tanios (x) vs onestevo (allies + 10) BM3


  • do cruisers not do bombardment in balance mod? my iraq battle with uk they didnt fire

  • '20

    @onesteveo They do. The thing with any bombardment is they need to have a unit unloading from a transport.

  • '20

    @onesteveo Also, you need a unit being offloaded for each ship. So if you only offload 1 unit, only 1 ship can fire.


  • ah kk that makes sense

  • '20

    @onesteveo knowing this, if you want to redo that combat using dice here you’re welcome to.


  • ty but ill leave as is my own fault for not knowing lol good lesson for me

  • '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber and 1 fighter moved from Trans-Jordan to Alexandria
            1 fighter moved from Trans-Jordan to Alexandria
            1 fighter moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                ANZAC defend with 2 fighters
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 1/6 hits, 2.83 expected hits
                    British roll dice for 2 fighters in Alexandria, round 2 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 3 : 1/6 hits, 2.83 expected hits
                    British roll dice for 1 fighter in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
                Casualties for ANZAC: 2 fighters
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            3 fighters moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Egypt
            1 aaGun moved from Southern Italy to Northern Italy
            4 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from India to Volgograd
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Eastern Poland to Rostov
            1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Western Germany to Baltic States
            1 artillery moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Western Germany
            6 armour moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Germans
            1 mech_infantry and 2 tactical_bombers placed in Western Germany
            Germans undo move 1.
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
            1 tactical_bomber placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 destroyer placed in 113 Sea Zone
            1 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 5.
            Germans undo move 1.
            1 infantry and 1 mech_infantry placed in Ukraine
            1 infantry and 1 tactical_bomber placed in Western Germany
            Germans undo move 2.
            1 artillery placed in France
            1 infantry placed in Western Germany
            Germans undo move 7.
            Germans undo move 4.
            1 infantry placed in Ukraine
            1 mech_infantry placed in Western Germany
            1 infantry placed in France
            Germans undo move 8.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 1.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Eastern Poland to Rostov
            1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Western Germany to Baltic States
            1 artillery moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Western Germany
            6 armour moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Germans
            1 mech_infantry and 2 tactical_bombers placed in Western Germany
            Germans undo move 1.
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
            1 tactical_bomber placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 destroyer placed in 113 Sea Zone
            1 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 5.
            Germans undo move 1.
            1 infantry and 1 mech_infantry placed in Ukraine
            1 infantry and 1 tactical_bomber placed in Western Germany
            Germans undo move 2.
            1 artillery placed in France
            1 infantry placed in Western Germany
            Germans undo move 7.
            Germans undo move 4.
            1 infantry placed in Ukraine
            1 mech_infantry placed in Western Germany
            1 infantry placed in France
            Germans undo move 8.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Vyborg
            2 armour and 2 mech_infantrys moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Vyborg
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?

  • '20

    yes, 2 fighters and 1 tactical bomber


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Vyborg
            2 armour and 2 mech_infantrys moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Vyborg
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Karelia
                Russians attack with 1 artillery and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Germans defend with 2 armour, 1 artillery and 2 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/8 hits, 2.33 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys
            Battle in Jehol
                Russians attack with 5 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                    Russians roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                    Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Karelia to Russia
            1 fighter moved from Vyborg to Russia
            1 fighter moved from Rostov to Russia
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            3 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries placed in Russia
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
            Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : -2.33
    Russians regular : -2.17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Kwangsi to Sikang
            1 bomber moved from Kwangsi to Tsinghai
            1 artillery moved from Szechwan to Sikang
            1 artillery moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Kwangsi to Kansu
            2 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Japan to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kansu
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                1 tactical_bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Sikang
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 artillery moved from Shan State to Malaya
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kiangsi to Anhwe
            1 mech_infantry moved from Chahar to Suiyuyan
            1 armour moved from Kiangsu to Chahar
            1 infantry moved from Shantung to Anhwe
            1 bomber moved from Tsinghai to Anhwe
            1 bomber moved from Sikang to Anhwe
            1 fighter moved from 35 Sea Zone to Malaya
            2 battleships, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 carrier and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from Jehol to 19 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from 17 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from 17 Sea Zone to Japan
            2 tactical_bombers moved from Jehol to Kiangsu
            1 tactical_bomber moved from Kansu to Shensi
    
        Place Units - Japanese
            1 artillery placed in Kiangsu
            1 carrier and 2 transports placed in 19 Sea Zone
            2 destroyers placed in 19 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
            Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 armour moved from Tunisia to Morocco
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 17 Sea Zone to 33 Sea Zone
            6 bombers moved from Eastern United States to Gibraltar
            2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Malta
            1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Malta
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 infantry and 1 marine placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 armour moved from Tunisia to Morocco
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 17 Sea Zone to 33 Sea Zone
            6 bombers moved from Eastern United States to Gibraltar
            2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Malta
            1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Malta
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 infantry and 1 marine placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 armour; Remaining resources: 18 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Tobruk to Alexandria
            2 mech_infantrys moved from Eastern Persia to 80 Sea Zone
            2 mech_infantrys moved from 80 Sea Zone to Iraq
            1 fighter moved from India to Iraq
            2 mech_infantrys moved from Kazakhstan to Tsinghai
            3 infantry moved from Burma to Yunnan
            1 artillery and 22 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Iraq
                British attack with 1 fighter and 2 mech_infantrys
                Italians defend with 2 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Iraq
                    British roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Iraq
                British win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 2 infantry and 1 mech_infantry
            Battle in Alexandria
                British attack with 1 artillery
                Italians defend with 1 artillery
                    British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery
            Battle in Tsinghai
                British attack with 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 22 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 22 infantry in Shan State, round 2 : 3/23 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            1 fighter moved from Iraq to Persia
            3 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
    
        Place Units - British
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.33
    Japanese regular : 0.33
    British regular : 1.17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            3 fighters moved from Egypt to 80 Sea Zone
            1 bomber moved from Egypt to 80 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from British
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 bomber, 3 fighters and 1 submarine
                British defend with 1 battleship, 1 cruiser and 2 transports; French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 bomber and 3 fighters in 80 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 80 Sea Zone
                    Italians roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 battleship and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 fighter owned by the Italians lost in 80 Sea Zone
                    2 transports owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
                Casualties for Italians: 2 fighters and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 2 transports
                Casualties for French: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 2 artilleries and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 80 Sea Zone to Iraq
            2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Volgograd to West India
            1 fighter moved from Celebes to 33 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.50
    

    Savegame

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