Went Max D in z27
Scramble to z99?
Edit: Forgot walk on battle against your trans in SZ 9. Noticed it when I went to move the fig back in NCM, and it wasn’t there! Let me know if you object to the edit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Inner Mongolia
3 artilleries and 3 infantry moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
2 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 98 Sea Zone to Cyprus
1 marine moved from Libya to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 101 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Greece
1 bomber moved from Queensland to 30 Sea Zone
1 artillery and 2 marines moved from Sumatra to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Celebes
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 marines and 1 transport moved from 38 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
2 marines moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Greece
Battle in Cyprus
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Celebes
Americans attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Celebes to 45 Sea Zone
1 tactical_bomber moved from Celebes to 45 Sea Zone
2 carriers and 2 destroyers moved from 98 Sea Zone to 101 Sea Zone
2 fighters moved from Cyprus to 101 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 bomber moved from 30 Sea Zone to Southeast Mexico
Place Units - Americans
1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
10 submarines placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Inner Mongolia
3 artilleries and 3 infantry moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
2 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 83 Sea Zone to 99 Sea Zone
1 cruiser and 1 submarine moved from 83 Sea Zone to 99 Sea Zone
1 battleship moved from 83 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 3 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from French Indo China to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
2 infantry moved from Kweichow to Hunan
Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 3 cruisers, 3 destroyers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 fighter in 99 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship, 3 cruisers, 3 destroyers and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Alexandria, round 3 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 armour and 2 infantry moved from Trans-Jordan to 83 Sea Zone
2 armour, 2 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Greece
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Greece
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
2 armour, 2 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from 101 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 fighters and 1 tactical_bomber moved from Iraq to Russia
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 infantry moved from Siam to French Indo China
1 aaGun moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
3 armour moved from Eastern India to Yunnan
1 destroyer moved from 38 Sea Zone to 45 Sea Zone
5 infantry moved from Malaya to Shan State
Place Units - British
3 fighters placed in Iraq
2 armour placed in Southern Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.83
Japanese regular : -1.00
Italians regular : 2.67
British regular : 1.67
It seemed very safe to assume no scramble in SZ 99.
@mainah said in tanios (X) vs Mainah (L) - PTV game 2:
It seemed very safe to assume no scramble in SZ 99.
Yes that was a safe assumption and no worries about that edit. I expected that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Bulgaria to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,6,6,3,5,6,2,4,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 50 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 50 Sea Zone to Dutch New Guinea
1 fighter moved from 47 Sea Zone to Dutch New Guinea
2 infantry moved from Malaya to 38 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 fighters and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 50 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 50 Sea Zone to Dutch New Guinea
1 fighter moved from 47 Sea Zone to Dutch New Guinea
2 infantry moved from Malaya to 38 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 fighters and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
:hand_with_index_and_middle_fingers_crossed: :worried: :worried: :worried: :worried:
Yep, here it goes… I’m expected to lose TUV, but I think need to do it now or never.
@tanios
yeah. You’re right about timing.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 bomber and 3 fighters moved from Northern Belarus to Russia
5 bombers moved from Western Germany to Russia
3 fighters moved from Leningrad to Russia
1 armour moved from Smolensk to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Russia
22 armour, 11 artilleries, 2 bombers, 5 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Smolensk to Russia
Combat - Germans
Battle in Russia
Germans attack with 24 armour, 11 artilleries, 8 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 24 armour, 11 artilleries, 8 bombers, 9 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/81 hits, 33.67 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 2 artilleries, 7 fighters, 59 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/77 hits, 29.50 expected hits
17 infantry owned by the Russians, 4 artilleries owned by the Germans, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 24 armour, 7 artilleries, 8 bombers, 9 fighters, 5 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/57 hits, 27.17 expected hits
Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 42 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/60 hits, 23.83 expected hits
27 infantry owned by the Russians, 7 artilleries owned by the Germans, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 8 bombers, 9 fighters and 4 tactical_bombers in Russia, round 4 : 20/34 hits, 17.67 expected hits
Russians roll dice for 4 armour, 2 artilleries, 7 fighters, 15 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 14/33 hits, 14.83 expected hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 7 fighters owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 7 armour, 8 bombers, 2 fighters and 3 tactical_bombers in Russia, round 5 : 10/20 hits, 10.50 expected hits
Russians roll dice for 3 armour, 7 fighters and 3 tactical_bombers in Russia, round 5 : 6/13 hits, 7.67 expected hits
2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 4 bombers owned by the Germans and 2 fighters owned by the British lost in Russia
Germans roll dice for 7 armour, 4 bombers and 3 tactical_bombers in Russia, round 6 : 7/14 hits, 7.50 expected hits
Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -84
Casualties for Germans: 17 armour, 11 artilleries, 6 bombers, 11 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 2 artilleries, 2 fighters, 59 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 fighters and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 tactical_bombers moved from Russia to Leningrad
2 bombers moved from Russia to Smolensk
2 aaGuns moved from Smolensk to Russia
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Leningrad to 118 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 infantry moved from 116 Sea Zone to Denmark
2 aaGuns and 4 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun and 3 infantry moved from Austria to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
1 artillery moved from Austria to Yugoslavia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 2 bombers
EDIT: Adding units owned by Germans to Leningrad: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour placed in Yugoslavia
1 tactical_bomber placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,4,4,6,6,4,6,1,6
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (4 lost to blockades); end with 92 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Combat Hit Differential Summary :
Russians regular : -8.83
Germans regular : -11.50
Russians AA : 0.00
I have been getting very large deviations in the dice lately, in most of my games.
I was really nervous about that after my round 1 dice… 12 fewer hits than expected. Yikes! The rest went OK though.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Sakha
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
3 aaGuns, 5 artilleries and 14 infantry moved from Bessarabia to Ukraine
4 armour and 2 mech_infantrys moved from Stalingrad to Rostov
1 infantry moved from Gorky to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
@mainah FYI I won’t be able to post until Sunday night or Monday. Traveling for Christmas without a computer.
@tanios Have a merry christmas!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry, 1 mech_infantry, 7 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Davao
2 artilleries moved from Manilla to Davao
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Davao
1 fighter moved from Japan to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Davao
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
2 artilleries moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 armour moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Hopei to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Kwangtung
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
7 submarines and 1 transport placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 3,6
Japanese collect 42 PUs (3 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.00
@tanios
I have been working on this for the last 4 days, off and on. I don’t see a way for the allies to win. 3 turns, you have the money islands back, I at best will have Hawaii and the aleutians. UK Pac and china can hold for 4-5 more turns, but they will only survive by slowly retreating, minor counter attacks. With the US/UK fleet stuck at the far end of the med, there is no hope for them threatening anything on germany long after germany has scooped up most of russia, and has a solid atlantic wall. With 110 bucks to start this turn, to boot. US doesn’t have the money to go after japan and germany - even 100% germany at this point would need some serious blessing from MARTI, to say nothing of what an unleashed Japan would do in the mean time.
I was star struck by the extra space and extra money russia has in this version, relaxing me too much, and your delayed J4 DOW play was outstanding. I am definitely going to study that one out, and will use the premise in the future myself, I am not ashamed to say.
Congratulations sir. I shall post.
Thanks Mainah. I enjoyed both games with you a lot. Best of luck in the future. I’m up to play with you any time.