Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Northern Sinkiang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 marine moved from Eastern United States to 104 Sea Zone
1 cruiser and 1 marine moved from 104 Sea Zone to 105 Sea Zone
2 fighters moved from Hawaiian Islands to 11 Sea Zone
1 fighter moved from Hawaiian Islands to 11 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 27 Sea Zone to 11 Sea Zone
1 infantry moved from 11 Sea Zone to Western United States
1 aaGun moved from 11 Sea Zone to Western United States
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 submarine moved from 80 Sea Zone to 40 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 11 Sea Zone
1 tactical_bomber placed in Central United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Northern Sinkiang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
3 fighters moved from Gibraltar to 100 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 artillery moved from Ethiopia to 78 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 78 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Iraq
1 armour moved from 82 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
11 infantry moved from Burma to Yunnan
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 100 Sea Zone
British roll dice for 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 100 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 4 : 4/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
2 transports owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Trans-Jordan
British attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 5 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 11 infantry
Japanese defend with 1 infantry
British roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 6 infantry moved from Eastern India to Burma
1 infantry moved from Northeast Persia to Southern Persia
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
1 destroyer moved from 78 Sea Zone to 82 Sea Zone
1 bomber moved from Trans-Jordan to Southern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Southern Persia
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 2 transports moved from 93 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from 100 Sea Zone to Egypt
1 fighter moved from 100 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from Union of South Africa to Anglo-Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Southern Persia
1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Italians regular : -4.83
Japanese regular : 1.00
Neutral_Axis regular : -0.67
British regular : -6.50
Marti is having a silly Saturday.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 fighters and 1 harbour
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 2 fighters in Egypt, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 2 fighters
Non Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Alexandria
1 armour moved from Greece to Romania
1 armour moved from Romania to Poland
Place Units - Italians
2 transports placed in 99 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 65 Sea Zone
1 transport moved from 63 Sea Zone to 65 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 65 Sea Zone
1 transport moved from 63 Sea Zone to 65 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 85 Sea Zone to 93 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo-Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 submarine moved from 116 Sea Zone to 128 Sea Zone
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser moved from 116 Sea Zone to 117 Sea Zone
1 fighter moved from Western Germany to 117 Sea Zone
2 armour moved from Germany to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
3 armour moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
10 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Eastern Poland
7 artilleries moved from Romania to Eastern Poland
4 armour moved from Slovakia Hungary to Bessarabia
7 armour moved from Romania to Bessarabia
5 infantry moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to 117 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 infantry moved from Finland to Vyborg
Combat - Germans
Battle in 117 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 1 fighter
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 1 cruiser and 1 fighter in 117 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 16 armour, 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 16 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 11/23 hits, 9.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 16 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 11 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 11 artilleries and 21 infantry in Eastern Poland, round 2 : 8/34 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Romania to Bessarabia
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter moved from 117 Sea Zone to Western Germany
1 bomber moved from 117 Sea Zone to Western Germany
1 armour moved from Western Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
1 armour and 1 infantry moved from 116 Sea Zone to Norway
1 mech_infantry moved from Western Germany to Poland
2 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Slovakia Hungary
Place Units - Germans
1 infantry placed in Western Germany
3 fighters placed in Western Germany
3 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 118 Sea Zone to 117 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to Romania
2 fighters and 1 tactical_bomber moved from Northern Belarus to Romania
Combat - Russians
Battle in 117 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 117 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser
Battle in Romania
Russians attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 armour
Russians roll dice for 3 fighters and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Romania
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Romania to Ukraine
6 infantry moved from Kursk to Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Leningrad to Smolensk
2 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Yaroslavl
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Place Units - Russians
2 armour and 1 artillery placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries, 4 infantry and 3 transports moved from 34 Sea Zone to 27 Sea Zone
1 infantry moved from Hunan to Kwangtung
1 artillery moved from Hunan to Kwangtung
1 infantry moved from Hunan to Kwangtung
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
1 bomber moved from Kiangsu to Manilla
1 fighter moved from Anhwe to Kwangtung
1 destroyer moved from 34 Sea Zone to 51 Sea Zone
2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from 27 Sea Zone to Johnston Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
3 cruisers moved from 34 Sea Zone to 27 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 battleship and 1 marine moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 artillery moved from Hopei to Tsinghai
1 fighter moved from Anhwe to Tsinghai
Combat - Japanese
Battle in Johnston Island
Battle in Guam
Battle in Midway
Battle in Wake Island
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Johnston Island from Americans, taking Guam from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Manilla
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Manilla, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 34 Sea Zone to 27 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 7 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 27 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Manilla to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Szechwan to Hopei
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hopei to Hunan
1 tactical_bomber moved from Japan to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Tsinghai to Hopei
Place Units - Japanese
1 harbour placed in Marshall Islands
1 submarine and 1 transport placed in 7 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : 0.50
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Western United States to 51 Sea Zone
1 submarine moved from 65 Sea Zone to 51 Sea Zone
Combat - Americans
Battle in 51 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 51 Sea Zone to New Zealand
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 65 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 submarine moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 tactical_bomber moved from Central United States to 11 Sea Zone
1 aaGun, 1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 aaGun, 1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 fighter moved from 105 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
Place Units - Americans
3 carriers, 3 destroyers and 2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Inner Mongolia to Tsinghai
3 artilleries moved from Inner Mongolia to Tsinghai
1 fighter moved from Inner Mongolia to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Tsinghai, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Western United States to 51 Sea Zone
1 submarine moved from 65 Sea Zone to 51 Sea Zone
Combat - Americans
Battle in 51 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 51 Sea Zone to New Zealand
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 65 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 submarine moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 tactical_bomber moved from Central United States to 11 Sea Zone
1 aaGun, 1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 aaGun, 1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 fighter moved from 105 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
Place Units - Americans
3 carriers, 3 destroyers and 2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Inner Mongolia to Tsinghai
3 artilleries moved from Inner Mongolia to Tsinghai
1 fighter moved from Inner Mongolia to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Tsinghai, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Inner Mongolia
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt
10 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 10 infantry
Japanese defend with 1 infantry
British roll dice for 10 infantry in Kweichow, round 2 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 10 infantry in Kweichow, round 3 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 9 infantry in Kweichow, round 4 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from Burma to Yunnan
1 aaGun and 3 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
2 infantry moved from Eastern India to Burma
1 bomber and 1 tactical_bomber moved from Southern Persia to Eastern India
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
4 infantry moved from Brazil to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 infantry placed in Southern Persia
1 fighter placed in United Kingdom
1 submarine placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 1 fighter and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Italians regular : 0.67
Japanese regular : -0.67
British regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 bomber moved from Alexandria to Malta
1 fighter moved from Alexandria to Egypt
1 armour moved from Poland to Northern Belarus
Italians take Northern Belarus from Russians
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 fighter moved from Alexandria to Southern Italy
1 bomber moved from Malta to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 65 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from South Australia to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 65 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from South Australia to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@tanios
I editted Dutch mew guinea’s controlling power - it didn’t change when the usa moved in last turn. Dont know why
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
6 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Germany to Denmark
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Southern Italy to Iraq
Combat - Germans
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 aaGuns, 2 armour, 11 artilleries and 19 infantry moved from Eastern Poland to Northern Belarus
16 armour and 1 mech_infantry moved from Bessarabia to Northern Belarus
1 mech_infantry moved from Poland to Northern Belarus
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Northern Belarus
2 aaGuns moved from Bessarabia to Eastern Poland
4 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Austria
1 fighter moved from Western Germany to Northern Belarus
1 tactical_bomber moved from Southern Italy to Northern Belarus
2 tactical_bombers moved from Southern Italy to Northern Belarus
1 armour moved from Norway to Vyborg
1 infantry moved from Norway to Finland
1 bomber moved from Iraq to Alexandria
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Belarus: 2 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Northern Belarus: 2 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 submarine moved from 117 Sea Zone to 116 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 116 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 116 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 infantry moved from Vologda to Gorky
2 infantry moved from Yaroslavl to Russia
2 aaGuns, 1 artillery, 20 infantry and 1 mech_infantry moved from Smolensk to Russia
1 armour, 10 infantry and 1 mech_infantry moved from Bryansk to Russia
3 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 submarine moved from 122 Sea Zone to 111 Sea Zone
Place Units - Russians
10 infantry placed in Russia
3 armour placed in Urals
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 infantry moved from Formosa to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
2 infantry moved from Kwangtung to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 infantry moved from Manilla to Davao
Japanese take Davao from Americans
1 bomber moved from Caroline Islands to Borneo
1 destroyer moved from 27 Sea Zone to 51 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 51 Sea Zone
1 bomber moved from Kiangsu to Borneo
Combat - Japanese
Battle in Java
Battle in New Britain
Battle in Sumatra
Battle in Celebes
Battle in Gilbert Islands
Battle in 51 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 51 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 51 Sea Zone
Japanese win, taking Java from ANZAC, taking New Britain from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch, taking Gilbert Islands from UK_Pacific with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Jehol to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Hopei
1 artillery moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 artillery moved from Kwangtung to Kwangsi
1 transport moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Wake Island to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from Johnston Island to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 51 Sea Zone to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to Manilla
1 bomber moved from Borneo to Manilla
1 bomber moved from Borneo to Hainan
1 fighter moved from Caroline Islands to Manilla
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 carrier moved from 32 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from 32 Sea Zone to 27 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,1
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 fighter, 1 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 93 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 marine moved from Gibraltar to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Libya
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Tobruk
1 bomber moved from New Zealand to 48 Sea Zone
1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Dutch New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 46 Sea Zone to 38 Sea Zone
1 artillery and 2 marines moved from 38 Sea Zone to Sumatra
1 infantry moved from 38 Sea Zone to Sumatra
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 cruiser and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Libya
Battle in Tobruk
Battle in Malta
Americans attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Libya from Italians, taking Tobruk from Italians, taking Malta from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Sumatra
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 carrier and 3 destroyers moved from 46 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 38 Sea Zone
1 bomber moved from 48 Sea Zone to Queensland
2 carriers and 2 destroyers moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Malta to 98 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 fighter, 3 submarines and 4 tactical_bombers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.67
Italians regular : 0.33