Snigg(x) vs. DannyDuck716(Allies+18) BM3 #2


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            3 aaGuns, 4 armour, 7 artilleries, 49 infantry and 5 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Russia
            6 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            2 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Szechwan
            2 bombers moved from Anhwe to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
            3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 tactical_bomber moved from Anhwe to Szechwan
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            2 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Szechwan
            2 bombers moved from Anhwe to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
            3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 tactical_bomber moved from Anhwe to Szechwan
    
        Combat - Japanese
            Battle in Alaska
            Battle in 10 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 3 transports in 10 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Western United States
                Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
                    Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 : 3/11 hits, 5.33 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys in Western United States, round 2 : 4/9 hits, 3.00 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Western United States, round 3 : 2/7 hits, 4.00 expected hits
                    Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Western United States, round 3 : 1/7 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western United States, round 4 : 5/6 hits, 3.50 expected hits
                    Americans roll dice for 2 artilleries and 3 mech_infantrys in Western United States, round 4 : 3/5 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Western United States
                Japanese converts factory_major into different units
                Japanese win, taking Western United States from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Americans: 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            7 infantry moved from Anhwe to Hunan
            1 aaGun moved from Kiangsi to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
            1 fighter and 1 tactical_bomber moved from Shensi to Hunan
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
            2 bombers moved from Suiyuyan to Hunan
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            2 fighters moved from Midway to 10 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            2 armour and 1 mech_infantry placed in Shantung
            1 infantry placed in Japan
            1 carrier and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 1.67
    Japanese regular : 0.33
    Americans AA : -0.50
    ANZAC regular : -0.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Iwo Jima : 1 infantry
    Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Kwangsi : 1 flag, 1 infantry
    Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun, 2 armour, 2 bombers, 3 fighters, 8 infantry, 4 mech_infantrys and 4 tactical_bombers
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 2 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
    Malaya : 1 flag, 1 artillery and 1 harbour
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
    Alaska : 1 flag, 1 artillery and 1 infantry
    Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
    Midway : 1 flag, 1 airfield
    44 Sea Zone : 1 flag
    45 Sea Zone : 1 submarine
    10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
    2 Sea Zone : 1 transport
    6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
    

    Savegame

  • '22 '21 '20 '17 '15

    @DannyDuck716 That was the 6th VC for Japan this turn. In reviewing, I didn’t see a take back for any this turn, but I may have missed something. I didn’t know where ANZAC’s transport was going to end up, so Philippines/Kwan tung were potentially vulnerable.

    If you didn’t want to defend with that sub in 45, you can edit him back in. It was the only shot that transport had.


  • @Snigg Wow, yea thats game. Its impressive how bad I screwed that up.

Suggested Topics

  • 115
  • 50
  • 146
  • 56
  • 170
  • 272
  • 133
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.7k

Users

40.3k

Topics

1.8m

Posts