Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Celebes to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Celebes to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Novgorod to Russia
2 artilleries and 8 infantry moved from Novgorod to Archangel
8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Novgorod to Russia
2 artilleries and 8 infantry moved from Novgorod to Archangel
8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Novgorod to Russia
2 artilleries and 8 infantry moved from Novgorod to Archangel
8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry in Belarus, round 2 : 22/56 hits, 16.33 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 13 artilleries, 32 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 bombers moved from Western Germany to Novgorod
4 armour moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Novgorod
6 armour moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 4.67
Russians AA : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Novgorod to Russia
2 artilleries and 8 infantry moved from Novgorod to Archangel
8 armour, 13 artilleries, 34 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 8 armour, 13 artilleries, 34 infantry and 1 mech_infantry in Belarus, round 2 : 22/56 hits, 16.33 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 13 artilleries, 32 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 bombers moved from Western Germany to Novgorod
4 armour moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Novgorod
6 armour moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Nenetsia: 1 armour
EDIT: Adding units owned by Germans to Archangel: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 4.67
Russians AA : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 23 infantry moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 3 infantry moved from Novosibirsk to Samara
3 infantry moved from Urals to Novosibirsk
2 armour and 2 mech_infantrys moved from Shensi to Novosibirsk
6 infantry moved from Kansu to Shensi
5 infantry moved from Tambov to Samara
2 artilleries moved from Tambov to Russia
Place Units - Russians
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Germans regular : -0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 23 infantry moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 3 infantry moved from Novosibirsk to Samara
3 infantry moved from Urals to Novosibirsk
2 armour and 2 mech_infantrys moved from Shensi to Novosibirsk
6 infantry moved from Kansu to Shensi
5 infantry moved from Tambov to Samara
2 artilleries moved from Tambov to Russia
Place Units - Russians
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33
Germans regular : -0.83
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Celebes
2 fighters moved from 37 Sea Zone to Celebes
2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Celebes
2 fighters moved from 37 Sea Zone to Celebes
2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Java
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Celebes
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from 39 Sea Zone to Burma
2 fighters moved from 39 Sea Zone to Burma
1 carrier moved from 38 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
3 fighters moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Japan to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Celebes
2 fighters moved from 37 Sea Zone to Celebes
2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Java
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Celebes
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from 39 Sea Zone to Burma
2 fighters moved from 39 Sea Zone to Burma
1 carrier moved from 38 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
3 fighters moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Japan to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
ANZAC regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship and 2 submarines moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 artillery, 4 bombers and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Szechwan, round 2 : 1/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 bomber moved from West India to Kwangsi
1 armour, 2 artilleries and 5 infantry moved from India to West India
1 artillery and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Persia to Caucasus
4 fighters moved from West India to Caucasus
Combat - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship and 2 submarines moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 artillery, 4 bombers and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Szechwan, round 2 : 1/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from West India to Kwangsi
1 armour, 2 artilleries and 5 infantry moved from India to West India
1 artillery and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Persia to Caucasus
4 fighters moved from West India to Caucasus
Combat - British
Battle in Kwangsi
British attack with 1 bomber
Japanese defend with 1 airfield and 1 bomber
British roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Kwangsi, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Kwangsi
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Libya
British attack with 3 artilleries and 4 infantry
Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 3 artilleries and 4 infantry in Libya, round 2 : 3/7 hits, 2.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 4 fighters and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 armour moved from Tunisia to Tobruk
1 infantry moved from Eastern Persia to West India
1 battleship, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from Kwangsi to Szechwan
3 mech_infantrys moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
4 fighters moved from Caucasus to Kazakhstan
2 transports moved from 101 Sea Zone to 108 Sea Zone
Place Units - British
3 fighters placed in Persia
1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Italians regular : 0.33
Japanese regular : 0.33
Germans AA : 0.83
Germans regular : -0.17
British regular : 2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 2 tactical_bombers
EDIT: Removing units owned by British from West India: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 2 tactical_bombers
EDIT: Removing units owned by British from West India: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to France
4 infantry moved from Northern Italy to France
3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to France
Place Units - Italians
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to New Guinea: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from India to 41 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :