@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Yep, no problem
Would have been easier if you had used “Perform Move and Other Actions” button in the edit menu.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from 80 Sea Zone to Persia
3 fighters moved from India to Persia
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 marine moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from 80 Sea Zone to Persia
3 fighters moved from India to Persia
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 marine moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Iraq
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Rostov to Iraq
1 bomber moved from Rostov to Iraq
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
15 armour and 28 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Bryansk
16 mech_infantrys moved from Baltic States to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 16 mech_infantrys moved from Archangel to Bryansk
2 bombers moved from Archangel to Volgograd
8 mech_infantrys moved from Poland to Western Ukraine
1 fighter moved from Germany to Norway
1 bomber and 2 fighters moved from Western Germany to Norway
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
Combat - Germans
Air Battle in Norway
Germans attacks with 4 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 infantry
French defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Iraq, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
2 bombers moved from Volgograd to Western Ukraine
1 aaGun moved from Rostov to Bryansk
2 bombers moved from Iraq to Rostov
2 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters moved from Norway to Western Germany
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Norway to Western Germany
Place Units - Germans
3 mech_infantrys placed in Western Germany
3 fighters placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,2,5,6,6
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
15 artilleries and 86 infantry moved from Russia to Samara
11 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Nenetsia
Combat - Russians
Battle in Kansu
Russians attack with 11 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Kansu
Russians win, taking Kansu from Italians with 11 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Samara
Russians attack with 15 artilleries and 86 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 15 artilleries and 86 infantry in Samara, round 2 : 16/101 hits, 21.83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 15 artilleries and 86 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
4 aaGuns moved from Russia to Samara
2 armour and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Russians regular : -6.67
Just when I thought the Russians would hold…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 infantry, 5 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Jehol to Amur
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shantung to Anhwe
1 armour, 10 artilleries, 16 infantry and 3 mech_infantrys moved from Burma to India
1 armour and 16 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
6 submarines moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 marine moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 bomber moved from French Indo China to Shan State
1 bomber moved from Kiangsu to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys
British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys in India, round 2 : 10/47 hits, 11.83 expected hits
UK_Pacific roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 19 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 marine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Burma to India
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 artillery placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (12 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17
ANZAC regular : -0.33
UK_Pacific regular : 0.67
holy convoys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
1 fighter moved from 110 Sea Zone to Southern France
1 bomber moved from West India to India
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from India to Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
20 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Italians regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
1 fighter moved from 110 Sea Zone to Southern France
1 bomber moved from West India to India
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from India to Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
20 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Russia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
6 infantry moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Persia to Iraq
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 3 fighters and 9 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 9 infantry in Iraq, round 2 : 2/12 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 33 infantry moved from West India to Eastern Persia
4 artilleries and 6 infantry moved from Persia to Eastern Persia
3 fighters moved from Iraq to Persia
4 fighters moved from Northwest Persia to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
3 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
2 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : 2.17
Italians regular : -0.67
Japanese regular : -0.33
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : 0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,4,1,2,1,1,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 bombers moved from Rostov to Russia
1 artillery and 5 infantry moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
9 artilleries moved from Bryansk to Rostov
12 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 armour and 41 mech_infantrys moved from Bryansk to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Volgograd to Rostov
2 fighters moved from Novgorod to Russia
3 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from France to Southern France
2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
4 artilleries moved from Bryansk to Rostov
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Southern France
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Russia, round 2 : 6/15 hits, 6.67 expected hits
Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 : 7/12 hits, 6.17 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 4 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from France to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
1 fighter and 5 infantry placed in Western Germany
4 infantry placed in Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,5,5,1,5,4,4
Germans collect 54 PUs (5 lost to blockades); end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
British AA : -0.17
Russians regular : 0.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
2 armour and 1 mech_infantry moved from Samara to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Central Mongolia
4 aaGuns, 15 artilleries and 84 infantry moved from Samara to Kazakhstan
2 infantry moved from Nenetsia to Urals
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.67
Hey, ive been super busy this past week and it’s now carrying over into the weekend. Will hopefully be able to play alot tommorow night and monday during the day.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
3 artilleries and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Shantung
2 mech_infantrys moved from Hunan to Kiangsu
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 bomber moved from Shan State to Java
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Shan State to Japan
1 marine moved from Malaya to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 mech_infantrys moved from India to Yunnan
16 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to 37 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 marines, 11 submarines, 7 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 11 submarines in 35 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 11 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 aaGun moved from Kweichow to Hunan
1 bomber moved from Java to Shan State
1 fighter moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries placed in Shantung
3 artilleries placed in Kiangsu
2 fighters and 1 infantry placed in Japan
2 destroyers placed in 37 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 63 PUs (6 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France
4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 42 Sea Zone
5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 4 infantry and 1 marine
Japanese defend with 1 artillery
Americans roll dice for 4 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries and 11 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 11 infantry in Southern France, round 2 : 2/13 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Normandy Bordeaux to Southern France
3 carriers, 2 fighters and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Aleutian Islands to Alaska
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
Americans undo move 5.
2 tactical_bombers placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.00
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
20 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.33
Ugh. Forgot to attack the sub in S. Africa.
2DD vs 1 SS
DD attack
[dice 2d6]