got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Morocco to Gibraltar
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 106 Sea Zone to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Central United States
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 5/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from Egypt to Libya
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 96 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Libya
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from 96 Sea Zone to Egypt
3 fighters moved from 96 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Libya to 98 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
2 destroyers and 1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 aaGun and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,1,5,1,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : 2.50
Italians regular : -1.17
Germans AA : -0.17
Germans regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Romania to Bulgaria
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from Greece to Bulgaria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers in Java, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers in Java, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
10 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Yugoslavia to Novgorod
2 bombers moved from Yugoslavia to United Kingdom
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Non Combat Move - Germans
2 bombers moved from United Kingdom to Holland Belgium
1 infantry moved from France to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 aaGun moved from Northern Italy to France
2 tactical_bombers moved from Novgorod to Baltic States
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Vologda
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun moved from Karelia to Vyborg
1 artillery moved from Karelia to Vyborg
Place Units - Russians
1 infantry placed in Volgograd
2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Shan State to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer and 1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Siam
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Siam from UK_Pacific, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Norway
Battle in Marshall Islands
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking Norway from Germans, taking Marshall Islands from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Chahar
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 carriers moved from 98 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
3 artilleries moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 marine moved from 97 Sea Zone to Yugoslavia
3 artilleries moved from 97 Sea Zone to Yugoslavia
4 infantry moved from 97 Sea Zone to Yugoslavia
1 tactical_bomber moved from Egypt to Yugoslavia
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Egypt to Yugoslavia
1 fighter moved from Egypt to 97 Sea Zone
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
Any scramble to sz 97?

@tanios bring in all the fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Norway
Battle in Marshall Islands
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking Norway from Germans, taking Marshall Islands from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Chahar
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 38 PUs;
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 carriers moved from 98 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
3 artilleries moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 marine moved from 97 Sea Zone to Yugoslavia
3 artilleries moved from 97 Sea Zone to Yugoslavia
4 infantry moved from 97 Sea Zone to Yugoslavia
1 tactical_bomber moved from Egypt to Yugoslavia
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Egypt to Yugoslavia
1 fighter moved from Egypt to 97 Sea Zone
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Burma
British attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 fighter in Burma, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 5/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 97 Sea Zone, round 2 : 9/10 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 3 destroyers owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 3/9 hits, 5.00 expected hits
Italians roll dice for 1 battleship, 5 fighters and 2 transports in 97 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 4 : 6/8 hits, 4.50 expected hits
Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 transports owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
Casualties for British: 2 carriers, 3 destroyers, 5 fighters and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
Casualties for Germans: 3 fighters
Battle in Yugoslavia
British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 airfield and 2 tactical_bombers
British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 6/11 hits, 4.17 expected hits
Germans roll dice for 2 tactical_bombers in Yugoslavia, round 2 : 1/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 fighter
Casualties for Germans: 2 tactical_bombers
Non Combat Move - British
1 tactical_bomber could not land in Yugoslavia and was removed
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 5 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Burma to India
Place Units - British
1 destroyer placed in 98 Sea Zone
2 fighters placed in Egypt
British undo move 2.
1 fighter placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : 0.50
Italians regular : 1.67
Germans regular : 0.00
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
3 artilleries and 8 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Italians attack with 3 artilleries and 10 infantry
British defend with 1 airfield, 1 armour, 3 artilleries, 4 infantry and 1 marine
Italians roll dice for 3 artilleries and 10 infantry in Yugoslavia, round 2 : 0/13 hits, 3.17 expected hits
British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in Yugoslavia, round 2 : 5/9 hits, 3.17 expected hits
5 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 artilleries and 5 infantry in Yugoslavia, round 3 : 1/8 hits, 2.33 expected hits
British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in Yugoslavia, round 3 : 1/9 hits, 3.17 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 artilleries and 4 infantry in Yugoslavia, round 4 : 2/7 hits, 2.17 expected hits
British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 marine in Yugoslavia, round 4 : 4/8 hits, 2.83 expected hits
2 infantry owned by the British and 4 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 artilleries in Yugoslavia, round 5 : 1/3 hits, 1.00 expected hits
British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 marine in Yugoslavia, round 5 : 3/6 hits, 2.17 expected hits
3 artilleries owned by the Italians and 1 infantry owned by the British lost in Yugoslavia
British win with 1 armour, 3 artilleries and 1 marine remaining. Battle score for attacker is -30
Casualties for Italians: 3 artilleries and 10 infantry
Casualties for British: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 cruiser
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -5.00
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Yugoslavia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 53 PUs;
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Germany to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 bombers moved from Holland Belgium to Yugoslavia
6 infantry moved from France to Northern Italy
3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
7 armour and 7 mech_infantrys moved from Novgorod to Vyborg
1 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Vyborg
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 aaGun and 1 artillery
Germans roll dice for 7 armour and 7 mech_infantrys in Vyborg, round 2 : 4/14 hits, 4.67 expected hits
Russians roll dice for 1 aaGun and 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 artillery
Battle in Belarus
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys
British defend with 1 airfield, 1 armour, 3 artilleries and 1 marine; French defend with 1 fighter
Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys in Yugoslavia, round 2 : 4/15 hits, 3.83 expected hits
British roll dice for 1 armour, 3 artilleries, 1 fighter and 1 marine in Yugoslavia, round 2 : 1/6 hits, 2.50 expected hits
1 marine owned by the British, 1 infantry owned by the Germans and 3 artilleries owned by the British lost in Yugoslavia
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 10 mech_infantrys in Yugoslavia, round 3 : 5/14 hits, 3.67 expected hits
British roll dice for 1 armour and 1 fighter in Yugoslavia, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the French and 1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 artillery, 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 3 artilleries and 1 marine
Casualties for French: 1 fighter
Non Combat Move - Germans
2 bombers moved from Yugoslavia to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 4/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
7 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Vologda to Archangel
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Kazakhstan to Caucasus
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Siam to Shan State
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Yunnan to Chahar
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 2 artilleries, 7 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Caroline Islands, round 2 : 7/10 hits, 4.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Tunisia to Morocco
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -0.67
Japanese AA : 0.50
Germans AA : -0.50
Germans regular : -0.67