@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
aagamerz13 +18 allies -vs- dawgoneit axis
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 carrier moved from 113 Sea Zone to 114 Sea Zone 3 infantry moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 3 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in Baltic States Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 114 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 2 bombers moved from Baltic States to Eastern Poland 1 aaGun, 8 armour, 6 artilleries, 18 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 aaGun, 3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns moved from Germany to Poland 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Finland to Norway 1 artillery moved from Norway to Finland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine Combat - Russians Russians creates battle in territory 106 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking 106 Sea Zone from Germans, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 4 aaGuns, 2 armour, 3 artilleries, 38 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Volgograd to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 1 infantry moved from Siberia to Amur 2 aaGuns and 14 infantry moved from Sakha to Amur 2 infantry moved from Buryatia to Amur 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Yunnan 1 armour and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Kweichow 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 infantry moved from Siam to French Indo China Japanese take French Indo China from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Jehol to Chahar 2 bombers moved from Hunan to Malaya 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to Sikang 2 fighters and 2 tactical_bombers moved from Hunan to Tsinghai 2 fighters and 1 tactical_bomber moved from Hunan to Kansu Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports British defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 1/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 3 : 3/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Shan State Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Shan State from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for Chinese: 1 fighter and 5 infantry Battle in Philippines Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 3 : 3/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Kansu Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kansu, round 4 : 1/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kansu, round 5 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Borneo Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 10 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Sikang to Shensi 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kansu to Suiyuyan 1 aaGun and 3 infantry moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -4.67 Americans regular : 1.00 Japanese regular : -1.33 UK_Pacific regular : 0.67 ANZAC regular : -0.33 British regular : -0.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 102 Sea Zone to Morocco 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 16 Sea Zone to Midway 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 bomber moved from French West Africa to Gold Coast 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.33 Neutral_Axis regular : 1.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 102 Sea Zone to Morocco 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 16 Sea Zone to Midway 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 bomber moved from French West Africa to Gold Coast 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.33 Neutral_Axis regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 102 Sea Zone to Morocco 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 16 Sea Zone to Midway 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 bomber moved from French West Africa to Gold Coast 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 mech_infantry moved from Egypt to Tobruk 3 fighters moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 2 infantry moved from Burma to Shan State 5 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 transport moved from 46 Sea Zone to 54 Sea Zone Combat - British Battle in Tobruk British attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 4/7 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Tobruk, round 3 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Yunnan British attack with 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 marine British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 marine in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Shan State to India 8 infantry moved from India to Burma 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Syria to Northwest Persia 1 armour moved from Iraq to Northwest Persia 2 fighters moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 1 tactical_bomber moved from Tobruk to Egypt 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Quebec 2 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from British Guiana to United Kingdom Place Units - British 1 factory_minor placed in Persia 2 mech_infantrys placed in Egypt 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 9 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,2,3,5,6,4 UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 9 infantryCombat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 0.00 Japanese regular : -0.33 Neutral_Axis regular : 1.33 British regular : 1.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Western Ukraine Italians attack with 3 armour and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries and 5 infantry moved from Romania to Bessarabia 1 bomber moved from 96 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 2 bombers moved from Eastern Poland to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers and 1 cruiser remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Eastern Poland 1 carrier moved from 114 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine 3 aaGuns, 11 armour, 8 artilleries, 2 bombers, 1 fighter, 23 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Poland to Eastern Poland 2 bombers moved from Western Ukraine to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Baltic States to Novgorod 1 infantry moved from Karelia to Finland 1 artillery and 4 infantry moved from Norway to Finland 1 infantry moved from Karelia to Finland 2 artilleries and 4 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Bessarabia to Western Ukraine Place Units - Germans 2 armour, 1 bomber and 3 mech_infantrys placed in Germany 1 infantry placed in France 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 2 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Tambov 8 infantry moved from Russia to Bryansk 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 1 armour and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.67 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kweichow to Yunnan 2 fighters and 1 tactical_bomber moved from Suiyuyan to Yunnan 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Kwangsi to Hopei 1 bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Shan State Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 6 fighters and 4 tactical_bombers British defend with 4 infantry Japanese roll dice for 1 artillery, 6 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 6.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Yunnan Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery Casualties for British: 4 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Malaya 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Hunan to Malaya 1 bomber moved from Hopei to Kwangsi Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.17 ANZAC regular : 0.33 UK_Pacific regular : 0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 bomber moved from Gold Coast to Algeria 1 armour moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 bomber and 2 fighters Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 fighters in Algeria, round 2 : 1/4 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 62 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Algeria to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Algeria to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone Place Units - Americans 4 fighters placed in Western United States 2 fighters and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.00 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 bomber moved from Gold Coast to Algeria 1 armour moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 bomber and 2 fighters Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 fighters in Algeria, round 2 : 1/4 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 62 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Algeria to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Algeria to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone Place Units - Americans 4 fighters placed in Western United States 2 fighters and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 3 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 fighter moved from Quebec to 120 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 120 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 120 Sea Zone to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 3 fighters and 1 tactical_bomber moved from Egypt to Bryansk 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Shan State to Burma 5 infantry moved from India to Burma 2 infantry moved from Burma to India 1 infantry moved from India to Burma 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 3 artilleries moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Persia 1 submarine placed in 110 Sea Zone 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,2,6,3,5,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (6 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.00 Germans AA : -0.17 Germans regular : -0.17 Neutral_Axis regular : -0.33 British regular : -0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Ukraine 3 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 armour and 1 mech_infantry moved from Romania to Belarus 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 1 bomber and 3 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Eastern Poland Place Units - Italians 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 0.00 -
TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 submarine and 1 transportCombat Hit Differential Summary :
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@aagamerz13 submerge?
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@aagamerz13 no
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.50 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 artillery and 2 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 3 fighters and 3 tactical_bombers moved from Western Ukraine to Russia 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Western Ukraine 1 artillery and 1 infantry moved from Western Germany to France 1 fighter and 2 tactical_bombers moved from Western Germany to Western Ukraine 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 5 infantry moved from Novgorod to Archangel 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Western Ukraine 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :





