I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
WindowWasher (X) vs Surfer (L+18) BM #4
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Combat Move - Russians 1 infantry moved from Eastern Persia to West India Russians take West India from Japanese 1 infantry moved from Tsinghai to Novosibirsk 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk 3 armour, 4 infantry and 1 mech_infantry moved from Tsinghai to Kansu Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Kansu Russians attack with 3 armour, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 3 armour, 4 infantry and 1 mech_infantry in Kansu, round 2 : 3/8 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Persia 3 aaGuns, 12 artilleries and 28 infantry moved from Eastern Persia to West India 5 artilleries moved from Eastern Persia to West India 4 infantry moved from Eastern Persia to Persia 3 aaGuns and 55 infantry moved from Eastern Persia to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 0.00
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changing 2 inf to 1 sub
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 2 carriers, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 12 carriers, 1 cruiser, 2 destroyers, 1 marine and 26 submarines moved from 35 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 14 fighters moved from 35 Sea Zone to 34 Sea Zone 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Japan to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 3 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 bomber moved from Shan State to Kansu 3 artilleries, 1 fighter and 5 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Olgiy to Ulaanbaatar 11 artilleries, 4 infantry and 11 mech_infantrys moved from Shensi to Kweichow 11 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kwangsi 4 infantry moved from India to Burma 1 infantry moved from Anhwe to Hunan 9 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Suiyuyan to Kweichow 3 fighters moved from Japan to French Indo China 3 tactical_bombers moved from Japan to French Indo China 3 fighters moved from Philippines to French Indo China 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to French Indo China 5 tactical_bombers moved from 34 Sea Zone to Paulau Island 3 fighters moved from 34 Sea Zone to Paulau Island 8 fighters moved from 34 Sea Zone to Paulau Island 1 fighter moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 2 tactical_bombers moved from 34 Sea Zone to Paulau Island 1 fighter moved from 34 Sea Zone to Paulau Island 1 fighter moved from 34 Sea Zone to Paulau Island 1 fighter moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from Northwest Persia to Syria Japanese take Syria from British Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 fighter, 1 marine and 3 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 1 marine and 3 tactical_bombers in Java, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Paulau Island Japanese attack with 15 fighters, 1 marine and 8 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 battleship in Paulau Island, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 15 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kansu Japanese attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry Russians defend with 3 armour, 4 infantry and 1 mech_infantry Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Kansu, round 2 : 4/11 hits, 3.67 expected hits Chinese roll dice for 3 armour, 4 infantry and 1 mech_infantry in Kansu, round 2 : 3/8 hits, 3.17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Kansu Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Kansu, round 3 : 1/8 hits, 3.17 expected hits Chinese roll dice for 3 armour and 1 mech_infantry in Kansu, round 3 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 infantry in Kansu, round 4 : 5/6 hits, 2.50 expected hits Chinese roll dice for 3 armour in Kansu, round 4 : 3/3 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries and 6 infantry Casualties for Russians: 3 armour, 4 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Yunnan 1 aaGun moved from Shensi to Kweichow 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 3 tactical_bombers moved from Java to 37 Sea Zone 1 bomber moved from Kansu to Kweichow 15 fighters and 8 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 mech_infantry moved from Buyant-Uhaa to Jehol 1 armour and 1 mech_infantry moved from Yunnan to Shan State Place Units - Japanese 2 carriers and 1 transport placed in 37 Sea Zone 2 bombers placed in Kiangsu 1 infantry placed in Kiangsu 1 artillery placed in Shantung 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.33 Japanese regular : 2.17 ANZAC regular : -0.67
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 carriers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Finland to Karelia 2 fighters moved from Norway to Karelia 1 bomber moved from Norway to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters moved from Norway to Karelia 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Finland 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 bomber Germans defend with 2 bombers; Japanese defend with 1 airfield and 1 harbour Americans roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Philippines Americans roll dice for 1 bomber in Philippines, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Philippines, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Philippines Americans win with 1 bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Karelia Americans attack with 4 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Karelia, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Gibraltar 1 bomber moved from Western Germany to Norway 4 fighters moved from Karelia to Norway 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 2 fighters moved from Southern France to Normandy Bordeaux 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 14 carriers, 2 cruisers, 9 destroyers, 15 fighters, 2 infantry, 1 marine, 8 submarines, 7 tactical_bombers and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Wake Island 1 fighter moved from Caroline Islands to 42 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 tactical_bomber moved from Queensland to New South Wales 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Norway Americans undo move 1. 1 artillery and 2 infantry placed in Norway 2 armour and 1 infantry placed in Persia 1 infantry placed in Normandy Bordeaux 2 infantry placed in Normandy Bordeaux 2 carriers placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -1.50 Germans AA : -0.17 Germans regular : -1.33
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 32 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 32 infantry Japanese defend with 1 artillery Chinese roll dice for 32 infantry in Kansu, round 2 : 4/32 hits, 5.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 32 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 carriers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Finland to Karelia 2 fighters moved from Norway to Karelia 1 bomber moved from Norway to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters moved from Norway to Karelia 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Finland 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 bomber Germans defend with 2 bombers; Japanese defend with 1 airfield and 1 harbour Americans roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Philippines Americans roll dice for 1 bomber in Philippines, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Philippines, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Philippines Americans win with 1 bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Karelia Americans attack with 4 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Karelia, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Gibraltar 1 bomber moved from Western Germany to Norway 4 fighters moved from Karelia to Norway 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 2 fighters moved from Southern France to Normandy Bordeaux 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 14 carriers, 2 cruisers, 9 destroyers, 15 fighters, 2 infantry, 1 marine, 8 submarines, 7 tactical_bombers and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Wake Island 1 fighter moved from Caroline Islands to 42 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 tactical_bomber moved from Queensland to New South Wales 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Norway Americans undo move 1. 1 artillery and 2 infantry placed in Norway 2 armour and 1 infantry placed in Persia 1 infantry placed in Normandy Bordeaux 2 infantry placed in Normandy Bordeaux 2 carriers placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 32 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 32 infantry Japanese defend with 1 artillery Chinese roll dice for 32 infantry in Kansu, round 2 : 4/32 hits, 5.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 32 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 125 Sea Zone British take 119 Sea Zone from Germans 2 fighters moved from Scotland to 125 Sea Zone 2 fighters moved from Norway to 125 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Iraq 1 fighter moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Syria 3 fighters moved from Persia to Syria 1 fighter moved from Trans-Jordan to Iraq 1 battleship moved from 33 Sea Zone to 42 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 4 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 4 fighters and 2 infantry in Iraq, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Syria British attack with 3 fighters and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 3 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Syria British win, taking Syria from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 mech_infantrys moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Syria to Trans-Jordan 1 fighter moved from Syria to Egypt 2 fighters moved from 125 Sea Zone to Norway 2 fighters moved from 125 Sea Zone to Normandy Bordeaux 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Persia 3 aaGuns, 5 artilleries and 35 infantry moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 bomber and 5 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.83 Japanese regular : -3.17 Germans AA : -0.17 Germans regular : -1.83 British regular : 2.67
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai Combat - Italians Battle in Tsinghai Italians attack with 1 armour and 1 mech_infantry Chinese defend with 1 fighter Italians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Tsinghai Italians roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai Chinese win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Chinese: 1 fighter Non Combat Move - Italians 1 aaGun and 3 infantry moved from Western Germany to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,6,5,6,3,1,1,2,4 Italians collect 1 PU (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : -2.00
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TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 3 fighters, 1 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 3 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Western Australia to 42 Sea Zone 1 armour moved from Queensland to Western Australia 2 aaGuns moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales 3 fighters moved from Caroline Islands to New South Wales 1 fighter moved from 33 Sea Zone to Wake Island 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia Place Units - ANZAC 1 carrier and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 3 fighters, 1 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 3 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Western Australia to 42 Sea Zone 1 armour moved from Queensland to Western Australia 2 aaGuns moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales 3 fighters moved from Caroline Islands to New South Wales 1 fighter moved from 33 Sea Zone to Wake Island 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia Place Units - ANZAC 1 carrier and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 71 PUs; Germans buy 1 armour, 13 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 bombers moved from Southern Italy to Southern France 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour moved from Holland Belgium to Western Germany 2 bombers moved from Novgorod to Yunnan 1 bomber moved from Novgorod to Karelia 3 fighters and 3 tactical_bombers moved from Novgorod to Karelia 10 artilleries, 18 infantry and 21 mech_infantrys moved from Northwest Persia to Iraq 28 armour and 22 mech_infantrys moved from Caucasus to Iraq 2 armour and 2 mech_infantrys moved from Vologda to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Americans 1 armour moved from Vyborg to Novgorod 2 infantry moved from Novgorod to Karelia 3 fighters moved from Novgorod to Karelia 1 armour, 23 artilleries, 9 infantry and 30 mech_infantrys moved from Kazakhstan to Caucasus 3 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Southern France 4 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 4 mech_infantrys moved from Western Germany to Southern Italy 2 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Southern Italy 1 submarine moved from 113 Sea Zone to 119 Sea Zone Germans take 119 Sea Zone from British Combat - Germans Battle in Karelia Germans attack with 1 bomber, 6 fighters, 2 infantry and 3 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 4/12 hits, 6.00 expected hits Americans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 1 bomber, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Iraq Germans attack with 28 armour, 10 artilleries, 18 infantry and 43 mech_infantrys British defend with 2 infantry Germans roll dice for 28 armour, 10 artilleries, 18 infantry and 43 mech_infantrys in Iraq, round 2 : 33/99 hits, 29.17 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 28 armour, 10 artilleries, 18 infantry and 43 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Southern France Germans attack with 3 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans roll dice for 3 bombers and 1 infantry in Southern France, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 3 bombers moved from Southern France to Southern Italy 1 armour moved from Western Germany to Southern Italy 1 bomber, 6 fighters and 3 tactical_bombers moved from Karelia to Russia 4 fighters moved from Novgorod to Russia 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Northwest Persia to Caucasus 12 mech_infantrys moved from Burma to Szechwan Place Units - Germans 10 infantry placed in Western Germany 1 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Novgorod 2 tactical_bombers placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,5,5,6,5,2,1,1,4 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 0.33 British regular : -0.67
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 23 Combat Move - Russians 1 infantry moved from West India to India UK_Pacific take India from Japanese UK_Pacific take West India from Russians Combat - Russians Non Combat Move - Russians 3 aaGuns, 17 artilleries and 28 infantry moved from West India to India Turn Complete - Russians
Combat Hit Differential Summary :
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I’m not at all sure that I’m going to be able to hold off anyone. Germans or Japanese. But gonna play for long game since i have more units.
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you made a pretty good power move on the Japanese, wont have my island money at least twice. I’m just surprised you didn’t kill my Japanese units with the Russians, that was a huge oversight by me.
I’d say since you’ve kept a unit and TUV lead even while being out earned, you’re playing better than me.
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Perhaps. To kill the Japanese would destroy the Russian stack. And then the germans could reduce persia. J can’t attack with those units, and I’m blocking them from returning
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I was dumb in that i really underestimated the number of troops you could put in Iraq. Assumed any force would be destroyed by brits. But sent all Russian artillery to India…
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@surfer will do japanese later tonight.
Happy easter!
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If i was playing better than you, why am i losing???
Yep happy Easter. I doubt I’ll be able to play today so take your time…
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy 4 carriers, 1 cruiser and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 carriers and 4 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 2 battleships, 15 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 marine, 25 submarines and 5 tactical_bombers moved from 34 Sea Zone to 43 Sea Zone 25 mech_infantrys moved from Yunnan to Sikang 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 bomber moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 11 artilleries and 12 infantry moved from Kweichow to Yunnan 6 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Dzavhan 1 mech_infantry moved from Ulaanbaatar to Dzavhan 1 mech_infantry moved from Dzavhan to Yenisey 1 mech_infantry moved from Jehol to Kweichow 2 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 3 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from Yunnan to Szechwan 2 bombers moved from Kiangsu to Shensi 7 mech_infantrys moved from Northwest Persia to Volgograd 7 infantry moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 10 artilleries and 7 infantry moved from Northwest Persia to Iraq 3 infantry moved from Northwest Persia to Iraq 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Amur to Manchuria Combat - Japanese Battle in 45 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 3 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Shensi, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 bombers moved from Shensi to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo 4 fighters and 4 tactical_bombers moved from 45 Sea Zone to 43 Sea Zone 1 aaGun moved from Northwest Persia to Iraq Place Units - Japanese 4 carriers, 1 cruiser and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 23
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 23 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 1 carrier, 8 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Syria from British French take Tunisia from Americans 1 bomber moved from Norway to Western Germany 2 infantry moved from Finland to Karelia 3 fighters moved from Normandy Bordeaux to Northern Italy 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 1 fighter moved from Northern Italy to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 3 fighters moved from Norway to Karelia 1 fighter moved from Norway to Northern Italy 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Finland Combat - Americans
Combat Hit Differential Summary :
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Scramble in Med to stop invasion?