Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 cruiser and 1 submarine Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 96 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win, taking Gibraltar from British with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser and 1 submarine Casualties for Italians: 1 submarine Battle in Tobruk Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 2/2 hits, 0.83 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 1 artillery Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber and 2 cruisers British defend with 1 carrier, 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 98 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits British roll dice for 1 carrier and 1 cruiser in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 36 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Albania to Bulgaria 2 fighters moved from 96 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Albania to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.00
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Java 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Java 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 96 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 destroyer and 1 transport French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for French: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : 0.17
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 destroyers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 4 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble in 109?
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no thanks
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 destroyers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 4 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 2 armour, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 1 fighter and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour, 1 fighter and 4 infantry in Greece, round 3 : 2/7 hits, 2.17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour, 1 fighter and 3 infantry in Greece, round 4 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Battle in 109 Sea Zone Germans attack with 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers British defend with 1 battleship Germans roll dice for 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Southern France Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 3.00 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from Yugoslavia to Romania 2 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland Place Units - Germans 3 armour and 2 artilleries placed in Germany 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany 2 destroyers placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : -1.00 Neutral_Allies regular : -1.67 Germans regular : -0.83 British regular : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 aaGuns and 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Novgorod Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 cruiser, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Malaya 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 3 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Yunnan, round 3 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 5/5 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone 2 carriers moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 bomber and 2 fighters moved from Yunnan to French Indo China 6 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 3 artilleries moved from Anhwe to Kweichow 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 3 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.50 Japanese regular : 5.33 UK_Pacific regular : -1.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 43 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 43 Sea Zone to Java 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 2 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.00
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Combat Move - British 3 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 3 mech_infantrys moved from India to Shan State Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 cruiser British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 98 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 2 cruisers British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 cruisers owned by the Italians lost in 98 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Italians: 1 battleship and 2 cruisers Battle in 37 Sea Zone British attack with 1 battleship, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Italians regular : -2.33 Germans regular : -0.50 British regular : 0.17
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need ool don’t wanna make any assumptions
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@onesteveo
Can’t open the file for some reason… -
ill try to attch triplea_36179_2jap.tsvg
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@onesteveo
No joy. Anyway, nice rolling round 1. Lose the DD, ding the BB and Carrier, and lose the TAC -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 43 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 43 Sea Zone to Java 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 2 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 destroyers and 1 factory_minor; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 3 mech_infantrys moved from India to Shan State Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 cruiser British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 98 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 2 cruisers British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 cruisers owned by the Italians lost in 98 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Italians: 1 battleship and 2 cruisers Battle in 37 Sea Zone British attack with 1 battleship, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 31 Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for British: 1 battleship, 1 fighter and 1 tactical_bomber Battle in Shan State British attack with 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Shan State, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 37 Sea Zone to Java 1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Rhodesia to Tanganyika Territory 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 3 destroyers placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.00 Italians regular : -2.33 Japanese regular : 0.83 Germans regular : -0.50 British regular : 0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode Battle in 96 Sea Zone Italians attack with 2 fighters French defend with 1 cruiser Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 infantry moved from Bulgaria to Romania 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : -2.33 British regular : -0.67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 3 fighters moved from Java to South Australia 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 3 fighters moved from Java to South Australia 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :