Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Samara to Vologda
2 armour and 4 mech_infantrys moved from Kazakhstan to Vologda
2 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Urals to Vologda
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Rostov
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
11 infantry moved from Amur to Sakha
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Sakha, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Vologda, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Ukraine to Bryansk
8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Samara to Vologda
1 aaGun moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Samara to Bryansk
2 armour moved from Samara to Bryansk
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.00
Russians regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Manchuria to Amur
8 infantry moved from Manchuria to Amur
6 armour and 6 mech_infantrys moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
5 infantry moved from 70 Sea Zone to Belgian Congo
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 cruiser moved from 72 Sea Zone to 70 Sea Zone
2 battleships moved from 72 Sea Zone to 70 Sea Zone
7 fighters moved from 72 Sea Zone to Belgian Congo
3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Manchuria to Amur
8 infantry moved from Manchuria to Amur
6 armour and 6 mech_infantrys moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
4 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
5 infantry moved from 70 Sea Zone to Belgian Congo
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 cruiser moved from 72 Sea Zone to 70 Sea Zone
2 battleships moved from 72 Sea Zone to 70 Sea Zone
7 fighters moved from 72 Sea Zone to Belgian Congo
3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
Combat - Japanese
Battle in Union of South Africa
Battle in Amur
Japanese attack with 2 artilleries and 8 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Union of South Africa from British, taking Amur from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 76 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 76 Sea Zone
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 77 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 77 Sea Zone
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 77 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Belgian Congo
Japanese attack with 7 fighters, 5 infantry and 3 tactical_bombers
British defend with 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese roll dice for 2 battleships and 1 cruiser in Belgian Congo, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 7 fighters, 5 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 7/15 hits, 6.33 expected hits
British roll dice for 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Belgian Congo, round 2 : 8/14 hits, 6.83 expected hits
3 fighters owned by the Japanese, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British and 3 armour owned by the British lost in Belgian Congo
Japanese roll dice for 4 fighters and 3 tactical_bombers in Belgian Congo, round 3 : 5/7 hits, 4.00 expected hits
British roll dice for 4 fighters and 2 tactical_bombers in Belgian Congo, round 3 : 3/6 hits, 3.67 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the British and 3 fighters owned by the British lost in Belgian Congo
Japanese roll dice for 1 fighter and 3 tactical_bombers in Belgian Congo, round 4 : 3/4 hits, 2.17 expected hits
British roll dice for 1 fighter in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Belgian Congo
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 7 fighters and 5 infantry
Casualties for British: 3 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 tactical_bombers moved from Belgian Congo to 72 Sea Zone
1 armour moved from Shantung to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Shensi to Kansu
2 mech_infantrys moved from Shensi to Kansu
1 aaGun, 1 armour and 4 mech_infantrys moved from Shensi to Tsinghai
5 armour moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from Japan to French Indo China
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from Shantung to Manchuria
1 bomber moved from Shantung to Tsinghai
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Szechwan: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,2,2,6,1,6,4
Japanese collect 53 PUs (21 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.50
British regular : 0.50
Even though I 've been screwing up/around, this is an interesting game. You can really see the power of subs unchecked. The amount of money I’ve lost due to sub attacks has to be enormous in total.
You’re doing lot’s of interesting things with the Allies. I really like it.
I’m forced to. The need for a bid is very apparent to me now. Good manuevering is the only thing that’s keeping you in check.
For now. I mean loss of 21 to convoy, lost a money island and the NO - and you’re still netting 60!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
16 infantry moved from Gibraltar to 91 Sea Zone
16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
12 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports
EDIT: Adding units owned by Americans to Southern France: 4 infantry
EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Algeria
1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
3 carriers moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from 33 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
10 infantry placed in Central United States
2 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
16 infantry moved from Gibraltar to 91 Sea Zone
16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
12 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports
EDIT: Adding units owned by Americans to Southern France: 4 infantry
EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Algeria
1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
3 carriers moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from 33 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
10 infantry placed in Central United States
2 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 8 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Greece
Non Combat Move - British
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Kenya to Egypt
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 fighters moved from Gibraltar to Southern France
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,2,5,6,4,2,6,6,4,4,5
British collect 37 PUs (4 lost to blockades); end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.67
Germans regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
16 infantry moved from Gibraltar to 91 Sea Zone
16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
12 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports
EDIT: Adding units owned by Americans to Southern France: 4 infantry
EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Algeria
1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
3 carriers moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from 33 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
10 infantry placed in Central United States
2 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 8 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Greece
Non Combat Move - British
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Kenya to Egypt
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 fighters moved from Gibraltar to Southern France
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,2,5,6,4,2,6,6,4,4,5
British collect 37 PUs (4 lost to blockades); end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67
Germans regular : -0.33
Last file - forgot a US NCM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy
2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy
2 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy
2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy
2 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Philippines
1 bomber and 3 fighters moved from Caroline Islands to Philippines
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Philippines
1 bomber and 3 fighters moved from Caroline Islands to Philippines
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Scramble in Russia?
@Stough
No summary post. What vs what?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
Combat Hit Differential Summary :
there you go
@Stough
Danka. Scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
8 artilleries and 11 infantry moved from Poland to Eastern Poland
2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy
7 artilleries and 15 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50
Attackers Fire, : -0.33
Russians regular : 1.33
Germans regular : -0.17
Russians AA : -0.17