ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries and 6 tactical_bombers; Remaining resources: 8 PUs;
Combat Move - Americans
9 armour, 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Northern Italy to Western Germany
3 armour, 11 artilleries, 4 fighters, 26 infantry and 5 tactical_bombers moved from Northern Italy to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
5 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from Johnston Island to 30 Sea Zone
4 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 11 Sea Zone to 1 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Hawaiian Islands
Americans attack with 1 bomber, 1 fighter and 6 infantry
Japanese defend with 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 1 bomber, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 3/8 hits, 2.17 expected hits
Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber, 1 fighter and 4 infantry in Hawaiian Islands, round 3 : 3/6 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Western Germany
Americans attack with 12 armour, 13 artilleries, 10 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers
Germans defend with 2 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 bomber, 1 factory_major, 1 harbour and 34 infantry; Italians defend with 4 aaGuns, 4 artilleries, 1 fighter and 19 infantry
Germans roll AA dice in Western Germany : 1/18 hits, 3.00 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 12 armour, 13 artilleries, 9 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers in Western Germany, round 2 : 32/81 hits, 31.33 expected hits
Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 bomber, 1 fighter and 53 infantry in Western Germany, round 2 : 35/78 hits, 26.83 expected hits
1 bomber owned by the Germans, 31 infantry owned by the Germans, 32 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
Americans roll dice for 12 armour, 11 artilleries, 9 fighters, 1 infantry and 13 tactical_bombers in Western Germany, round 3 : 20/46 hits, 23.17 expected hits
Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 22 infantry in Western Germany, round 3 : 13/46 hits, 16.33 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 11 artilleries owned by the Americans and 17 infantry owned by the Italians lost in Western Germany
13 tactical_bombers owned by the Americans and 9 fighters owned by the Americans retreated
11 armour owned by the Americans retreated to Northern Italy
Germans win with 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour, 13 artilleries, 1 fighter, 33 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber and 34 infantry
Casualties for Italians: 17 infantry
Cleaning up after air battles
Non Combat Move - Americans
5 fighters moved from Western Germany to Normandy Bordeaux
9 tactical_bombers moved from Western Germany to Northern Italy
2 bombers moved from Western Germany to Northern Italy
4 tactical_bombers moved from Western Germany to Northern Italy
3 infantry moved from Bulgaria to Romania
2 armour and 1 mech_infantry moved from Greece to Romania
1 battleship, 5 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
Place Units - Americans
3 artilleries placed in Northern Italy
3 armour placed in Southern France
3 tactical_bombers placed in Normandy Bordeaux
3 tactical_bombers placed in Greece
Turn Complete - Americans
Americans collect 80 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Ethiopia to Kenya
British take Kenya from Japanese
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Japanese
1 armour and 8 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Japanese
Combat - British
Battle in French Madagascar
Non Combat Move - British
2 armour moved from Romania to Northern Italy
3 armour moved from Southern Italy to Northern Italy
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 battleship, 1 carrier, 3 cruisers and 1 submarine moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Persia to 72 Sea Zone
1 aaGun, 3 armour, 4 fighters, 10 infantry and 1 mech_infantry moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 artilleries moved from 72 Sea Zone to French Madagascar
2 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 70 Sea Zone to 71 Sea Zone
2 fighters moved from Romania to Southern France
1 fighter moved from Romania to Southern France
Place Units - British
2 artilleries and 1 tactical_bomber placed in United Kingdom
3 armour placed in Southern Italy
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.00
Germans AA : -2.33
Germans regular : 4.83
@stough - I had to swap an italian inf for your G bomber, as I didn’t notice TripleA had selected the bomber as a casualty in the first round. Prioritized G inf, then I inf in casualty selection, leaving you AAA guns, figuring you would want them over the inf.
Didn’t use the Italian F in scramble or intercept, as you’d probably want to hold onto it, and let it roll at a 4 in the ground battle.
Swap any thing out if you would like.
It’s the lack of fighter causulties that hurts.
Yeah - your AAA gunners celebrated too hard last night.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Poland
2 armour moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
3 fighters moved from Queensland to 62 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 armour and 1 mech_infantry moved from South Australia to Queensland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
3 fighters moved from Queensland to 62 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 armour and 1 mech_infantry moved from South Australia to Queensland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 45 PUs;
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
28 armour, 34 artilleries, 61 infantry and 5 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Western Germany
2 fighters moved from Russia to Germany
2 tactical_bombers moved from Russia to Germany
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
4 infantry moved from Bryansk to Ukraine
19 infantry moved from Germany to Western Germany
5 artilleries moved from Germany to Western Germany
Place Units - Germans
7 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
4 infantry moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
5 aaGuns, 9 armour, 20 artilleries, 67 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 8 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from British
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 armour moved from Manchuria to Chahar
2 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
9 armour and 12 mech_infantrys moved from Burma to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 armour moved from Malaya to Yunnan
4 armour and 6 mech_infantrys moved from Vologda to Novgorod
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Place Units - Japanese
2 carriers and 8 submarines placed in 6 Sea Zone
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
Japanese collect 69 PUs (1 lost to blockades); end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 12 armour and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 13 tactical_bombers moved from Northern Italy to Germany
2 fighters moved from 112 Sea Zone to Germany
2 artilleries moved from Northern Italy to Greater Southern Germany
5 fighters moved from Southern France to Greater Southern Germany
3 tactical_bombers moved from Greece to Greater Southern Germany
Combat - Americans
Battle in Denmark
Battle in Greater Southern Germany
Americans attack with 2 artilleries, 5 fighters and 3 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Greater Southern Germany, round 2 : 2/10 hits, 5.17 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Denmark from Germans, taking Greater Southern Germany from Germans with 2 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Americans attack with 2 bombers, 2 fighters and 13 tactical_bombers
Germans defend with 2 aaGuns, 4 armour, 1 factory_major, 2 fighters, 7 infantry and 2 tactical_bombers; Italians defend with 5 infantry and 3 mech_infantrys
Germans roll AA dice in Germany : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Americans lost in Germany
Americans roll dice for 2 bombers, 2 fighters and 11 tactical_bombers in Germany, round 2 : 6/15 hits, 8.17 expected hits
Germans roll dice for 2 aaGuns, 4 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 5/23 hits, 9.33 expected hits
2 aaGuns owned by the Germans, 4 infantry owned by the Germans and 5 tactical_bombers owned by the Americans lost in Germany
Americans roll dice for 2 bombers, 2 fighters and 6 tactical_bombers in Germany, round 3 : 6/10 hits, 5.67 expected hits
Germans roll dice for 4 armour, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 9/19 hits, 8.00 expected hits
1 infantry owned by the Germans, 6 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 5 infantry owned by the Italians lost in Germany
Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 4 : 4/13 hits, 6.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
Germans win with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -144
Casualties for Americans: 2 bombers, 2 fighters and 13 tactical_bombers
Casualties for Germans: 2 aaGuns and 6 infantry
Casualties for Italians: 5 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Greater Southern Germany to Northern Italy
2 armour and 1 mech_infantry moved from Romania to Northern Italy
3 armour moved from Southern France to Northern Italy
3 tactical_bombers moved from 112 Sea Zone to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
3 armour placed in Northern Italy
3 armour placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to 12 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Americans collect 84 PUs (2 lost to blockades); end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -4.67
Germans AA : 1.00
Germans regular : -5.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 12 armour and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 13 tactical_bombers moved from Northern Italy to Germany
2 fighters moved from 112 Sea Zone to Germany
2 artilleries moved from Northern Italy to Greater Southern Germany
5 fighters moved from Southern France to Greater Southern Germany
3 tactical_bombers moved from Greece to Greater Southern Germany
Combat - Americans
Battle in Denmark
Battle in Greater Southern Germany
Americans attack with 2 artilleries, 5 fighters and 3 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Greater Southern Germany, round 2 : 2/10 hits, 5.17 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Denmark from Germans, taking Greater Southern Germany from Germans with 2 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Americans attack with 2 bombers, 2 fighters and 13 tactical_bombers
Germans defend with 2 aaGuns, 4 armour, 1 factory_major, 2 fighters, 7 infantry and 2 tactical_bombers; Italians defend with 5 infantry and 3 mech_infantrys
Germans roll AA dice in Germany : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Americans lost in Germany
Americans roll dice for 2 bombers, 2 fighters and 11 tactical_bombers in Germany, round 2 : 6/15 hits, 8.17 expected hits
Germans roll dice for 2 aaGuns, 4 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 5/23 hits, 9.33 expected hits
2 aaGuns owned by the Germans, 4 infantry owned by the Germans and 5 tactical_bombers owned by the Americans lost in Germany
Americans roll dice for 2 bombers, 2 fighters and 6 tactical_bombers in Germany, round 3 : 6/10 hits, 5.67 expected hits
Germans roll dice for 4 armour, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 9/19 hits, 8.00 expected hits
1 infantry owned by the Germans, 6 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 5 infantry owned by the Italians lost in Germany
Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 4 : 4/13 hits, 6.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
Germans win with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -144
Casualties for Americans: 2 bombers, 2 fighters and 13 tactical_bombers
Casualties for Germans: 2 aaGuns and 6 infantry
Casualties for Italians: 5 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Greater Southern Germany to Northern Italy
2 armour and 1 mech_infantry moved from Romania to Northern Italy
3 armour moved from Southern France to Northern Italy
3 tactical_bombers moved from 112 Sea Zone to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
3 armour placed in Northern Italy
3 armour placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to 12 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Americans collect 84 PUs (2 lost to blockades); end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 armour moved from Northern Italy to Germany
5 fighters moved from Romania to Germany
3 fighters moved from Southern France to Germany
1 tactical_bomber moved from United Kingdom to Germany
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Germany
2 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Nigeria to Gold Coast
British take Gold Coast from Japanese
1 armour moved from Rhodesia to South West Africa
British take South West Africa from Japanese
1 armour moved from South West Africa to Union of South Africa
8 infantry moved from Rhodesia to Union of South Africa
2 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from 71 Sea Zone to Union of South Africa
3 cruisers moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from 72 Sea Zone to Union of South Africa
3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 infantry moved from Finland to Vyborg
British take Vyborg from Germans
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in Union of South Africa
British attack with 1 armour, 2 artilleries, 2 fighters and 11 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 battleship and 3 cruisers in Union of South Africa, round 2 : 4/4 hits, 2.17 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters and 11 infantry in Union of South Africa, round 2 : 5/16 hits, 4.33 expected hits
Japanese roll dice for 1 armour and 7 infantry in Union of South Africa, round 2 : 2/8 hits, 2.83 expected hits
7 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour, 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 7 infantry
Battle in West India
British attack with 3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys in West India, round 2 : 11/39 hits, 10.17 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 2 transports
Germans defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
1 transport owned by the British lost in 113 Sea Zone
1 artillery owned by the British and 1 infantry owned by the British lost in Germany
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 transport owned by the British lost in 113 Sea Zone
1 artillery owned by the British and 1 infantry owned by the British lost in Germany
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 2 transports
Battle in Germany
British attack with 7 armour, 8 fighters and 1 tactical_bomber
Germans defend with 4 armour, 1 factory_major, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 3 mech_infantrys
British roll dice for 7 armour, 8 fighters and 1 tactical_bomber in Germany, round 2 : 8/16 hits, 8.17 expected hits
Germans roll dice for 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 7/12 hits, 5.67 expected hits
3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 4 armour owned by the Germans, 1 fighter owned by the British and 6 armour owned by the British lost in Germany
British roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Germany, round 3 : 8/9 hits, 4.67 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in Germany, round 3 : 3/4 hits, 2.33 expected hits
2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in Germany
British captures 65PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 6 armour, 2 artilleries, 4 fighters and 2 infantry
Casualties for Germans: 4 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Italians: 3 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
4 fighters moved from Germany to Northern Italy
1 tactical_bomber moved from Germany to Greater Southern Germany
3 armour moved from Southern Italy to Northern Italy
3 aaGuns moved from Eastern Persia to West India
4 fighters moved from West India to Persia
2 fighters moved from Union of South Africa to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
Place Units - British
3 armour placed in Southern Italy
2 fighters placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
British collect 52 PUs; end with 117 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 122 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4.67
Japanese regular : -1.17
Germans AA : 1.00
Germans regular : -5.33
British regular : 6.50
@Stough
A Pyrrhic victory, as if I needed another example after the strafe.
I realize now I should have been buying way more bombers 4 turns ago, and bombing the living crap out of germany, so you would not have had a wall of cannon fodder that I couldn’t match.
4 minor factories = 12 units, some are 3 - 4 spaces away. You have 2 major = 20, at the exact point you need them. + that italian army head start.
Amateurs discuss tactics, pros talk logistics. If I was the latter, I would have done better.
This game really shows the issues on the western wall. I got complacent with protecting sz 91, and you sank my shuttle fleet, right at the time i absolutely needed them. So i was then forced to build and utilize existing minor factories. Which meant i had to defend them very carefully. Which means defending normandy and southern france and northern italy and greece very well, while not taking paris as then the normandy and southern become french again, america loses a ton of income, and germany recaptures next turn or two.
Too many ands. And for the second time of the game, those Parisians really ruin it for the allies.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Italians
1 armour moved from Poland to Germany
3 infantry moved from Western Germany to Germany
1 fighter and 2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
Combat - Italians
Battle in Denmark
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Denmark, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Germany
Italians attack with 1 armour and 3 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 armour and 3 infantry in Germany, round 2 : 3/4 hits, 1.00 expected hits
British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Germany
Italians win, taking Germany from British, taking Denmark from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Germany
1 artillery moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Denmark to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern France to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern France to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
1 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from Burma to West India
Combat - Japanese
Battle in West India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from West India to India
2 tactical_bombers moved from West India to India
1 aaGun, 6 armour, 4 artilleries, 13 infantry and 9 mech_infantrys moved from India to West India
7 infantry and 5 transports moved from 41 Sea Zone to 39 Sea Zone
7 infantry moved from 39 Sea Zone to India
2 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 72 Sea Zone
1 submarine moved from 41 Sea Zone to 72 Sea Zone
1 submarine moved from 41 Sea Zone to 72 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters and 3 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
2 artilleries and 6 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Kansu to Tsinghai
2 fighters and 3 tactical_bombers moved from Burma to Tsinghai
1 armour and 5 mech_infantrys moved from Chahar to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 artilleries placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6,2,2,3,5
Japanese collect 63 PUs (9 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.33