Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
tanios (x) vs onestevo (allies + 10) BM3
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do cruisers not do bombardment in balance mod? my iraq battle with uk they didnt fire
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@onesteveo They do. The thing with any bombardment is they need to have a unit unloading from a transport.
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@onesteveo Also, you need a unit being offloaded for each ship. So if you only offload 1 unit, only 1 ship can fire.
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ah kk that makes sense
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@onesteveo knowing this, if you want to redo that combat using dice here you’re welcome to.
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ty but ill leave as is my own fault for not knowing lol good lesson for me
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from Trans-Jordan to Alexandria 1 fighter moved from Trans-Jordan to Alexandria 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry ANZAC defend with 2 fighters Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 1/6 hits, 2.83 expected hits British roll dice for 2 fighters in Alexandria, round 2 : 0/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC lost in Alexandria Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Alexandria, round 3 : 1/6 hits, 2.83 expected hits British roll dice for 1 fighter in Alexandria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 17 Casualties for ANZAC: 2 fighters Casualties for Italians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 3 fighters moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 aaGun moved from Southern Italy to Northern Italy 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -3.67 British regular : -1.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from India to Volgograd Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 fighter moved from Eastern Poland to Rostov 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Western Germany to Baltic States 1 artillery moved from Ukraine to Rostov 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Rostov Combat - Germans Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 6 armour moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine Place Units - Germans 1 mech_infantry and 2 tactical_bombers placed in Western Germany Germans undo move 1. 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine 1 tactical_bomber placed in Western Germany 1 artillery and 1 infantry placed in France 1 destroyer placed in 113 Sea Zone 1 infantry placed in France 1 infantry placed in Western Germany Germans undo move 5. Germans undo move 1. 1 infantry and 1 mech_infantry placed in Ukraine 1 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 2. 1 artillery placed in France 1 infantry placed in Western Germany Germans undo move 7. Germans undo move 4. 1 infantry placed in Ukraine 1 mech_infantry placed in Western Germany 1 infantry placed in France Germans undo move 8. 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : 1.17
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 fighter moved from Eastern Poland to Rostov 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Western Germany to Baltic States 1 artillery moved from Ukraine to Rostov 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Rostov Combat - Germans Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Rostov, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 6 armour moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine Place Units - Germans 1 mech_infantry and 2 tactical_bombers placed in Western Germany Germans undo move 1. 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Ukraine 1 tactical_bomber placed in Western Germany 1 artillery and 1 infantry placed in France 1 destroyer placed in 113 Sea Zone 1 infantry placed in France 1 infantry placed in Western Germany Germans undo move 5. Germans undo move 1. 1 infantry and 1 mech_infantry placed in Ukraine 1 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 2. 1 artillery placed in France 1 infantry placed in Western Germany Germans undo move 7. Germans undo move 4. 1 infantry placed in Ukraine 1 mech_infantry placed in Western Germany 1 infantry placed in France Germans undo move 8. 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Bryansk: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Bryansk: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : 1.17
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 2 armour and 2 mech_infantrys moved from Russia to Rostov 1 fighter moved from Russia to Rostov 3 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Novgorod to Karelia 1 artillery moved from Novgorod to Vyborg 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Combat - Russians
Combat Hit Differential Summary :
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scramble?
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yes, 2 fighters and 1 tactical bomber
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 2 armour and 2 mech_infantrys moved from Russia to Rostov 1 fighter moved from Russia to Rostov 3 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Novgorod to Karelia 1 artillery moved from Novgorod to Vyborg 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Karelia Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 2 armour, 1 artillery and 2 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/8 hits, 2.33 expected hits Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys Battle in Jehol Russians attack with 5 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 tactical_bomber moved from Karelia to Russia 1 fighter moved from Vyborg to Russia 1 fighter moved from Rostov to Russia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 3 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -2.33 Russians regular : -2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Kwangsi to Sikang 1 bomber moved from Kwangsi to Tsinghai 1 artillery moved from Szechwan to Sikang 1 artillery moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 tactical_bomber moved from Kwangsi to Kansu 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 tactical_bomber moved from Japan to 17 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Sikang Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Malaya 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kiangsi to Anhwe 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Kiangsu to Chahar 1 infantry moved from Shantung to Anhwe 1 bomber moved from Tsinghai to Anhwe 1 bomber moved from Sikang to Anhwe 1 fighter moved from 35 Sea Zone to Malaya 2 battleships, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Jehol to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 17 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 3 tactical_bombers moved from 17 Sea Zone to Japan 2 tactical_bombers moved from Jehol to Kiangsu 1 tactical_bomber moved from Kansu to Shensi Place Units - Japanese 1 artillery placed in Kiangsu 1 carrier and 2 transports placed in 19 Sea Zone 2 destroyers placed in 19 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4 Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -2.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 armour moved from Tunisia to Morocco Combat - Americans Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 17 Sea Zone to 33 Sea Zone 6 bombers moved from Eastern United States to Gibraltar 2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Malta 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Malta 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 armour moved from Tunisia to Morocco Combat - Americans Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 17 Sea Zone to 33 Sea Zone 6 bombers moved from Eastern United States to Gibraltar 2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Malta 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Malta 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 armour; Remaining resources: 18 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Eastern Persia to 80 Sea Zone 2 mech_infantrys moved from 80 Sea Zone to Iraq 1 fighter moved from India to Iraq 2 mech_infantrys moved from Kazakhstan to Tsinghai 3 infantry moved from Burma to Yunnan 1 artillery and 22 infantry moved from Burma to Shan State Combat - British Battle in Iraq British attack with 1 fighter and 2 mech_infantrys Italians defend with 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Iraq British roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Iraq British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Alexandria British attack with 1 artillery Italians defend with 1 artillery British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria Italians win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 artillery Casualties for Italians: 1 artillery Battle in Tsinghai British attack with 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 22 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 22 infantry in Shan State, round 2 : 3/23 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 1 fighter moved from Iraq to Persia 3 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Rhodesia to Belgian Congo 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.33 Japanese regular : 0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 80 Sea Zone 3 fighters moved from Egypt to 80 Sea Zone 1 bomber moved from Egypt to 80 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Tobruk Italians take Tobruk from British 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 battleship, 1 cruiser and 2 transports; French defend with 1 destroyer Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber and 3 fighters in 80 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 80 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 fighter owned by the Italians lost in 80 Sea Zone 2 transports owned by the British lost in 80 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28 Casualties for Italians: 2 fighters and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 2 transports Casualties for French: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 2 artilleries and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 80 Sea Zone to Iraq 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 mech_infantrys placed in Southern Italy 2 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Volgograd to West India 1 fighter moved from Celebes to 33 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.50