@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Gibraltar
4 fighters moved from 93 Sea Zone to Gibraltar
Combat - Americans
Combat Hit Differential Summary :
scramble?
No scramble.
Neither Gibraltar or SZ93. Just rolled the bombardment shot accidentally. Presume that won’t count.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Gibraltar
4 fighters moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 3 : 0/7 hits, 2.50 expected hits
Germans roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 4 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 marine in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Americans
2 transports moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 fighter moved from 93 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 105 Sea Zone
1 transport moved from 113 Sea Zone to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
5 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 carrier, 1 fighter and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
Americans undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Mexico: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -3.17
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Gibraltar
4 fighters moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 3 : 0/7 hits, 2.50 expected hits
Germans roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 4 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 marine in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Americans
2 transports moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 fighter moved from 93 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 105 Sea Zone
1 transport moved from 113 Sea Zone to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
5 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 carrier, 1 fighter and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
Americans undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Mexico: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in Inner Mongolia
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Inner Mongolia: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from 93 Sea Zone to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 infantry moved from United Kingdom to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from French Central Africa to 93 Sea Zone
3 infantry moved from Alexandria to Tobruk
2 infantry moved from Egypt to Alexandria
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from French West Africa to French Central Africa
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from 93 Sea Zone to 113 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 infantry and 1 mech_infantry placed in United Kingdom
1 carrier and 2 fighters placed in 113 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -3.17
Japanese regular : -0.33
Germans regular : 0.00
British regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 armour and 1 artillery moved from Morocco to Algeria
1 infantry moved from Libya to Tunisia
1 fighter moved from Malta to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern France to France
1 artillery and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 transport placed in 99 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,5,5,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,3
ANZAC collect 3 PUs (3 lost to blockades); end with 4 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
2 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Bryansk to Kursk
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 2 infantry moved from Novgorod to Smolensk
3 artilleries and 5 infantry moved from Southern Belarus to Smolensk
3 bombers and 2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery, 2 fighters and 1 infantry moved from Leningrad to Vologda
2 artilleries and 2 infantry moved from Bryansk to Kursk
21 artilleries and 36 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
Scrambles to Holland, Gibraltar and (technically) Smolensk?
@simon33 no scramble lol. especially not smolensk
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
2 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Bryansk to Kursk
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 2 infantry moved from Novgorod to Smolensk
3 artilleries and 5 infantry moved from Southern Belarus to Smolensk
3 bombers and 2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery, 2 fighters and 1 infantry moved from Leningrad to Vologda
2 artilleries and 2 infantry moved from Bryansk to Kursk
21 artilleries and 36 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 3 infantry
Germans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/9 hits, 4.33 expected hits
British roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans and 3 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 fighter
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kursk
Germans attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Kursk, round 2 : 2/12 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour, 27 artilleries, 43 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 27 artilleries, 43 infantry and 3 mech_infantrys in Smolensk, round 2 : 19/76 hits, 23.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 27 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 artillery moved from Leningrad to Archangel
2 fighters moved from Vologda to Leningrad
1 fighter moved from Western Germany to Leningrad
3 aaGuns, 5 armour and 2 mech_infantrys moved from Bryansk to Smolensk
2 artilleries and 4 infantry moved from Eastern Poland to Southern Belarus
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
3 bombers and 2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Western Germany to Leningrad
5 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
Place Units - Germans
3 transports placed in 95 Sea Zone
1 artillery, 1 infantry and 1 marine placed in France
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries placed in Leningrad
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -2.50
British regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kirov to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Kirov
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Tula to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Tula
1 infantry moved from Southern Caucasus to Northern Caucasus
2 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 18 artilleries and 23 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 infantry moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
2 bombers moved from Malaya to Szechwan
Combat - Japanese
Battle in Burma
Japanese attack with 2 armour, 19 artilleries and 26 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 19 artilleries and 26 infantry in Burma, round 2 : 9/47 hits, 14.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 19 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Shansi to Chahar
1 artillery and 1 infantry moved from Jehol to Shansi
1 infantry moved from Chahar to Shansi
1 artillery moved from Anhwe to Shansi
2 artilleries and 3 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
2 destroyers and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone
2 marines moved from Western Australia to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 57 Sea Zone to 38 Sea Zone
2 marines moved from 38 Sea Zone to Malaya
1 infantry moved from Line Islands to 30 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer and 3 fighters moved from 7 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 artillery and 1 infantry moved from Korea to Southern Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier and 1 destroyer placed in 7 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -6.33
UK_Pacific regular : -0.33
Looks like Calcutta should give me the victory in the Pacific.
@simon33 well gg. Japan is way too strong. let’s have a rematch
Ok. I don’t mean to be a bad sport but I want to get a bid if I’m taking Axis again.
@simon33 yes, bidding is done for every game. same rules, you can bid first
+12 for Axis.