I can’t see a reason why the scrambled fighter can’t land in Normandy.
WindowWasher (X) vs Surfer (L+18) BM #4
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Oops. Forgot to move inf in Normandy upto France.
Also, I made the edit during the American NCM. The US bomber in N. Terr bombed the Japanese trans and landed in India. -
TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Northern Italy Combat - Italians Battle in Greater Southern Germany Italians attack with 3 infantry British defend with 1 mech_infantry Italians roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greater Southern Germany Italians win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,4,5,2,1,1,2,4 Italians collect 5 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -1.17 British regular : -1.33
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TripleA Manual Gamesave Post: ANZAC round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Northern Territory to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in 37 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
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Submerge?
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@surfer nope
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TripleA Turn Summary: ANZAC round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Northern Territory to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in 37 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese and ANZAC reach a stalemate , taking Celebes from Japanese. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 37 Sea Zone to India 2 aaGuns, 2 armour and 1 marine moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.00
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Northern Territory to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in 37 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese and ANZAC reach a stalemate , taking Celebes from Japanese. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 37 Sea Zone to India 2 aaGuns, 2 armour and 1 marine moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - French French repair damage of 1x factory_minor; Remaining resources: 19 PUs; French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 2 infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 fighter and 2 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to France Place Units - French 2 infantry and 1 mech_infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0.67 Japanese regular : 0.50 ANZAC regular : 0.00 Germans regular : -0.67
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major, 3x factory_major; Remaining resources: 75 PUs; Germans buy 1 armour, 12 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 armour moved from Anglo Egyptian Sudan to French Central Africa Germans take French Equatorial Africa from French Germans take French Central Africa from French 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya Germans take Kenya from British 12 armour and 14 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Americans 1 armour moved from Vyborg to Novgorod 5 armour and 5 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber moved from Philippines to 44 Sea Zone 2 bombers moved from Novgorod to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Kazakhstan to Vologda 1 mech_infantry moved from Rostov to Bryansk 3 infantry moved from Caucasus to Northwest Persia 5 fighters moved from Caucasus to Southern Italy 1 fighter moved from Egypt to Southern Italy 2 fighters moved from Novgorod to Western Germany 10 mech_infantrys moved from Iraq to Northwest Persia 6 armour and 20 mech_infantrys moved from Northwest Persia to Rostov 5 mech_infantrys moved from Northwest Persia to Rostov 10 armour, 10 artilleries, 8 infantry and 21 mech_infantrys moved from Iraq to Trans-Jordan 7 infantry moved from Iraq to Northwest Persia 3 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Caucasus to Northwest Persia 2 tactical_bombers moved from Caucasus to Northwest Persia 10 mech_infantrys moved from Western Germany to Southern Italy 10 infantry moved from Germany to Western Germany 1 bomber moved from Novgorod to Holland Belgium 3 fighters moved from Russia to Germany 6 infantry moved from Germany to Western Germany 3 fighters moved from Caucasus to Novgorod 1 tactical_bomber moved from Caucasus to Germany 1 tactical_bomber moved from Caucasus to Germany 1 tactical_bomber moved from Caucasus to Russia 4 armour moved from Germany to Baltic States 5 artilleries moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 6 infantry moved from Germany to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter British defend with 1 aaGun; French defend with 1 factory_minor and 1 harbour British roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux French win with 1 aaGun remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in 44 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Holland Belgium Germans attack with 5 bombers and 2 infantry French defend with 2 infantry Germans roll dice for 5 bombers and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.67 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Turning off Edit Mode 5 bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 bomber moved from 44 Sea Zone to Philippines 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Germans 1 armour placed in Novgorod 10 artilleries placed in Western Germany 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,3,3,6,2,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : 0.33 British AA : 0.83 Germans regular : -0.67
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Combat Move - Russians 2 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq Combat - Russians Battle in Iraq Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Iraq 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Iraq to Persia 9 artilleries and 4 infantry moved from West India to Eastern Persia 3 aaGuns, 8 artilleries and 25 infantry moved from Burma to India Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.50
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1 art and 1 des to 1 bomber
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@windowwasher huh??
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@surfer changing purchase before dice
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@windowwasher but arent bombers 14
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@surfer nuts, nevermind i guess, i could do 2 infantry instead of the artillery if you’re fine with that, doesn’t change anything at all
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Or are these BM3 rules = bmb 12
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@surfer oh, just checked in our game they’re 12
I think were using an old version of BM
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 4 artilleries, 3 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone 11 fighters and 17 tactical_bombers moved from 42 Sea Zone to Celebes 6 fighters moved from Philippines to Celebes 2 battleships, 18 carriers, 1 cruiser, 2 destroyers and 21 submarines moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 fighters moved from Yunnan to India 1 bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 5 mech_infantrys moved from Tsinghai to Vologda 1 armour and 1 mech_infantry moved from Jehol to Amur 1 mech_infantry moved from Kazakhstan to Kansu 1 mech_infantry moved from Kansu to Hopei 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kazakhstan to Vologda 16 mech_infantrys moved from Vologda to Novgorod 1 mech_infantry moved from Iraq to Northwest Persia 4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to Malaya Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Celebes Japanese attack with 17 fighters, 1 marine and 17 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 17 fighters, 1 marine and 17 tactical_bombers in Celebes, round 2 : 18/35 hits, 20.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 16 fighters, 1 marine and 17 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 16 fighters and 17 tactical_bombers moved from Celebes to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from India to Malaya 3 fighters moved from India to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 3 destroyers and 4 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 artillery EDIT: Adding units owned by Japanese to Malaya: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 UK_Pacific AA : -0.17 ANZAC regular : 0.33
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@surfer what would you think about the idea of making a mod of bm that doubles either prices, the dice pips and switches to d12 dice or both to more optimize the prices making every unit fair and usable?
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@windowwasher I think you mean…double price and value of all territories+objectives so that you have 2x money but 2x cost, so net change should be nothing. Then adjust, prices to change relative strengths of units, right?
Similarly, increase all rolls by 2, but add d12 so again no change.
Are you proposing to do both?
The trick becomes in what do you want to make “fair”
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As it stands, no two units are “fair”. Each has a role and more importantly should be coupled with others to make a fighting force.