I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
Gonna go for it.
Scramble from Wake?
@simon33 yes scramble from wake
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Shan State
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 24 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
2 bombers and 2 fighters moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Jehol to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Caroline Islands to Wake Island
1 tactical_bomber moved from Caroline Islands to Manilla
1 fighter moved from Caroline Islands to Davao
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 armour and 1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
Combat - Japanese
Americans scrambles 1 units out of Wake Island to defend against the attack in 24 Sea Zone
Americans scrambles to create a battle in territory 24 Sea Zone
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Guam from Americans, taking 55 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 fighter
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 24 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 fighter
Battle in Wake Island
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield
Battle in Manilla
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese winJapanese win, taking Wake Island from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining, taking Manilla from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Davao, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 2 infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Davao to 36 Sea Zone
1 tactical_bomber moved from Manilla to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kiangsi to Hunan
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsi to Hunan
2 infantry moved from Jehol to Anhwe
2 fighters moved from Shan State to French Indo China
3 carriers, 1 cruiser and 2 destroyers moved from 34 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 battleship, 1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Hokkaido to Japan
3 infantry moved from Japan to Kyushu
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 bombers moved from Shan State to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 transport placed in 7 Sea Zone
3 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.33
ANZAC regular : -0.33
UK_Pacific regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 4 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Eastern United States to 27 Sea Zone
1 bomber moved from Eastern United States to 27 Sea Zone
5 fighters moved from Western United States to 27 Sea Zone
2 marines moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 59 Sea Zone to 42 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@aagamerz13 scramble?
To Hawaii from SZ27? Hell no.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 4 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Eastern United States to 27 Sea Zone
1 bomber moved from Eastern United States to 27 Sea Zone
5 fighters moved from Western United States to 27 Sea Zone
2 marines moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 59 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 27 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
@aagamerz13 7 hits for j round 1. OOL?
Dent everything, lose sub 2x DD.
Max D going forward.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 4 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Eastern United States to 27 Sea Zone
1 bomber moved from Eastern United States to 27 Sea Zone
5 fighters moved from Western United States to 27 Sea Zone
2 marines moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 59 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 27 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 9/14 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 27 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 27 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 27 Sea Zone, round 3 : 8/12 hits, 5.50 expected hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 27 Sea Zone
1 marine owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 battleship, 1 bomber and 2 transports in 27 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 4 : 4/7 hits, 4.17 expected hits
2 transports owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -104
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 1 submarine and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 4.67
China and UK?
@aagamerz13 have to plan allies well next 3 rounds…
Well, USA has take a big hit. That attack had negative expected value but could have been worth it too. Just didn’t happen that way.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 4 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Eastern United States to 27 Sea Zone
1 bomber moved from Eastern United States to 27 Sea Zone
5 fighters moved from Western United States to 27 Sea Zone
2 marines moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 59 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 27 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 9/14 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 27 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 27 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 27 Sea Zone, round 3 : 8/12 hits, 5.50 expected hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 27 Sea Zone
1 marine owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 battleship, 1 bomber and 2 transports in 27 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 4 : 4/7 hits, 4.17 expected hits
2 transports owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -104
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 1 submarine and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 bomber moved from Malta to Kenya
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Ethiopia to Kenya
1 armour moved from Egypt to Kenya
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
1 fighter moved from Shan State to Eastern India
1 infantry moved from Burma to Eastern India
3 aaGuns and 1 artillery moved from Burma to Eastern India
1 cruiser and 1 destroyer moved from 58 Sea Zone to 64 Sea Zone
1 battleship moved from 59 Sea Zone to 63 Sea Zone
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from 104 Sea Zone to Eastern United States
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 transport placed in 73 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -2.00
Italians regular : 0.67
Japanese regular : 4.67
British regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 0/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 3/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Greece to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 bombers moved from Romania to 117 Sea Zone
1 fighter moved from Western Germany to 117 Sea Zone
3 artilleries and 3 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries and 26 infantry moved from Romania to Eastern Poland
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 26 infantry in Eastern Poland, round 2 : 12/30 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Bessarabia, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 117 Sea Zone
Germans attack with 2 bombers and 1 fighter
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 fighter in 117 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
5 armour, 10 artilleries and 5 mech_infantrys moved from Germany to Poland
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
4 aaGuns, 5 artilleries and 4 infantry moved from Western Germany to Germany
1 fighter moved from 117 Sea Zone to Western Germany
2 bombers moved from 117 Sea Zone to Western Germany
1 artillery, 1 carrier, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 93 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 submarine moved from 93 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
1 destroyer placed in 116 Sea Zone
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
1 destroyer placed in 116 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : 4.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
4 infantry moved from Amur to Siberia
4 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Southern Belarus to Bryansk
1 artillery and 1 infantry moved from Kursk to Bryansk
9 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Kursk
1 artillery and 7 infantry moved from Northern Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Leningrad to Smolensk
3 infantry moved from Stalingrad to Rostov
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Novgorod
Place Units - Russians
3 infantry placed in Siberia
Russians undo move 1.
2 infantry placed in Siberia
3 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 2:22:01 pm
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