• Well, I’m sure those lonely German transports will come in handy at some point?

  • '23 '20

    @Stough
    The med is yours. They will be very handy.

  • '23 '20

    All the good rolls are getting used up in test play. In all my games lately.


  • I should send you the link to a game I was playing. Oh, you can look it up. Nate vs Todd

    He was attacking my navy in Java. He should have won with 8.5 planes remaining. His rolls were so bad, I ended up with 6 planes and a wounded battleship . If that was me, I would have physically thrown up after those rolls. Easily the worst rolls I have ever seen.


  • I just checked out the Pacific Map. It would appear that I can’t just strut around the Pacific prior to war being declared. Goodbye my sweet transports- we hardly knew thee.


  • A rude shock, but I will persevere despite the futility of the exercise.

  • '23 '20

    @Stough
    Uk declaring war early has its serious draw backs - i have done it 2 times poorly, went horribly for me. But 4 loaded trans sunk was too much to pass up. This will set J back 2 turns.
    The fleet position was also sub optimal. It cant move as well compared to the carolines. Some or most should be there. A harbor on Hainan is also a very common J2 and really anytime onward purchase for similar reasons.

  • '23 '20

    Japan can attack all but the philipines, not declare war on usa and usa cant declare war till END of turn 3.


  • Oh, I think it’s game over changer. Didn’t think that UK could do it for some reason. My fault for not taking more time to familiarize myself with the rules.


  • We’ll see what damage I can do despite the setback.

  • '23 '20

    Thats how i felt when you destroyed my russian tanks, mechs, and airpower early last game.


  • Live and you learn.


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 armour moved from Algeria to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 88 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 armour moved from Algeria to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 armour moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 88 Sea Zone
    
        Combat - Italians
            Battle in 88 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Egypt
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 1 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            2 infantry moved from Albania to Greece
            1 armour moved from Tunisia to Tobruk
            1 mech_infantry moved from Tunisia to Tobruk
            1 bomber moved from 88 Sea Zone to Gibraltar
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 94 Sea Zone to 98 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Algeria
            1 fighter moved from Southern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @Stough said in Mainah V Stough 5.0:

    Live and you learn

    And another moment. You can use the suicide tokens even though you do not control the philipines. upto 6 tokens, allocated against 1 DD and 1 CA. How shall you chose . . .


  • Let’s go 2 and 2 and hope they perform better than last game.

  • '23 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 2 hits.  Rolls: 1,1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,6
            Battle in 35 Sea Zone
                Japanese defend with 1 artillery, 3 infantry and 2 transports
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,5,2,2,4,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    Ohh boy. Less then ideal for me…

  • '23 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 2 hits.  Rolls: 1,1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,6
            Battle in 35 Sea Zone
                Japanese defend with 1 artillery, 3 infantry and 2 transports
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2,3,5,2,2,4,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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