Good game.
Can start another in a week or two maybe.
do cruisers not do bombardment in balance mod? my iraq battle with uk they didnt fire
@onesteveo They do. The thing with any bombardment is they need to have a unit unloading from a transport.
@onesteveo Also, you need a unit being offloaded for each ship. So if you only offload 1 unit, only 1 ship can fire.
ah kk that makes sense
@onesteveo knowing this, if you want to redo that combat using dice here you’re welcome to.
ty but ill leave as is my own fault for not knowing lol good lesson for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
ANZAC defend with 2 fighters
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 1/6 hits, 2.83 expected hits
British roll dice for 2 fighters in Alexandria, round 2 : 0/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 3 : 1/6 hits, 2.83 expected hits
British roll dice for 1 fighter in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 fighters
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
3 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -3.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from India to Volgograd
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Baltic States
1 artillery moved from Ukraine to Rostov
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
6 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
Place Units - Germans
1 mech_infantry and 2 tactical_bombers placed in Western Germany
Germans undo move 1.
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 113 Sea Zone
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 1.
1 infantry and 1 mech_infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery placed in France
1 infantry placed in Western Germany
Germans undo move 7.
Germans undo move 4.
1 infantry placed in Ukraine
1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 8.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Baltic States
1 artillery moved from Ukraine to Rostov
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
6 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
Place Units - Germans
1 mech_infantry and 2 tactical_bombers placed in Western Germany
Germans undo move 1.
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 113 Sea Zone
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 1.
1 infantry and 1 mech_infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery placed in France
1 infantry placed in Western Germany
Germans undo move 7.
Germans undo move 4.
1 infantry placed in Ukraine
1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 8.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 armour and 2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Combat Hit Differential Summary :
scramble?
yes, 2 fighters and 1 tactical bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 armour and 2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Karelia
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/8 hits, 2.33 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Jehol
Russians attack with 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -2.33
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Kwangsi to Kansu
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Malaya
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsi to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Kiangsu to Chahar
1 infantry moved from Shantung to Anhwe
1 bomber moved from Tsinghai to Anhwe
1 bomber moved from Sikang to Anhwe
1 fighter moved from 35 Sea Zone to Malaya
2 battleships, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 17 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 17 Sea Zone to Japan
2 tactical_bombers moved from Jehol to Kiangsu
1 tactical_bomber moved from Kansu to Shensi
Place Units - Japanese
1 artillery placed in Kiangsu
1 carrier and 2 transports placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 transport moved from 19 Sea Zone to 34 Sea Zone
1 armour moved from Tunisia to Morocco
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Malta
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry and 1 marine placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 transport moved from 19 Sea Zone to 34 Sea Zone
1 armour moved from Tunisia to Morocco
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Malta
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Malta
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry and 1 marine placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour; Remaining resources: 18 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Eastern Persia to 80 Sea Zone
2 mech_infantrys moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
2 mech_infantrys moved from Kazakhstan to Tsinghai
3 infantry moved from Burma to Yunnan
1 artillery and 22 infantry moved from Burma to Shan State
Combat - British
Battle in Iraq
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Iraq
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery
Italians defend with 1 artillery
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery
Battle in Tsinghai
British attack with 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 22 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 22 infantry in Shan State, round 2 : 3/23 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter moved from Iraq to Persia
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Rhodesia to Belgian Congo
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.33
Japanese regular : 0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 80 Sea Zone
3 fighters moved from Egypt to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 2 transports; French defend with 1 destroyer
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 bomber and 3 fighters in 80 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 80 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 battleship and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 80 Sea Zone
2 transports owned by the British lost in 80 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
Casualties for Italians: 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Casualties for French: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from 80 Sea Zone to Iraq
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Southern Italy
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Volgograd to West India
1 fighter moved from Celebes to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.50