Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
WindowWasher (X) vs Surfer (L+18) BM #4
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 bombers moved from Rostov to Russia 1 artillery and 5 infantry moved from Bryansk to Russia 1 fighter moved from Novgorod to Russia 9 artilleries moved from Bryansk to Rostov 12 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Ukraine to Rostov 1 armour and 41 mech_infantrys moved from Bryansk to Rostov 8 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Volgograd to Rostov 2 fighters moved from Novgorod to Russia 3 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to United Kingdom 2 infantry moved from France to Southern France 2 fighters and 2 tactical_bombers moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 4 artilleries moved from Bryansk to Rostov Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Southern France Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_major and 8 infantry Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Russia, round 2 : 6/15 hits, 6.67 expected hits Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 : 7/12 hits, 6.17 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 4 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for Russians: 8 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers moved from Russia to Novgorod 4 fighters and 1 tactical_bomber moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 aaGun moved from France to Western Germany 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov Place Units - Germans 1 fighter and 5 infantry placed in Western Germany 4 infantry placed in Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,5,5,1,5,4,4 Germans collect 54 PUs (5 lost to blockades); end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Russians regular : 0.67 Germans regular : -1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 armour and 1 mech_infantry moved from Samara to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Ulaanbaatar to Central Mongolia 4 aaGuns, 15 artilleries and 84 infantry moved from Samara to Kazakhstan 2 infantry moved from Nenetsia to Urals Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67
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Hey, ive been super busy this past week and it’s now carrying over into the weekend. Will hopefully be able to play alot tommorow night and monday during the day.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 3 artilleries and 1 infantry moved from Kweichow to Hunan 1 infantry moved from Anhwe to Shantung 2 mech_infantrys moved from Hunan to Kiangsu 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 bomber moved from Shan State to Java 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Shan State to Japan 1 marine moved from Malaya to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 3 mech_infantrys moved from India to Yunnan 16 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to 37 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 73 Sea Zone to 71 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 marines, 11 submarines, 7 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 11 submarines in 35 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 11 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 aaGun moved from Kweichow to Hunan 1 bomber moved from Java to Shan State 1 fighter moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 3 artilleries placed in Kiangsu 2 fighters and 1 infantry placed in Japan 2 destroyers placed in 37 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 Japanese collect 63 PUs (6 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 ANZAC regular : 0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 4 infantry and 1 marine Japanese defend with 1 artillery Americans roll dice for 4 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Aleutian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 2 artilleries and 11 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 11 infantry in Southern France, round 2 : 2/13 hits, 2.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Gibraltar 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan 2 aaGuns moved from Normandy Bordeaux to Southern France 3 carriers, 2 fighters and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Persia to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Persia to Egypt 1 bomber moved from Aleutian Islands to Alaska 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 bomber placed in Eastern United States 2 tactical_bombers placed in Western United States Americans undo move 5. 2 tactical_bombers placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 20 infantry moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33
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Ugh. Forgot to attack the sub in S. Africa.
2DD vs 1 SS
DD attack
[dice 2d6] -
2d6: 1, 6
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1 hit. Sub sunk
SS defend
[dice 1d6] -
1d6: 4
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 4 infantry and 1 marine Japanese defend with 1 artillery Americans roll dice for 4 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Aleutian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 2 artilleries and 11 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 11 infantry in Southern France, round 2 : 2/13 hits, 2.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Gibraltar 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan 2 aaGuns moved from Normandy Bordeaux to Southern France 3 carriers, 2 fighters and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Persia to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Persia to Egypt 1 bomber moved from Aleutian Islands to Alaska 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 bomber placed in Eastern United States 2 tactical_bombers placed in Western United States Americans undo move 5. 2 tactical_bombers placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 20 infantry moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 battleship moved from 33 Sea Zone to 42 Sea Zone Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Finland to Norway 2 infantry moved from United Kingdom to 110 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 3 aaGuns, 1 artillery, 2 fighters, 18 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from United Kingdom to Southern France 9 infantry moved from Iraq to Trans-Jordan 1 aaGun, 3 artilleries and 10 infantry moved from Persia to Iraq 3 aaGuns, 5 artilleries and 39 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Northwest Persia to Iraq 7 mech_infantrys moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 2 destroyers moved from 81 Sea Zone to 71 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -1.67 Japanese regular : -0.33 Germans regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 3 infantry French defend with 1 fighter and 2 infantry; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 3 infantry Casualties for French: 1 fighter and 2 infantry Battle in Holland Belgium Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Northern Italy 2 aaGuns, 5 artilleries and 13 infantry moved from France to Northern Italy 2 aaGuns, 1 armour, 12 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,5,3,2,6,4,3 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 1.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Caroline Islands to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 bomber and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber and 2 submarines Casualties for Japanese: 2 destroyers Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 bomber ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters moved from Shan State to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 fighters moved from Caroline Islands to New South Wales 2 infantry moved from Persia to Iraq Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -2.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Caroline Islands to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 bomber and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber and 2 submarines Casualties for Japanese: 2 destroyers Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 bomber ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters moved from Shan State to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 fighters moved from Caroline Islands to New South Wales 2 infantry moved from Persia to Iraq Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -2.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Caroline Islands to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 bomber and 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber and 2 submarines Casualties for Japanese: 2 destroyers Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 bomber ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Shan State ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters moved from Shan State to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 fighters moved from Caroline Islands to New South Wales 2 infantry moved from Persia to Iraq Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -2.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 17 infantry moved from Western Germany to France 18 infantry moved from Germany to Western Germany 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 artillery moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Vologda 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 13 artilleries and 12 infantry moved from Rostov to Caucasus 80 mech_infantrys moved from Rostov to Caucasus 12 artilleries and 12 infantry moved from Bryansk to Rostov 3 armour moved from Ukraine to Bryansk 1 fighter moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 1 bomber moved from Western Germany to Norway 4 fighters moved from Western Germany to Norway 2 bombers moved from Novgorod to Russia 1 bomber moved from Novgorod to Western Germany 2 armour moved from Novgorod to Bryansk Combat - Germans Air Battle in Norway Germans attacks with 5 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Caucasus Germans attack with 13 artilleries, 12 infantry and 80 mech_infantrys British defend with 1 infantry Germans roll dice for 13 artilleries, 12 infantry and 80 mech_infantrys in Caucasus, round 2 : 17/105 hits, 21.83 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 13 artilleries, 12 infantry and 80 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Volgograd to Russia 2 fighters moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Russia 3 aaGuns moved from Rostov to Caucasus 1 aaGun moved from Western Germany to France 2 aaGuns moved from Germany to Western Germany 1 bomber and 4 fighters moved from Norway to Western Germany 1 fighter moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 1 bomber moved from Western Germany to France Place Units - Germans 3 armour placed in Russia 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 7 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1,2,4,5,3,5,4 Germans collect 55 PUs (2 lost to blockades); end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -0.33 Germans regular : -2.83 British regular : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Persia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Kazakhstan 2 aaGuns and 11 infantry moved from Tsinghai to Kazakhstan 2 infantry moved from Urals to Timguska 1 infantry moved from Central Mongolia to Suiyuyan 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Tsagaan Olom to Kansu 1 mech_infantry moved from Sikang to Kansu 2 armour moved from Sikang to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 2 infantry, 2 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Buyant-Uhaa to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Buyant-Uhaa to Yakut S.S.R. 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from Japan to 8 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 3 artilleries and 3 mech_infantrys moved from Shantung to Anhwe 3 artilleries, 1 infantry and 4 mech_infantrys moved from Kiangsu to Anhwe 1 infantry and 19 mech_infantrys moved from Yunnan to Shan State 1 infantry moved from Burma to Shan State 2 armour moved from India to Shan State 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Japan Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 bomber moved from 8 Sea Zone to Japan 1 aaGun moved from Hunan to Anhwe Place Units - Japanese 9 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 bomber moved from Gibraltar to Western Germany 1 fighter moved from United Kingdom to Western Germany 2 fighters moved from Norway to Western Germany Combat - Americans Air Battle in Western Germany
Combat Hit Differential Summary :
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Intercept in W. Ger?