@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Trans-Jordan
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer, 3 fighters and 1 transport; Americans defend with 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 2 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.00
one hit to assign
@Colt45554
British DD
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Trans-Jordan
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer, 3 fighters and 1 transport; Americans defend with 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 2 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 3 carriers, 4 destroyers, 9 fighters and 3 transports in 91 Sea Zone, round 2 : 8/16 hits, 8.33 expected hits
1 destroyer owned by the British and 3 submarines owned by the Italians lost in 91 Sea Zone
Americans win, taking Trans-Jordan from British with 3 carriers, 3 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is -10
Casualties for Italians: 3 submarines
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Alexandria to 96 Sea Zone
5 artilleries and 5 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
2 transports moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
3 artilleries and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 1 infantry
EDIT: Removing units owned by Italians from Morocco: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
54 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
55 Sea Zone : 1 destroyer and 1 submarine
Egypt : 4 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 74
Russians : 15 / 16
Japanese : 64 / 71
Americans : 50 / 66
Chinese : 4 / 4
British : 32 / 28
UK_Pacific : 5 / 5
Italians : 26 / 37
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 113 times
2 was rolled 132 times
3 was rolled 113 times
4 was rolled 139 times
5 was rolled 97 times
6 was rolled 118 times
Average roll : 3.462
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 712
Germans Combat
1 was rolled 30 times
2 was rolled 44 times
3 was rolled 35 times
4 was rolled 38 times
5 was rolled 32 times
6 was rolled 38 times
Average roll : 3.516
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 217
British Combat
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.443
Median : 4.000
Variance : 1.114
Standard Deviation : 1.055
Total rolls : 61
Italians Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.123
Median : 3.000
Variance : 1.607
Standard Deviation : 1.268
Total rolls : 65
French Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.562
Median : 3.000
Variance : 0.430
Standard Deviation : 0.656
Total rolls : 32
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.667
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 9
Chinese Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.118
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 9
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 6 times
Average roll : 3.530
Median : 4.000
Variance : 1.723
Standard Deviation : 1.313
Total rolls : 66
Japanese Combat
1 was rolled 15 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 30 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.582
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 141
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Caucasus
8 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea Zone
scramble 91?
@Colt45554
Full scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Caucasus
8 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 8 bombers, 2 destroyers, 4 fighters, 7 submarines and 1 tactical_bomber
British defend with 3 fighters and 1 transport; Americans defend with 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 2 transports
Germans roll dice for 7 submarines in 91 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 3 carriers owned by the Americans
Germans roll dice for 8 bombers, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 9/15 hits, 8.67 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 carriers, 3 destroyers, 9 fighters and 3 transports in 91 Sea Zone, round 2 : 6/15 hits, 8.00 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 6 submarines owned by the Germans, 3 carriers owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 8 bombers, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 9/15 hits, 8.67 expected hits
Americans roll dice for 7 fighters in 91 Sea Zone, round 3 : 3/7 hits, 4.67 expected hits
2 destroyers owned by the Germans, 1 transport owned by the British, 1 fighter owned by the Germans, 6 fighters owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 8 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 133
Casualties for Germans: 2 destroyers, 1 fighter and 6 submarines
Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 2 transports
Casualties for British: 3 fighters and 1 transport
Non Combat Move - Germans
8 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 artillery moved from 96 Sea Zone to Tobruk
2 infantry moved from Western Germany to Northern Italy
3 armour moved from Ukraine to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
2 armour moved from Volgograd to Bryansk
1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
3 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -4.00
Russians regular : -0.67
Germans regular : 4.00
Large TUV variation from the average in 91. I understand your risk-taking there. Had to try to make something happen
@Colt45554
Yeah. Was not happy about it, but it was either risk, or sit with a cup of coffee and watch a slow death
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hopei to Shensi
2 bombers moved from Kwangsi to Shensi
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
1 infantry moved from Yunnan to Szechwan
4 artilleries and 1 infantry moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Yunnan
1 aaGun and 7 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Shantung to Hopei
1 artillery moved from Hopei to Kweichow
2 artilleries moved from Hopei to Kweichow
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.17
ANZAC regular : -0.50
@Colt45554
I tried it out a couple of ways - resistance is futile at this point. Well done, and thank you. Have read but haven’t experienced dark skies before. Going to review the early turns of this game thoroughly. I will post on the league thread.
@mainah Thank you for a good game and good luck in future matches