americans attack with 1 cruiser and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Greece Battle in Cyprus Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Celebes Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Celebes to 45 Sea Zone 1 tactical_bomber moved from Celebes to 45 Sea Zone 2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone 2 fighters moved from Cyprus to 101 Sea Zone 1 fighter moved from Cyprus to 98 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 bomber moved from 30 Sea Zone to Southeast Mexico Place Units - Americans 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 10 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33 Italians regular : 0.33
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Edit: Forgot walk on battle against your trans in SZ 9. Noticed it when I went to move the fig back in NCM, and it wasn’t there! Let me know if you object to the edit.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 3 artilleries and 3 infantry moved from Tsinghai to Szechwan 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 2 infantry moved from Tsinghai to Inner Mongolia Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 98 Sea Zone to Cyprus 1 marine moved from Libya to 98 Sea Zone 1 armour moved from Malta to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 mech_infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus 1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Greece 1 bomber moved from Queensland to 30 Sea Zone 1 artillery and 2 marines moved from Sumatra to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Celebes 2 marines moved from 45 Sea Zone to Celebes Combat - Americans Battle in 101 Sea Zone Americans attack with 1 cruiser and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Greece Battle in Cyprus Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Celebes Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Celebes to 45 Sea Zone 1 tactical_bomber moved from Celebes to 45 Sea Zone 2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone 2 fighters moved from Cyprus to 101 Sea Zone 1 fighter moved from Cyprus to 98 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 bomber moved from 30 Sea Zone to Southeast Mexico Place Units - Americans 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 10 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 3 artilleries and 3 infantry moved from Tsinghai to Szechwan 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 2 infantry moved from Tsinghai to Inner Mongolia Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 armour and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Trans-Jordan to 99 Sea Zone 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 83 Sea Zone to 99 Sea Zone 1 cruiser and 1 submarine moved from 83 Sea Zone to 99 Sea Zone 1 battleship moved from 83 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 3 mech_infantrys moved from Egypt to Alexandria 2 infantry moved from French Indo China to Kwangsi 1 bomber moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan Combat - British Battle in 99 Sea Zone British attack with 1 battleship, 3 cruisers, 3 destroyers, 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 fighter in 99 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 battleship, 3 cruisers, 3 destroyers and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Hunan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/7 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Alexandria, round 3 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 2 armour and 2 infantry moved from Trans-Jordan to 83 Sea Zone 2 armour, 2 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 2 armour and 2 infantry moved from 99 Sea Zone to Greece 1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Greece 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 100 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 100 Sea Zone 2 armour, 2 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone 2 armour and 2 infantry moved from 101 Sea Zone to Greece 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to Algeria 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 5 fighters and 1 tactical_bomber moved from Iraq to Russia 1 bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 infantry moved from Siam to French Indo China 1 aaGun moved from Shan State to Yunnan 4 infantry moved from Burma to Yunnan 3 armour moved from Eastern India to Yunnan 1 destroyer moved from 38 Sea Zone to 45 Sea Zone 5 infantry moved from Malaya to Shan State Place Units - British 3 fighters placed in Iraq 2 armour placed in Southern Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.83 Japanese regular : -1.00 Italians regular : 2.67 British regular : 1.67
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It seemed very safe to assume no scramble in SZ 99.
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@mainah said in tanios (X) vs Mainah (L) - PTV game 2:
It seemed very safe to assume no scramble in SZ 99.
Yes that was a safe assumption and no worries about that edit. I expected that.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Smolensk Combat - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy 1 infantry moved from Yugoslavia to Albania 1 artillery moved from Bulgaria to Yugoslavia Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,6,6,3,5,6,2,4,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 50 Sea Zone 1 fighter moved from Queensland to 47 Sea Zone Combat - ANZAC Battle in 50 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 47 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 50 Sea Zone to Dutch New Guinea 1 fighter moved from 47 Sea Zone to Dutch New Guinea 2 infantry moved from Malaya to 38 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone 1 submarine moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 2 fighters and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :