Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Korea to Manchuria
3 infantry moved from Volgograd to Rostov
4 aaGuns, 2 armour, 10 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Kwangsi to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Kwangsi to 44 Sea Zone
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Kwangsi to Jehol
1 fighter moved from Kwangsi to Jehol
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 bombers and 2 infantry
British defend with 1 fighter
Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
1 tactical_bomber moved from Kwangsi to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Borneo to Kwangsi
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.33
ANZAC regular : 1.17
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in Okinawa
Battle in French West Africa
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Okinawa from Japanese, taking French West Africa from Neutral_Axis, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Malta
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in Okinawa
Battle in French West Africa
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Okinawa from Japanese, taking French West Africa from Neutral_Axis, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Malta
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Malta to Bessarabia
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 battleship, 1 cruiser and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Bessarabia
British attack with 1 bomber
Italians defend with 1 armour
British roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Bessarabia
Italians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery and 25 infantry moved from India to Burma
1 fighter moved from Union of South Africa to Rhodesia
Place Units - British
1 airfield placed in Gibraltar
3 armour placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.67
Italians regular : 0.50
Japanese regular : 1.33
Neutral_Axis regular : 0.00
British regular : 0.50
do cruisers not do bombardment in balance mod? my iraq battle with uk they didnt fire
@onesteveo They do. The thing with any bombardment is they need to have a unit unloading from a transport.
@onesteveo Also, you need a unit being offloaded for each ship. So if you only offload 1 unit, only 1 ship can fire.
ah kk that makes sense
@onesteveo knowing this, if you want to redo that combat using dice here you’re welcome to.
ty but ill leave as is my own fault for not knowing lol good lesson for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
ANZAC defend with 2 fighters
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 1/6 hits, 2.83 expected hits
British roll dice for 2 fighters in Alexandria, round 2 : 0/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 3 : 1/6 hits, 2.83 expected hits
British roll dice for 1 fighter in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 fighters
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
3 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -3.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from India to Volgograd
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Baltic States
1 artillery moved from Ukraine to Rostov
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
6 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
Place Units - Germans
1 mech_infantry and 2 tactical_bombers placed in Western Germany
Germans undo move 1.
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 113 Sea Zone
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 1.
1 infantry and 1 mech_infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery placed in France
1 infantry placed in Western Germany
Germans undo move 7.
Germans undo move 4.
1 infantry placed in Ukraine
1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 8.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Baltic States
1 artillery moved from Ukraine to Rostov
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
6 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
Place Units - Germans
1 mech_infantry and 2 tactical_bombers placed in Western Germany
Germans undo move 1.
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 113 Sea Zone
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 1.
1 infantry and 1 mech_infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery placed in France
1 infantry placed in Western Germany
Germans undo move 7.
Germans undo move 4.
1 infantry placed in Ukraine
1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 8.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 armour and 2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Combat Hit Differential Summary :
scramble?
yes, 2 fighters and 1 tactical bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 armour and 2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Karelia
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/8 hits, 2.33 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Jehol
Russians attack with 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -2.33
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Kwangsi to Kansu
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Malaya
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsi to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Kiangsu to Chahar
1 infantry moved from Shantung to Anhwe
1 bomber moved from Tsinghai to Anhwe
1 bomber moved from Sikang to Anhwe
1 fighter moved from 35 Sea Zone to Malaya
2 battleships, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 17 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 17 Sea Zone to Japan
2 tactical_bombers moved from Jehol to Kiangsu
1 tactical_bomber moved from Kansu to Shensi
Place Units - Japanese
1 artillery placed in Kiangsu
1 carrier and 2 transports placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -2.17