WindowWasher (X) vs Surfer (L+18) BM #4

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
            1 fighter and 20 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Germans regular : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from India to Malaya
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            3 fighters moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 tactical_bomber moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 4 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Malaya causes 3 damage total. 
            Battle in Marshall Islands
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 battleship, 7 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 55 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 37 Sea Zone
            1 marine moved from Northern Territory to Queensland
            2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            2 fighters moved from 45 Sea Zone to 32 Sea Zone
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 32 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 tactical_bombers moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            1 mech_infantry moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 81 Sea Zone to Persia
            1 mech_infantry moved from Tunisia to Tobruk
            3 carriers, 1 cruiser, 1 fighter and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Norway
            2 fighters moved from 112 Sea Zone to Gibraltar
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Malaya to West India
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            2 fighters and 1 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            1 fighter placed in 110 Sea Zone
            1 fighter and 1 infantry placed in Normandy Bordeaux
            5 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
            1 fighter and 20 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 3 infantry moved from Iraq to Persia
            1 armour and 7 mech_infantrys moved from Eastern Persia to Persia
            1 armour and 3 mech_infantrys moved from West India to Persia
            3 aaGuns, 1 artillery and 31 infantry moved from India to West India
            1 battleship moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            2 mech_infantrys moved from Egypt to Trans-Jordan
            3 fighters moved from Russia to Persia
            1 fighter moved from Persia to 80 Sea Zone
            2 fighters moved from Norway to Russia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            6 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 6 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 marine placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 1.33
    Japanese regular : 0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Edit was because I forgot to shuttle the Brit Inf to Normandy and send ftr to Gibraltar

    Happy New Year

  • '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Sikang to Kansu
                  Italians take Kansu from Chinese
            1 infantry moved from France to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 armour moved from Tambov to Rostov
            7 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 artillery and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,1,4,3,1
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from 80 Sea Zone to Persia
            3 fighters moved from India to Persia
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 artillery moved from Northern Territory to Queensland
            1 marine moved from Northern Territory to Queensland
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
            1 bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from 80 Sea Zone to Persia
            3 fighters moved from India to Persia
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 artillery moved from Northern Territory to Queensland
            1 marine moved from Northern Territory to Queensland
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
            1 bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Persia to Iraq
            2 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Northwest Persia to Iraq
            1 bomber moved from Rostov to Iraq
            1 bomber moved from Rostov to Iraq
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            15 armour and 28 mech_infantrys moved from Northwest Persia to Rostov
            1 mech_infantry moved from Caucasus to Northwest Persia
            6 mech_infantrys moved from Caucasus to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Smolensk to Bryansk
            16 mech_infantrys moved from Baltic States to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 16 mech_infantrys moved from Archangel to Bryansk
            2 bombers moved from Archangel to Volgograd
            8 mech_infantrys moved from Poland to Western Ukraine
            1 fighter moved from Germany to Norway
            1 bomber and 2 fighters moved from Western Germany to Norway
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in Norway
                Germans attacks with 4 units heading to Norway
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Norway
                    Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in Holland Belgium
                Germans attack with 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Germans attack with 2 bombers and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Iraq, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
            2 bombers moved from Volgograd to Western Ukraine
            1 aaGun moved from Rostov to Bryansk
            2 bombers moved from Iraq to Rostov
            2 tactical_bombers moved from Holland Belgium to Western Germany
            3 fighters moved from Norway to Western Germany
            1 artillery moved from Western Germany to France
            3 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Western Germany
            3 fighters placed in Novgorod
            3 infantry placed in Western Germany
            Germans undo move 3.
            1 artillery and 2 infantry placed in Western Germany
            8 infantry placed in Germany
            Germans undo move 1.
            3 mech_infantrys placed in Ukraine
            Germans undo move 3.
            3 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,2,5,6,6
            Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    Russians regular : -0.33
    Germans regular : 1.33
    British regular : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            15 artilleries and 86 infantry moved from Russia to Samara
            11 infantry moved from Timguska to Kansu
            1 infantry moved from Novosibirsk to Tsinghai
                  Chinese take Tsinghai from Germans
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Nenetsia
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 11 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits
                    Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Kansu
                Russians win, taking Kansu from Italians with 11 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Samara
                Russians attack with 15 artilleries and 86 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 15 artilleries and 86 infantry in Samara, round 2 : 16/101 hits, 21.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 15 artilleries and 86 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Timguska to Kansu
            4 aaGuns moved from Russia to Samara
            2 armour and 1 mech_infantry moved from Russia to Samara
            1 infantry moved from Evenkiyskiy to Timguska
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : -0.33
    Russians regular : -6.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Just when I thought the Russians would hold…

  • '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 infantry, 5 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Manchuria to Amur
            1 mech_infantry moved from Jehol to Amur
            1 mech_infantry moved from Jehol to Amur
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shantung to Anhwe
            1 armour, 10 artilleries, 16 infantry and 3 mech_infantrys moved from Burma to India
            1 armour and 16 mech_infantrys moved from Yunnan to India
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            6 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Shantung to Manchuria
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 74 Sea Zone to 73 Sea Zone
            1 bomber moved from French Indo China to Shan State
            1 bomber moved from Kiangsu to Shan State
            3 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys
                British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys in India, round 2 : 10/47 hits, 11.83 expected hits
                    UK_Pacific roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 19 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 marine
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
            1 aaGun moved from Burma to India
    
        Place Units - Japanese
            2 transports placed in 37 Sea Zone
            1 artillery placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            Japanese collect 54 PUs (12 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.17
    ANZAC regular : -0.33
    UK_Pacific regular : 0.67
    

    Savegame

  • '21 '20

    holy convoys

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Germany
            1 fighter moved from 110 Sea Zone to Southern France
            1 bomber moved from West India to India
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in India causes 4 damage total. 
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 2 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Germany to Normandy Bordeaux
            1 bomber moved from India to Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to 110 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
            20 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Italians regular : -0.67
    Japanese regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Germany
            1 fighter moved from 110 Sea Zone to Southern France
            1 bomber moved from West India to India
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in India causes 4 damage total. 
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 2 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Germany to Normandy Bordeaux
            1 bomber moved from India to Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to 110 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
            20 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from Russia to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            6 infantry moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Persia to Iraq
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
    
        Combat - British
            Battle in Holland Belgium
                British attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Northwest Persia
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Iraq
                British attack with 3 fighters and 9 infantry
                Germans defend with 1 infantry
                    British roll dice for 3 fighters and 9 infantry in Iraq, round 2 : 2/12 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 3 fighters and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery and 33 infantry moved from West India to Eastern Persia
            4 artilleries and 6 infantry moved from Persia to Eastern Persia
            3 fighters moved from Iraq to Persia
            4 fighters moved from Northwest Persia to Persia
            2 mech_infantrys moved from Trans-Jordan to Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - British
            3 artilleries placed in Persia
            3 infantry placed in Egypt
            1 armour and 1 infantry placed in Union of South Africa
            2 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 2.17
    Italians regular : -0.67
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : 0.33
    British regular : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
            1 artillery and 4 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,4,1,2,1,1,2
            Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 bomber moved from Queensland to Caroline Islands
            1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
            1 submarine moved from 61 Sea Zone to 56 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 bomber moved from Queensland to Caroline Islands
            1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
            1 submarine moved from 61 Sea Zone to 56 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            2 bombers moved from Rostov to Russia
            1 artillery and 5 infantry moved from Bryansk to Russia
            1 fighter moved from Novgorod to Russia
            9 artilleries moved from Bryansk to Rostov
            12 infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            1 armour and 41 mech_infantrys moved from Bryansk to Rostov
            8 mech_infantrys moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Volgograd to Rostov
            2 fighters moved from Novgorod to Russia
            3 infantry moved from Vyborg to Novgorod
            1 bomber moved from Western Germany to United Kingdom
            2 infantry moved from France to Southern France
            2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
            1 fighter moved from Western Germany to Southern France
            4 artilleries moved from Bryansk to Rostov
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Southern France
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_major and 8 infantry
                    Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Russia, round 2 : 6/15 hits, 6.67 expected hits
                    Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 : 7/12 hits, 6.17 expected hits
                    Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 4 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
                Casualties for Russians: 8 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 bombers moved from Russia to Novgorod
            4 fighters and 1 tactical_bomber moved from Russia to Bryansk
            2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 aaGun moved from France to Western Germany
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Germany to Western Germany
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Germans
            1 fighter and 5 infantry placed in Western Germany
            4 infantry placed in Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,5,5,1,5,4,4
            Germans collect 54 PUs (5 lost to blockades); end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.17
    Russians regular : 0.67
    Germans regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 armour and 1 mech_infantry moved from Samara to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 11 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Ulaanbaatar to Central Mongolia
            4 aaGuns, 15 artilleries and 84 infantry moved from Samara to Kazakhstan
            2 infantry moved from Nenetsia to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.67
    

    Savegame

  • '21 '20

    Hey, ive been super busy this past week and it’s now carrying over into the weekend. Will hopefully be able to play alot tommorow night and monday during the day.

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