Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
tanios (x) vs onestevo (allies + 10) BM3
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Shensi to Kweichow 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eire to Scotland 2 infantry moved from United Kingdom to Scotland 1 bomber moved from Quebec to Scotland 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Scotland 1 cruiser and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone Combat - British Battle in Scotland British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Scotland, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Ethiopia British attack with 1 artillery Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Battle in 99 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Shan State to Burma 4 mech_infantrys moved from India to Burma 5 infantry moved from India to Burma 3 aaGuns moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from Scotland to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Italians regular : -0.33 Japanese regular : -1.50 Germans regular : 1.33 British regular : 1.17
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I’m going to have manually roll dice for this battle using the dice bot here. It seems I mis-clicked on Cyprus instead of the sea zone. Are you ok with this?
3 dice for my fighters
1 die for your destroyer -
no problem
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[dice 3d6]
[dice 1d6] -
3d6: 4, 6, 3
1d6: 4 -
thank you!
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TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 2 fighters moved from Java to Burma 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to South Australia 2 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 artillery and 2 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 2 fighters moved from Java to Burma 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to South Australia 2 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 artillery and 2 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 cruiser moved from 111 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber British defend with 1 cruiser, 2 destroyers and 1 transport Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 transport in 109 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 2 destroyers owned by the British and 1 cruiser owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for British: 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern Italy 2 bombers moved from 109 Sea Zone to Western Germany 1 transport moved from 111 Sea Zone to 113 Sea Zone 1 infantry moved from Norway to Finland 1 mech_infantry moved from Southern France to Yugoslavia 5 armour and 1 mech_infantry moved from Yugoslavia to Romania 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 6 artilleries moved from Slovakia Hungary to Romania 6 mech_infantrys moved from Germany to Romania 1 armour moved from Western Germany to Poland Place Units - Germans 9 armour placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -1.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Buryatia to Amur 5 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Novgorod Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Yunnan 2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 4 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 6 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 mech_infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 9 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 8/18 hits, 10.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 3.00 expected hits 3 fighters owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 3 fighters Casualties for Chinese: 1 fighter and 7 infantry Battle in Yunnan Japanese attack with 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 artilleries, 7 infantry and 5 transports moved from 37 Sea Zone to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 carriers moved from 36 Sea Zone to 38 Sea Zone 2 bombers, 5 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 artillery moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan 1 battleship moved from 36 Sea Zone to 38 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 destroyer placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone Americans undo move 1. 2 carriers and 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone Americans undo move 1. 2 carriers and 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 bomber moved from United Kingdom to 113 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Gibraltar Battle in 113 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Ethiopia British attack with 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 cruiser Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 fighter moved from 98 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Scotland to United Kingdom 1 armour and 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from 113 Sea Zone to United Kingdom 3 aaGuns moved from Burma to India 6 infantry moved from Burma to India 4 mech_infantrys moved from Burma to India 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 airfield, 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4 British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6,4,2,1,2,1 UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : 0.33 British regular : -1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport British defend with 1 submarine Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Gibraltar Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Trans-Jordan Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 bomber moved from Gibraltar to Southern France 1 aaGun and 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Yugoslavia to Albania 1 aaGun moved from Northern Italy to Southern Italy 1 fighter moved from 98 Sea Zone to Greece Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 2 transports placed in 97 Sea Zone Italians undo move 2. 1 transport placed in 97 Sea Zone 1 transport placed in 95 Sea Zone Italians undo move 3. 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 British regular : 1.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India 2 fighters moved from Burma to Persia 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 aaGun and 5 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 fighter moved from New South Wales to Western Australia 1 fighter moved from South Australia to Java Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India 2 fighters moved from Burma to Persia 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 aaGun and 5 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 fighter moved from New South Wales to Western Australia 1 fighter moved from South Australia to Java Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in 91 Sea Zone Germans attack with 1 cruiser British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 3 aaGuns, 8 armour, 11 artilleries, 26 infantry and 7 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 9 armour moved from Germany to Romania 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Southern Italy to Bessarabia 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Western Germany to France 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 2 infantry placed in France 7 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria 1 infantry moved from Belarus to Eastern Poland 1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun and 8 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 15 infantry in Manchuria, round 3 : 2/15 hits, 2.50 expected hits Japanese roll dice for 6 infantry in Manchuria, round 3 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Manchuria Russians roll dice for 15 infantry in Manchuria, round 4 : 4/15 hits, 2.50 expected hits Japanese roll dice for 4 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 4 infantry Casualties for Japanese: 1 aaGun and 8 infantry Battle in Eastern Poland Russians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 bomber moved from Eastern Poland to Egypt 2 aaGuns, 2 armour, 9 artilleries, 14 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 3 infantry moved from Novgorod to Belarus 2 aaGuns moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Volgograd 2 infantry placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 37 PUs (2 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -2.00 Russians regular : 1.67