@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 10 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 tactical_bomber moved from 93 Sea Zone to Northern Italy
1 fighter moved from 93 Sea Zone to Tobruk
1 armour moved from Karelia to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 bomber moved from India to Malaya
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Northern Italy
Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tobruk
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Tobruk, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 infantry moved from France to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Northern Territory to India
1 bomber moved from Western United States to Queensland
2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from Northern Italy to France
1 fighter moved from Northern Italy to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Persia
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 1 armour, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 bomber moved from France to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
1 bomber moved from Germany to France
7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 83 Sea Zone to 91 Sea Zone
9 artilleries, 9 infantry and 4 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour and 1 mech_infantry moved from West India to India
1 fighter moved from India to Persia
2 armour moved from West India to India
1 armour and 32 mech_infantrys moved from West India to Persia
1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 8 infantry and 1 marine
EDIT: Adding units owned by British to France: 8 infantry
EDIT: Adding units owned by British to Southern France: 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 0.83
Japanese AA : 0.83
Germans AA : -0.17
Oops. Forgot to move inf in Normandy upto France.
Also, I made the edit during the American NCM. The US bomber in N. Terr bombed the Japanese trans and landed in India.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Northern Italy
Combat - Italians
Battle in Greater Southern Germany
Italians attack with 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,4,5,2,1,1,2,4
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -1.17
British regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Northern Territory to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Submerge?
@surfer nope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Northern Territory to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Celebes from Japanese. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
2 aaGuns, 2 armour and 1 marine moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Northern Territory to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Celebes from Japanese. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
2 aaGuns, 2 armour and 1 marine moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - French
French repair damage of 1x factory_minor; Remaining resources: 19 PUs;
French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to France
Place Units - French
2 infantry and 1 mech_infantry placed in France
3 infantry placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0.67
Japanese regular : 0.50
ANZAC regular : 0.00
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 3x factory_major; Remaining resources: 75 PUs;
Germans buy 1 armour, 12 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
12 armour and 14 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Americans
1 armour moved from Vyborg to Novgorod
5 armour and 5 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Philippines to 44 Sea Zone
2 bombers moved from Novgorod to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Kazakhstan to Vologda
1 mech_infantry moved from Rostov to Bryansk
3 infantry moved from Caucasus to Northwest Persia
5 fighters moved from Caucasus to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 fighters moved from Novgorod to Western Germany
10 mech_infantrys moved from Iraq to Northwest Persia
6 armour and 20 mech_infantrys moved from Northwest Persia to Rostov
5 mech_infantrys moved from Northwest Persia to Rostov
10 armour, 10 artilleries, 8 infantry and 21 mech_infantrys moved from Iraq to Trans-Jordan
7 infantry moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
10 mech_infantrys moved from Western Germany to Southern Italy
10 infantry moved from Germany to Western Germany
1 bomber moved from Novgorod to Holland Belgium
3 fighters moved from Russia to Germany
6 infantry moved from Germany to Western Germany
3 fighters moved from Caucasus to Novgorod
1 tactical_bomber moved from Caucasus to Germany
1 tactical_bomber moved from Caucasus to Germany
1 tactical_bomber moved from Caucasus to Russia
4 armour moved from Germany to Baltic States
5 artilleries moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
6 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter
British defend with 1 aaGun; French defend with 1 factory_minor and 1 harbour
British roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
French win with 1 aaGun remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in 44 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Germans attack with 5 bombers and 2 infantry
French defend with 2 infantry
Germans roll dice for 5 bombers and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.67 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
5 bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from 44 Sea Zone to Philippines
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
1 armour placed in Novgorod
10 artilleries placed in Western Germany
2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,3,3,6,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : 0.33
British AA : 0.83
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Combat Move - Russians
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Iraq
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Persia
9 artilleries and 4 infantry moved from West India to Eastern Persia
3 aaGuns, 8 artilleries and 25 infantry moved from Burma to India
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.50
1 art and 1 des to 1 bomber
@windowwasher huh??
@surfer changing purchase before dice
@windowwasher but arent bombers 14
@surfer nuts, nevermind i guess, i could do 2 infantry instead of the artillery if you’re fine with that, doesn’t change anything at all
Or are these BM3 rules = bmb 12
@surfer oh, just checked in our game they’re 12
I think were using an old version of BM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
11 fighters and 17 tactical_bombers moved from 42 Sea Zone to Celebes
6 fighters moved from Philippines to Celebes
2 battleships, 18 carriers, 1 cruiser, 2 destroyers and 21 submarines moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
5 mech_infantrys moved from Tsinghai to Vologda
1 armour and 1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kansu to Hopei
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
16 mech_infantrys moved from Vologda to Novgorod
1 mech_infantry moved from Iraq to Northwest Persia
4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to Malaya
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Celebes
Japanese attack with 17 fighters, 1 marine and 17 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 17 fighters, 1 marine and 17 tactical_bombers in Celebes, round 2 : 18/35 hits, 20.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 16 fighters, 1 marine and 17 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
16 fighters and 17 tactical_bombers moved from Celebes to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Malaya
3 fighters moved from India to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
3 destroyers and 4 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Adding units owned by Japanese to Malaya: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
UK_Pacific AA : -0.17
ANZAC regular : 0.33
@surfer what would you think about the idea of making a mod of bm that doubles either prices, the dice pips and switches to d12 dice or both to more optimize the prices making every unit fair and usable?
@windowwasher I think you mean…double price and value of all territories+objectives so that you have 2x money but 2x cost, so net change should be nothing. Then adjust, prices to change relative strengths of units, right?
Similarly, increase all rolls by 2, but add d12 so again no change.
Are you proposing to do both?
The trick becomes in what do you want to make “fair”