j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
Mainah V Stough 5.0
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RE: The Kami strike- Well, god loves fools and drunks, I quit drinking years ago, so- fool it is.
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I will say that’s means there is only 2 kami’s left i have to worry about.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to 98 Sea Zone 1 tactical_bomber moved from Tobruk to 98 Sea Zone 1 fighter moved from Tobruk to Western Germany 1 armour moved from Southern France to 93 Sea Zone 1 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 3 tactical_bombers moved from Tobruk to Trans-Jordan 1 fighter moved from Tobruk to Trans-Jordan 1 bomber moved from Tobruk to Western Germany 1 bomber moved from Tunisia to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 2 armour moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 bomber placed in Western Germany 10 infantry placed in Germany 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Germans to Trans-Jordan: 1 infantry EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Southern France to 93 Sea Zone 1 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Tobruk to Western Germany 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to 98 Sea Zone 1 tactical_bomber moved from Tobruk to 98 Sea Zone 1 fighter moved from Tobruk to Trans-Jordan 3 tactical_bombers moved from Tobruk to Trans-Jordan 1 bomber moved from Tunisia to Western Germany 1 bomber moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 2 armour moved from Normandy Bordeaux to Western Germany 2 armour moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 armour moved from Greece to Romania 6 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Romania to Slovakia Hungary Place Units - Germans 7 infantry placed in Germany 1 bomber and 8 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 artilleries EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 6 infantry moved from Bryansk to Ukraine 2 armour and 2 mech_infantrys moved from Russia to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 12 infantry moved from Buryatia to Amur 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 6 infantry moved from Bryansk to Ukraine 2 armour and 2 mech_infantrys moved from Russia to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 12 infantry moved from Buryatia to Amur 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_major and 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 battleship moved from 34 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Yunnan to Malaya 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 carrier moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 34 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 infantry moved from Kiangsi to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 5 infantry moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Szechwan 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
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I’m going skinny everywhere- it’s the Japanese way.
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Well damnit. I thought I could put a major Complex in Manchuria. I was all excited about it. My whole turn was based on it. Something new and interesting. It would appear that I can not. Because I’m a dumbass.
No way I’m putting it in Korea.
How about I just refund myself my 18 IPC’s, build a lame minor one in Manchuria and use the refund next turn? Cool?
I’ll do that edit now, and if you disagree; let me know and we’ll work out whatever you want.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_major and 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 battleship moved from 34 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Yunnan to Malaya 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 carrier moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 34 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 infantry moved from Kiangsi to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 5 infantry moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Szechwan 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Malaya Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber British defend with 1 battleship and 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 2 armour and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 2 armour and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour in Kwangtung, round 5 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung UK_Pacific win with no units remaining. Battle score for attacker is -15 Casualties for Japanese: 2 armour and 3 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 4/12 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 aaGun, 2 artilleries and 7 infantry moved from Chahar to Hopei 7 fighters and 3 tactical_bombers moved from Yunnan to Manchuria 1 fighter moved from Malaya to 41 Sea Zone 1 tactical_bomber moved from Malaya to Siam 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 1 factory_minor EDIT: Changing PUs for Japanese from 54 to 72 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : 1.17 ANZAC AA : 0.83 UK_Pacific regular : 3.00 ANZAC regular : 0.33 British regular : -1.00
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SO much for my J-3 freestyle. LOL. A continuous disaster only held together by lucky rolls.
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@Stough said in Mainah V Stough 5.0:
Well damnit. I thought I could put a major Complex in Manchuria. I was all excited about it. My whole turn was based on it. Something new and interesting. It would appear that I can not. Because I’m a dumbass.
No way I’m putting it in Korea.
How about I just refund myself my 18 IPC’s, build a lame minor one in Manchuria and use the refund next turn? Cool?
I’ll do that edit now, and if you disagree; let me know and we’ll work out whatever you want.
I’m fine with you spending the 18 now if you want.
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Ok. I’ll edit and add two tanks and a mech in scenic Kiangsu.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_major and 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 battleship moved from 34 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Yunnan to Malaya 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 carrier moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 34 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 infantry moved from Kiangsi to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 5 infantry moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Szechwan 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Malaya Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber British defend with 1 battleship and 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 2 armour and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 2 armour and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour in Kwangtung, round 5 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung UK_Pacific win with no units remaining. Battle score for attacker is -15 Casualties for Japanese: 2 armour and 3 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 4/12 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 aaGun, 2 artilleries and 7 infantry moved from Chahar to Hopei 7 fighters and 3 tactical_bombers moved from Yunnan to Manchuria 1 fighter moved from Malaya to 41 Sea Zone 1 tactical_bomber moved from Malaya to Siam 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 1 factory_minor EDIT: Changing PUs for Japanese from 54 to 72 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : 1.17 ANZAC AA : 0.83 UK_Pacific regular : 3.00 ANZAC regular : 0.33 British regular : -1.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_major and 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 battleship moved from 34 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Yunnan to Malaya 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 carrier moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 34 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 infantry moved from Kiangsi to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 5 infantry moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Szechwan 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Malaya Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber British defend with 1 battleship and 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 2 armour and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 2 armour and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour in Kwangtung, round 5 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung UK_Pacific win with no units remaining. Battle score for attacker is -15 Casualties for Japanese: 2 armour and 3 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 4/12 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 aaGun, 2 artilleries and 7 infantry moved from Chahar to Hopei 7 fighters and 3 tactical_bombers moved from Yunnan to Manchuria 1 fighter moved from Malaya to 41 Sea Zone 1 tactical_bomber moved from Malaya to Siam 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 1 factory_minor EDIT: Changing PUs for Japanese from 54 to 72 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Japanese from 72 to 56 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : 1.17 ANZAC AA : 0.83 UK_Pacific regular : 3.00 ANZAC regular : 0.33 British regular : -1.00
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All right; had to fix it twice, once for the units , once for the money. Saved two bones from the shopping disaster.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 102 Sea Zone to 108 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 11 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 102 Sea Zone to 108 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 11 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Kenya to Egypt 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Egypt 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Egypt British attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 harbour and 3 infantry British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 4/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 carrier and 2 destroyers moved from 76 Sea Zone to 72 Sea Zone 2 cruisers moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Persia to 72 Sea Zone 1 armour and 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 108 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone 1 submarine placed in 109 Sea Zone British undo move 3. 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,2,1,4 British collect 32 PUs (2 lost to blockades); end with 34 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Italians regular : 2.67 Japanese regular : 2.33 British regular : 1.00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq
Combat Hit Differential Summary :