@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Russians
        Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; 
        Russians buy 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Bryansk to Ukraine
        2 fighters moved from Bryansk to Ukraine
        1 tactical_bomber moved from Bryansk to Ukraine
    Combat - Russians
        Battle in Ukraine
            Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 3 infantry
                Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Germans: 3 infantry
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Ukraine to Russia
        3 aaGuns, 4 armour, 7 artilleries, 49 infantry and 5 mech_infantrys moved from Bryansk to Russia
        1 infantry moved from Belarus to Bryansk
        1 infantry moved from Bryansk to Russia
        6 infantry moved from Vologda to Russia
        2 aaGuns and 12 infantry moved from Novosibirsk to Samara
    Place Units - Russians
        8 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 29 PUs; end with 29 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 20 Sea Zone to 45 Sea Zone
        2 infantry moved from Kiangsi to Kwangsi
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Hopei to Shensi
        2 infantry moved from Kweichow to Szechwan
        2 bombers moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
        1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
        1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
        1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
        1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
        3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
        1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
        1 tactical_bomber moved from Anhwe to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 20 Sea Zone to 45 Sea Zone
        2 infantry moved from Kiangsi to Kwangsi
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Hopei to Shensi
        2 infantry moved from Kweichow to Szechwan
        2 bombers moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
        1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
        1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
        1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
        1 armour, 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
        1 armour, 2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
        3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
        1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
        1 tactical_bomber moved from Anhwe to Szechwan
    Combat - Japanese
        Battle in Alaska
        Battle in 10 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports
            Americans defend with 1 destroyer
                Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 3 transports in 10 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the Americans lost in 10 Sea Zone
            Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Western United States
            Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
            Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
                Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 : 3/11 hits, 5.33 expected hits
                Americans roll dice for 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys in Western United States, round 2 : 4/9 hits, 3.00 expected hits
                2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Western United States
                Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Western United States, round 3 : 2/7 hits, 4.00 expected hits
                Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Western United States, round 3 : 1/7 hits, 2.33 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western United States
                Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western United States, round 4 : 5/6 hits, 3.50 expected hits
                Americans roll dice for 2 artilleries and 3 mech_infantrys in Western United States, round 4 : 3/5 hits, 1.67 expected hits
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Western United States
            Japanese converts factory_major into different units
            Japanese win, taking Western United States from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
            Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
            Casualties for Americans: 1 aaGun, 2 artilleries, 3 infantry and 4 mech_infantrys
        Battle in Suiyuyan
            Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2.67 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Suiyuyan
            Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Szechwan
            Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.00 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Kwangsi
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in 45 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 45 Sea Zone
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 13
            Casualties for ANZAC: 1 submarine and 1 transport
        Battle in Shensi
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Kweichow
        7 infantry moved from Anhwe to Hunan
        1 aaGun moved from Kiangsi to Hunan
        1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
        1 armour and 2 mech_infantrys moved from Shantung to Hunan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
        1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
        1 fighter and 1 tactical_bomber moved from Shensi to Hunan
        1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
        2 bombers moved from Suiyuyan to Hunan
        1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
        2 fighters moved from Midway to 10 Sea Zone
    Place Units - Japanese
        2 armour and 1 mech_infantry placed in Kiangsu
        2 armour and 1 mech_infantry placed in Shantung
        1 infantry placed in Japan
        1 carrier and 1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
        Japanese collect 54 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.67
Japanese regular : 0.33
Americans AA : -0.50
ANZAC regular : -0.17
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 2 armour, 2 bombers, 3 fighters, 8 infantry, 4 mech_infantrys and 4 tactical_bombers
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Alaska : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
44 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
2 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
@DannyDuck716 That was the 6th VC for Japan this turn. In reviewing, I didn’t see a take back for any this turn, but I may have missed something. I didn’t know where ANZAC’s transport was going to end up, so Philippines/Kwan tung were potentially vulnerable.
If you didn’t want to defend with that sub in 45, you can edit him back in. It was the only shot that transport had.
@Snigg Wow, yea thats game. Its impressive how bad I screwed that up.