Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 10/19 hits, 10.67 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 bombers, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
1 artillery and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Manchuria to Jehol
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 harbour placed in Kwangsi
Japanese undo move 1.
1 airfield placed in Kwangsi
1 harbour placed in Hainan
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Quebec to Scotland
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 cruiser and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Scotland, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Ethiopia
British attack with 1 artillery
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Burma
4 mech_infantrys moved from India to Burma
5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
1 factory_minor placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Italians regular : -0.33
Japanese regular : -1.50
Germans regular : 1.33
British regular : 1.17
I’m going to have manually roll dice for this battle using the dice bot here. It seems I mis-clicked on Cyprus instead of the sea zone. Are you ok with this?
3 dice for my fighters
1 die for your destroyer
no problem
[dice 3d6]
[dice 1d6]
3d6: 4, 6, 3
1d6: 4
thank you!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 fighters moved from Java to Burma
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Java to South Australia
2 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 fighters moved from Java to Burma
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Java to South Australia
2 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber
British defend with 1 cruiser, 2 destroyers and 1 transport
Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 109 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
2 destroyers owned by the British and 1 cruiser owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Southern Italy
2 bombers moved from 109 Sea Zone to Western Germany
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Southern France to Yugoslavia
5 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Romania
6 mech_infantrys moved from Germany to Romania
1 armour moved from Western Germany to Poland
Place Units - Germans
9 armour placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
5 infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Novgorod
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Hunan to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 4 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 5 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 6 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 7 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 mech_infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 9 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 8/18 hits, 10.67 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 3.00 expected hits
3 fighters owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 3 fighters
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 36 Sea Zone to 38 Sea Zone
2 bombers, 5 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 battleship moved from 36 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Midway to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
2 carriers and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Midway to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
2 carriers and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 bomber moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Gibraltar
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ethiopia
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Scotland to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
3 aaGuns moved from Burma to India
6 infantry moved from Burma to India
4 mech_infantrys moved from Burma to India
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 airfield, 1 artillery and 1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6,4,2,1,2,1
UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Japanese regular : 0.33
Italians regular : 0.33
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 bomber moved from Gibraltar to Southern France
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Albania
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Italians undo move 2.
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
Italians undo move 3.
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
2 fighters moved from Burma to Persia
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 5 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 fighter moved from New South Wales to Western Australia
1 fighter moved from South Australia to Java
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :