scramble sz 112 ?
regularkid allies -vs- dawgoneit axis
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 infantry moved from Poland to Baltic States 2 fighters and 2 tactical_bombers moved from Poland to Baltic States 1 bomber moved from Norway to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Baltic States, round 2 : 7/10 hits, 4.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Baltic States to Poland 1 bomber moved from Baltic States to Poland 1 infantry moved from Poland to Eastern Poland 6 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns, 3 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 8 infantry moved from Romania to Eastern Poland 1 artillery moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone 4 aaGuns moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 3 armour and 2 mech_infantrys moved from Western Germany to Poland 3 artilleries and 6 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Germany 2 infantry moved from Norway to Finland 3 armour moved from Greece to Romania Place Units - Germans 1 destroyer placed in 116 Sea Zone 3 armour, 4 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Amur Russians take Amur from Japanese 1 infantry moved from Northern Belarus to Baltic States 1 infantry moved from Northern Belarus to Baltic States 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad 1 artillery and 2 infantry moved from Ukraine to Kursk 4 infantry moved from Rostov to Kursk 3 infantry moved from Stalingrad to Rostov 1 artillery and 4 infantry moved from Bryansk to Kursk 2 aaGuns, 1 artillery and 9 infantry moved from Southern Belarus to Bryansk 6 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Kursk to Bryansk 2 infantry moved from Kursk to Bryansk 1 artillery moved from Kursk to Bryansk 1 infantry moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Leningrad to Novgorod 2 aaGuns, 2 artilleries and 11 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 3 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.83 -
@dawgoneit hey, just checking in. play on?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 armour, 3 artilleries and 6 infantry moved from Kwangsi to Kweichow 2 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kiangsi to Hunan 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 2 carriers and 2 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to 37 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 artillery and 3 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry and 1 marine moved from Jehol to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 3 infantry, 1 marine and 2 transports moved from 20 Sea Zone to 37 Sea Zone 4 transports moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Non Combat Move - Japanese 3 infantry moved from Jehol to Shansi 1 aaGun, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northern Manchuria to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 artillery and 1 infantry moved from Japan to Kyushu Place Units - Japanese 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
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@regularkid said in regularkid allies -vs- dawgoneit axis:
@dawgoneit hey, just checking in. play on?
sorry. i dont no how i missed it
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@dawgoneit np. happens
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 27 Sea Zone 3 fighters moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 carrier and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 132 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to Hawaiian Islands Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in Western United States Americans undo move 3. 1 fighter placed in Western United States 2 destroyers placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 6 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Szechwan to Inner Mongolia 3 artilleries and 11 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Chahar Chinese creates battle in territory Kiangsi Battle in Inner Mongolia Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 4 infantry Chinese roll dice for 1 fighter and 6 infantry in Inner Mongolia, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Inner Mongolia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Inner Mongolia, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 4 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 6 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 7 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 8 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Inner Mongolia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -3.50 Japanese regular : -4.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 27 Sea Zone 3 fighters moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 carrier and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 132 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to Hawaiian Islands Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in Western United States Americans undo move 3. 1 fighter placed in Western United States 2 destroyers placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 6 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Szechwan to Inner Mongolia 3 artilleries and 11 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Chahar Chinese creates battle in territory Kiangsi Battle in Inner Mongolia Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 4 infantry Chinese roll dice for 1 fighter and 6 infantry in Inner Mongolia, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Inner Mongolia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Inner Mongolia, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 4 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 6 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 7 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 8 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Inner Mongolia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 1 infantry moved from Kwangtung to Fukien Chinese take Fukien from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Southern Persia to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British British creates battle in territory 109 Sea Zone Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking 109 Sea Zone from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 3 aaGuns, 1 artillery and 10 infantry moved from Burma to Yunnan 1 battleship moved from 43 Sea Zone to 40 Sea Zone 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 artillery and 1 fighter moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Egypt to 100 Sea Zone 2 infantry moved from British Somaliland to 78 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Iraq to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 1 bomber moved from Gibraltar to Malta 2 fighters moved from United Kingdom to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 2 transports moved from 109 Sea Zone to 104 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to Egypt 1 fighter moved from 100 Sea Zone to Malta 1 tactical_bomber moved from Egypt to 100 Sea Zone 2 artilleries and 3 infantry moved from Eastern India to Burma 2 fighters moved from Eastern India to Yunnan Place Units - British 1 carrier placed in 100 Sea Zone 1 armour placed in Union of South Africa 1 airfield placed in Gibraltar 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,6,2,6,2,3,6,6,4,4,2,5,3,2,4,5,2,3,3,3,5,4,3,4,6 UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -3.50 Japanese regular : -4.33 Neutral_Axis regular : 0.00 British regular : 1.17 -
@dawgoneit i’m a little confused. I’m allies in this game.
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@regularkid yes you are rite. sorry about that.





