Good game.
Can start another in a week or two maybe.
FYI I attacked your navy in sz 92 with 2 Italian planes and got 1 hit. I assigned it to your American AC and landed the 2 American fighters on Gibraltar. If you want to change up the casualty just edit the file.
ok sounds good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - ANZAC
Battle in Ceylon
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Ceylon from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
1 fighter moved from Northwest Persia to Egypt
3 destroyers moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - ANZAC
Battle in Ceylon
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Ceylon from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
1 fighter moved from Northwest Persia to Egypt
3 destroyers moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
5 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Belarus to Smolensk
2 bombers moved from Ukraine to Finland
2 infantry moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
12 armour, 6 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Combat - Germans
Combat Hit Differential Summary :
Scramble from Gibraltar?
Meant to post this too.
Ooops, had it mixed up between max and no…
yes full scramble thanks
K, as I expected… this battle might decide the game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
5 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Belarus to Smolensk
2 bombers moved from Ukraine to Finland
2 infantry moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
12 armour, 6 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Northwest Persia
Germans attack with 12 armour, 6 artilleries and 9 infantry
British defend with 1 fighter
Germans roll dice for 12 armour, 6 artilleries and 9 infantry in Northwest Persia, round 2 : 12/27 hits, 10.50 expected hits
British roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 12 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 fighters and 1 mech_infantry in Bryansk, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers in Finland, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers, 6 fighters and 3 tactical_bombers
British defend with 1 fighter and 1 transport; Americans defend with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports
Germans roll dice for 3 bombers, 6 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/12 hits, 7.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 5 fighters and 8 transports in 92 Sea Zone, round 2 : 7/14 hits, 6.50 expected hits
4 destroyers owned by the Americans, 6 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 bombers and 2 tactical_bombers in 92 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 8 transports in 92 Sea Zone, round 3 : 8/10 hits, 5.17 expected hits
1 destroyer owned by the Americans, 3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 8 transports remaining. Battle score for attacker is -95
Casualties for Germans: 3 bombers, 6 fighters and 3 tactical_bombers
Casualties for Americans: 5 destroyers
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
Combat Hit Differential Summary :
Americans regular : 3.33
Russians regular : 1.00
Germans regular : 0.00
British regular : -0.67
ya without the airforce itll be a hard road for sure, but this game has had lots of 925 go the other way lol
That’s it, good game. I was needing a lucky battle there to stay in the game. It was a fun one. You pulled out some strategies that were new to me.
@onesteveo said in tanios (x) vs onestevo (allies + 10) BM3:
ya without the airforce itll be a hard road for sure, but this game has had lots of 925 go the other way lol
lol yeah, the battle was close enough that all I needed was a lopsided round 1 (in my favor). As the game was going it wouldn’t been a steady death to me. I was desperate, had to try that.
@tanios for sure worth a shot. Want to play again switch sides?
Yes, let’s do it.
@onesteveo I’ll put a fighter on Scotland.
Sounds good ill set the game up shortly
Test summary from TripleA, engine version: 2.5.22294, time: 10:22:13 p.m.
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