@barnee
Thank you - looks like that did the trick!
Mainah V Stough 5.0
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I just checked out the Pacific Map. It would appear that I can’t just strut around the Pacific prior to war being declared. Goodbye my sweet transports- we hardly knew thee.
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A rude shock, but I will persevere despite the futility of the exercise.
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@Stough
Uk declaring war early has its serious draw backs - i have done it 2 times poorly, went horribly for me. But 4 loaded trans sunk was too much to pass up. This will set J back 2 turns.
The fleet position was also sub optimal. It cant move as well compared to the carolines. Some or most should be there. A harbor on Hainan is also a very common J2 and really anytime onward purchase for similar reasons. -
Japan can attack all but the philipines, not declare war on usa and usa cant declare war till END of turn 3.
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Oh, I think it’s game over changer. Didn’t think that UK could do it for some reason. My fault for not taking more time to familiarize myself with the rules.
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We’ll see what damage I can do despite the setback.
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Thats how i felt when you destroyed my russian tanks, mechs, and airpower early last game.
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Live and you learn.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt 2 armour moved from Algeria to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to 88 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt 2 armour moved from Algeria to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to 88 Sea Zone Combat - Italians Battle in 88 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Trans-Jordan Italians attack with 2 armour and 2 infantry French defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 2 infantry moved from Albania to Greece 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from 88 Sea Zone to Gibraltar 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to France 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.33
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TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
Combat Hit Differential Summary :
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@Stough said in Mainah V Stough 5.0:
Live and you learn
And another moment. You can use the suicide tokens even though you do not control the philipines. upto 6 tokens, allocated against 1 DD and 1 CA. How shall you chose . . .
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Let’s go 2 and 2 and hope they perform better than last game.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 2 hits. Rolls: 1,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,6 Battle in 35 Sea Zone Japanese defend with 1 artillery, 3 infantry and 2 transports Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,5,2,2,4,1 ANZAC collect 14 PUs (4 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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Ohh boy. Less then ideal for me…
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 2 hits. Rolls: 1,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,6 Battle in 35 Sea Zone Japanese defend with 1 artillery, 3 infantry and 2 transports Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,5,2,2,4,1 ANZAC collect 14 PUs (4 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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RE: The Kami strike- Well, god loves fools and drunks, I quit drinking years ago, so- fool it is.
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I will say that’s means there is only 2 kami’s left i have to worry about.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to 98 Sea Zone 1 tactical_bomber moved from Tobruk to 98 Sea Zone 1 fighter moved from Tobruk to Western Germany 1 armour moved from Southern France to 93 Sea Zone 1 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 3 tactical_bombers moved from Tobruk to Trans-Jordan 1 fighter moved from Tobruk to Trans-Jordan 1 bomber moved from Tobruk to Western Germany 1 bomber moved from Tunisia to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 2 armour moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 bomber placed in Western Germany 10 infantry placed in Germany 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Germans to Trans-Jordan: 1 infantry EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Southern France to 93 Sea Zone 1 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Tobruk to Western Germany 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to 98 Sea Zone 1 tactical_bomber moved from Tobruk to 98 Sea Zone 1 fighter moved from Tobruk to Trans-Jordan 3 tactical_bombers moved from Tobruk to Trans-Jordan 1 bomber moved from Tunisia to Western Germany 1 bomber moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 2 armour moved from Normandy Bordeaux to Western Germany 2 armour moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 armour moved from Greece to Romania 6 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Romania to Slovakia Hungary Place Units - Germans 7 infantry placed in Germany 1 bomber and 8 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 artilleries EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :