I made the edit. Also adjusted my UK ncms through editing as well.
tanios Allies +15 -vs- dawgoneit Axis BM3
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 16 artilleries and 29 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 2 infantry moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Belarus 1 armour moved from Russia to Belarus 2 armour moved from Ukraine to Eastern Poland 1 artillery moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 3 artilleries moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Eastern Poland 2 fighters moved from Russia to Belarus 1 fighter moved from Bryansk to Eastern Poland 1 fighter moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 3 artilleries, 2 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Bessarabia, round 3 : 6/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Belarus Russians attack with 2 armour, 9 artilleries, 2 fighters and 3 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 9 artilleries, 2 fighters and 3 mech_infantrys in Belarus, round 2 : 7/16 hits, 6.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 9 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Poland Russians attack with 2 armour, 16 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 12/49 hits, 15.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 16 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Western Ukraine to Eastern Poland 2 fighters moved from Bessarabia to Ukraine 2 artilleries and 3 infantry moved from Rostov to Ukraine 1 artillery moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 2 fighters moved from Belarus to Western Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Place Units - Russians 3 mech_infantrys placed in Ukraine 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 5 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangsi to Anhwe 1 mech_infantry moved from Kwangtung to Yunnan 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers moved from 42 Sea Zone to Java 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 4 transports moved from 36 Sea Zone to 19 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 4 artilleries, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery moved from Kwangtung to Kwangsi Combat - Japanese Battle in Guam Battle in 42 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Java, round 2 : 7/14 hits, 7.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 6 fighters moved from Java to 42 Sea Zone 6 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 5 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.00 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 4 fighters, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry Americans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 3/9 hits, 4.17 expected hitsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 0.00 -
How do you want to take these 3 hits on Western Germany?

-
@tanios 1 bomber 2 infantry
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 4 fighters, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry Americans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 3/9 hits, 4.17 expected hits Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Western Germany, round 2 : 4/9 hits, 2.67 expected hits 1 bomber owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 3 fighters owned by the Americans and 2 bombers owned by the Americans retreated Germans win with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Germans: 1 bomber and 2 infantry Non Combat Move - Americans 3 fighters moved from Western Germany to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 4 fighters moved from 46 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 0.00 Germans regular : 1.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 4 fighters, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry Americans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 3/9 hits, 4.17 expected hits Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Western Germany, round 2 : 4/9 hits, 2.67 expected hits 1 bomber owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 3 fighters owned by the Americans and 2 bombers owned by the Americans retreated Germans win with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Germans: 1 bomber and 2 infantry Non Combat Move - Americans 3 fighters moved from Western Germany to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 4 fighters moved from 46 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 44 PUs; British buy 1 armour, 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 marine moved from Egypt to 98 Sea Zone 2 artilleries moved from Alexandria to 98 Sea Zone 2 artilleries and 4 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 4 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Sardinia to 95 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Sicily to Southern Italy 1 battleship and 1 marine moved from 98 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from Egypt to Southern Italy 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 3 fighters moved from United Kingdom to Western Germany 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern Italy British attack with 3 artilleries, 2 fighters, 8 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry Italians roll AA dice in Southern Italy : 0/3 hits, 0.50 expected hits British roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 3 artilleries, 2 fighters, 8 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/16 hits, 5.00 expected hits Italians roll dice for 5 aaGuns, 1 bomber and 8 infantry in Southern Italy, round 2 : 5/9 hits, 2.83 expected hits 1 aaGun owned by the Germans, 4 aaGuns owned by the Italians and 5 infantry owned by the British lost in Southern Italy British roll dice for 3 artilleries, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 5/11 hits, 4.17 expected hits Italians roll dice for 1 bomber and 8 infantry in Southern Italy, round 3 : 4/9 hits, 2.83 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy British roll dice for 3 artilleries, 2 fighters, 1 marine and 1 tactical_bomber in Southern Italy, round 4 : 3/7 hits, 3.00 expected hits Italians roll dice for 4 infantry in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits 1 artillery owned by the British and 3 infantry owned by the Italians lost in Southern Italy British roll dice for 2 artilleries, 2 fighters, 1 marine and 1 tactical_bomber in Southern Italy, round 5 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Italy British captures 12PUs while taking Italians capital British win, taking Southern Italy from Italians with 2 artilleries, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for British: 1 artillery, 8 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun Casualties for Italians: 4 aaGuns, 1 bomber and 8 infantry Battle in Western Germany British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry British roll dice for 1 artillery, 3 fighters and 3 infantry in Western Germany, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Western Germany, round 2 : 1/6 hits, 1.83 expected hits 1 bomber owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany British roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany British roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Western Germany, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 19 Casualties for British: 3 infantry Casualties for Germans: 1 artillery, 1 bomber and 4 infantry triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Burma to India 10 infantry moved from Burma to India 4 infantry moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 fighter moved from Shan State to India Place Units - British 1 carrier placed in 110 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 55 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -2.33 Italians regular : 2.67 Japanese regular : 0.00 Germans regular : 1.17 British regular : -1.33 Italians AA : -0.50 -
TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZACCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@tanios your game. we started this game in december. should we count it as the 2020 season?
-
@dawgoneit i think you should be playing higher seeded players anyways. i am a lower seeded player and i might hinder your ranking.
-
@dawgoneit I don’t care which season it counts for. Up to you. Thanks for the game. I enjoyed it.





