Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Malaya
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
1 battleship moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Yunnan, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 5/5 hits, 2.50 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone
2 carriers moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 bomber and 2 fighters moved from Yunnan to French Indo China
6 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
3 artilleries moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
3 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 factory_minor placed in French Indo China
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.50
Japanese regular : 5.33
UK_Pacific regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 43 Sea Zone to Java
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
2 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 mech_infantrys moved from India to Shan State
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 cruiser
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 2 cruisers
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
2 cruisers owned by the Italians lost in 98 Sea Zone
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Italians: 1 battleship and 2 cruisers
Battle in 37 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Italians regular : -2.33
Germans regular : -0.50
British regular : 0.17
need ool don’t wanna make any assumptions
@onesteveo
Can’t open the file for some reason…
ill try to attch triplea_36179_2jap.tsvg
@onesteveo
No joy. Anyway, nice rolling round 1. Lose the DD, ding the BB and Carrier, and lose the TAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 43 Sea Zone to Java
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
2 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 3 destroyers and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 mech_infantrys moved from India to Shan State
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 cruiser
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 2 cruisers
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
2 cruisers owned by the Italians lost in 98 Sea Zone
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Italians: 1 battleship and 2 cruisers
Battle in 37 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 31
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 1 battleship, 1 fighter and 1 tactical_bomber
Battle in Shan State
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 mech_infantrys in Shan State, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Java
1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
3 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -1.00
Italians regular : -2.33
Japanese regular : 0.83
Germans regular : -0.50
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Battle in 96 Sea Zone
Italians attack with 2 fighters
French defend with 1 cruiser
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : -1.00
Italians regular : -2.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
3 fighters moved from Java to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
3 fighters moved from Java to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove
Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Western Germany to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 115 Sea Zone to Baltic States
8 armour and 8 mech_infantrys moved from Germany to Baltic States
6 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 artillery and 7 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
2 armour moved from Greece to Romania
1 tactical_bomber moved from Western Germany to Greece
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 bombers moved from 114 Sea Zone to Western Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
1 airfield placed in Greece
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 4 artilleries and 16 infantry; Italians defend with 1 armour
Germans roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/24 hits, 7.00 expected hits
Italians roll dice for 1 aaGun, 2 armour, 4 artilleries and 16 infantry in Eastern Poland, round 2 : 7/22 hits, 7.67 expected hits
7 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 5/17 hits, 5.83 expected hits
Italians roll dice for 2 armour, 4 artilleries and 13 infantry in Eastern Poland, round 3 : 7/19 hits, 6.67 expected hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 5/10 hits, 4.67 expected hits
Italians roll dice for 2 armour, 4 artilleries and 8 infantry in Eastern Poland, round 4 : 5/14 hits, 5.00 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 bomber owned by the Russians retreated
1 armour owned by the Russians retreated to Western Ukraine
Italians win with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -20
Casualties for Russians: 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun and 13 infantry
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 aaGuns, 2 artilleries and 16 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Ukraine to Rostov
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
2 aaGuns moved from Western Ukraine to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans AA : -0.50
Russians regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Celebes
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 fighter
ANZAC roll AA dice in Java : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/8 hits, 3.33 expected hits
ANZAC roll dice for 1 aaGun, 2 fighters and 1 infantry in Java, round 2 : 2/3 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Java
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 fighter
Casualties for British: 1 fighter
Battle in Suiyuyan
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 infantry in Suiyuyan, round 3 : 2/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 carriers moved from 34 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from India to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 aaGun moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to Jehol
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 factory_minor placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : -0.17
UK_Pacific AA : -0.33
ANZAC AA : 0.50
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
4 fighters moved from Hawaiian Islands to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to British Guiana
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2.83
Japanese regular : -0.50
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
4 fighters moved from Hawaiian Islands to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to British Guiana
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Ethiopia to Kenya
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Morocco
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Morocco from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from United Kingdom to Malta
2 fighters and 1 tactical_bomber moved from Iraq to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
2 destroyers and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 2.83
Japanese regular : -1.83
Italians regular : 0.00
Neutral_Axis regular : 0.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Tobruk to Libya
2 infantry moved from Romania to Bessarabia
1 fighter moved from Greece to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Libya
Italians attack with 1 armour and 1 artillery
French defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bessarabia to Greece
1 bomber moved from Bessarabia to Greece
1 armour moved from Northern Italy to Romania
2 artilleries and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 3 fighters and 4 infantry moved from South Australia to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :