• TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from 39 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            3 fighters moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            3 tactical_bombers moved from India to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Shensi to Kazakhstan
            2 armour moved from Shensi to Kazakhstan
            1 bomber moved from Shensi to Kazakhstan
            1 mech_infantry moved from Kansu to Kazakhstan
            1 armour moved from Timguska to Kazakhstan
            2 armour moved from Shan State to Malaya
            3 mech_infantrys moved from Shan State to Malaya
            1 mech_infantry moved from Shan State to Malaya
    
        Combat - Japanese
            Battle in Iwo Jima
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 armour and 4 mech_infantrys
                Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 2 armour and 4 mech_infantrys in Malaya, round 2 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 artilleries in Malaya, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Malaya
                Japanese win, taking Malaya from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Kazakhstan
                Japanese attack with 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers
                British defend with 10 mech_infantrys
                    Japanese roll dice for 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 5/11 hits, 4.83 expected hits
                    Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 3.33 expected hits
                    4 mech_infantrys owned by the Japanese, 5 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 2 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 3 : 2/6 hits, 3.50 expected hits
                    Russians roll dice for 5 mech_infantrys in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 4 : 1/5 hits, 2.83 expected hits
                    Russians roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 5 : 2/5 hits, 2.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 5 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 armour, 4 mech_infantrys and 1 tactical_bomber
                Casualties for British: 10 mech_infantrys
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Kazakhstan to Tsinghai
            1 bomber moved from Kazakhstan to Tsinghai
            1 aaGun moved from Shensi to Tsinghai
            2 mech_infantrys moved from Suiyuyan to Tsinghai
            1 armour moved from Tsagaan Olom to Tsinghai
            4 armour and 4 mech_infantrys moved from French Indo China to Szechwan
            1 armour and 2 mech_infantrys moved from Shan State to Szechwan
            3 mech_infantrys moved from Hunan to Szechwan
            3 armour and 4 mech_infantrys moved from Chahar to Kansu
            2 armour and 2 mech_infantrys moved from Jehol to Kweichow
            1 artillery moved from Siberia to Sakha
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Jehol
            1 tactical_bomber moved from 19 Sea Zone to Japan
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to Shantung
            3 infantry moved from India to 39 Sea Zone
            2 artilleries moved from India to 39 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            2 artilleries moved from 36 Sea Zone to French Indo China
            3 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
            2 fighters moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from Gold Coast to 82 Sea Zone
            1 armour moved from Nigeria to 82 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to South West Africa
            1 armour moved from 70 Sea Zone to South West Africa
            1 armour moved from Ethiopia to Belgian Congo
    
        Place Units - Japanese
            3 infantry placed in Union of South Africa
            4 destroyers and 2 transports placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
            Japanese collect 69 PUs (7 lost to blockades); end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -7.00
    ANZAC regular : 0.50
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Bulgaria to Romania
                  Americans take Romania from Germans
            1 infantry moved from Yugoslavia to Romania
            2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
    
        Non Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 27 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            4 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
            2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 carrier moved from 110 Sea Zone to 125 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            3 infantry moved from Greece to Bulgaria
            3 armour moved from Normandy Bordeaux to Northern Italy
            2 tactical_bombers moved from Southern France to Northern Italy
            2 fighters moved from Northern Italy to Southern France
            2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Greece
            3 artilleries placed in Northern Italy
            3 armour placed in Southern France
            3 tactical_bombers placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Eastern United States
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
            Americans collect 79 PUs (6 lost to blockades); end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 71 Sea Zone to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            1 battleship and 3 cruisers moved from 81 Sea Zone to 76 Sea Zone
            1 carrier moved from 81 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  British take French Equatorial Africa from Japanese
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Japanese
            1 armour moved from Egypt to Belgian Congo
            8 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Bulgaria to Romania
                  Americans take Romania from Germans
            1 infantry moved from Yugoslavia to Romania
            2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
    
        Non Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 27 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            4 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
            2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 carrier moved from 110 Sea Zone to 125 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            3 infantry moved from Greece to Bulgaria
            3 armour moved from Normandy Bordeaux to Northern Italy
            2 tactical_bombers moved from Southern France to Northern Italy
            2 fighters moved from Northern Italy to Southern France
            2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Greece
            3 artilleries placed in Northern Italy
            3 armour placed in Southern France
            3 tactical_bombers placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Eastern United States
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
            Americans collect 79 PUs (6 lost to blockades); end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 71 Sea Zone to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            1 battleship and 3 cruisers moved from 81 Sea Zone to 76 Sea Zone
            1 carrier moved from 81 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  British take French Equatorial Africa from Japanese
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Japanese
            1 armour moved from Egypt to Belgian Congo
            8 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - British
            British creates battle in territory 70 Sea Zone
            Battle in 70 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 70 Sea Zone
                British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Belgian Congo
                British attack with 1 armour and 8 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 8 infantry in Belgian Congo, round 2 : 4/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Belgian Congo
                British win, taking Belgian Congo from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 76 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers and 2 submarines
                Japanese defend with 1 destroyer
                    British roll dice for 2 submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 carrier and 3 cruisers in 76 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 76 Sea Zone
                British win with 1 battleship, 1 carrier, 3 cruisers and 1 submarine remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of West India from Japanese to British
            EDIT: Adding units owned by British to West India: 1 infantry
            EDIT: Removing units owned by British from Eastern Persia: 1 infantry
            EDIT: Turning off Edit Mode
            3 transports moved from 81 Sea Zone to 80 Sea Zone
            2 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 infantry moved from Eastern Persia to Turkmenistan
            2 armour moved from Bulgaria to Romania
            2 armour moved from Southern Italy to Northern Italy
            8 fighters moved from Northern Italy to Romania
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            3 armour placed in Southern Italy
            2 armour and 1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
            British collect 37 PUs (1 lost to blockades); end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    British regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Italians
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 3 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Eastern Poland to Novgorod
            1 artillery moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Western Germany to Germany
            3 armour moved from Western Germany to Germany
            9 infantry moved from Western Germany to Germany
            1 fighter moved from Holland Belgium to Western Germany
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            2 fighters moved from Philippines to Queensland
            1 fighter moved from Philippines to Caroline Islands
            1 bomber moved from Philippines to Caroline Islands
    
        Place Units - ANZAC
            2 carriers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.00
    

    Savegame


  • I love this game we are having so much.

  • '23 '20

    TripleA Move Summary: French round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - French
    

    Savegame

  • '23 '20

    It’s intense. Still see you winning - just a question of when.


  • Really? I don’t see this game that way at all. Although I’ll be giving you a scare during Japan’s turn.

  • '23 '20

    Japan could have won the game 3 times - you just don’t commit. Buys me time to slow them down for a few turns, but not actually beat them back. That italian stack is huge, and the germans can now focus on defense and turtling ( an nice ironic reversal) while that await japan to either win in the pac, or finally take over the me, egypt and africa, after which its Us vs a world wide japan.


  • Well, just goes to show what an Idiot I am in the Pacific. I have no earthy idea what I’m doing there. … and it shows.


  • I’m assuming the French aren’t making any moves?


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            2 fighters moved from Philippines to Queensland
            1 fighter moved from Philippines to Caroline Islands
            1 bomber moved from Philippines to Caroline Islands
    
        Place Units - ANZAC
            2 carriers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Western Germany
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Nenetsia to Archangel
            2 infantry moved from Smolensk to Belarus
            1 artillery moved from Smolensk to Belarus
            1 mech_infantry moved from Samara to Tambov
            1 artillery moved from Novosibirsk to Samara
            1 mech_infantry moved from Vologda to Tambov
            2 aaGuns moved from Poland to Germany
            1 aaGun, 28 armour, 34 artilleries, 60 infantry and 5 mech_infantrys moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Russia
            3 tactical_bombers moved from Bryansk to Germany
            2 fighters moved from Bryansk to Germany
            2 fighters moved from Bryansk to Russia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            6 infantry placed in Germany
            1 armour placed in Western Germany
            4 armour placed in Germany
            5 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            5 aaGuns, 9 armour, 20 artilleries, 68 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Russians regular : -0.50
    

    Savegame

  • '23 '20

    @Stough said in Mainah V Stough 5.0:

    Well, just goes to show what an Idiot I am in the Pacific. I have no earthy idea what I’m doing there. … and it shows.

    Well - i am finding that whenever i think i know what i am doing, some one else says to me that yes, that’s what your doing, and let me show you why you shouldn’tā€

    The Experience of life is the greatest teacher. Too bad it kills all its students.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            5 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            5 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from Tsinghai to Kwangsi
    
        Combat - Japanese
            Battle in Philippines
            Battle in Hawaiian Islands
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Philippines from Americans, taking Hawaiian Islands from Americans, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
            1 fighter moved from 17 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Tsinghai to Kwangsi
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 armour moved from South West Africa to Union of South Africa
            1 infantry moved from South West Africa to Union of South Africa
            1 mech_infantry moved from Tsinghai to Vologda
            1 armour and 1 mech_infantry moved from Tsinghai to Vologda
            3 armour and 4 mech_infantrys moved from Kansu to Vologda
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 artillery moved from French Indo China to Kwangsi
            2 armour and 2 mech_infantrys moved from Kweichow to Burma
            5 armour and 9 mech_infantrys moved from Szechwan to Burma
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Shantung
            1 artillery moved from Sakha to Amur
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            2 fighters moved from Shantung to Kwangsi
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            3 infantry placed in India
            3 infantry placed in Union of South Africa
            1 infantry placed in French Indo China
            2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
            Japanese collect 72 PUs (1 lost to blockades); end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.83
    ANZAC regular : -0.17
    

    Savegame

  • '23 '20

    And japan is the greatest nation on earth, again.

  • '23 '20

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries and 6 tactical_bombers; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            9 armour, 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
            2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Northern Italy to Western Germany
            3 armour, 11 artilleries, 4 fighters, 26 infantry and 5 tactical_bombers moved from Northern Italy to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            5 submarines moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 infantry moved from Johnston Island to 30 Sea Zone
            4 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 11 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 2 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Hawaiian Islands
                Americans attack with 1 bomber, 1 fighter and 6 infantry
                Japanese defend with 1 airfield, 1 harbour and 4 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 3/8 hits, 2.17 expected hits
                    Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber, 1 fighter and 4 infantry in Hawaiian Islands, round 3 : 3/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 4 infantry
            Battle in Western Germany
                Americans attack with 12 armour, 13 artilleries, 10 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers
                Germans defend with 2 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 bomber, 1 factory_major, 1 harbour and 34 infantry; Italians defend with 4 aaGuns, 4 artilleries, 1 fighter and 19 infantry
                    Germans roll AA dice in Western Germany : 1/18 hits, 3.00 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 12 armour, 13 artilleries, 9 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers in Western Germany, round 2 : 32/81 hits, 31.33 expected hits
                    Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 bomber, 1 fighter and 53 infantry in Western Germany, round 2 : 35/78 hits, 26.83 expected hits
                    1 bomber owned by the Germans, 31 infantry owned by the Germans, 32 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    Americans roll dice for 12 armour, 11 artilleries, 9 fighters, 1 infantry and 13 tactical_bombers in Western Germany, round 3 : 20/46 hits, 23.17 expected hits
                    Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 22 infantry in Western Germany, round 3 : 13/46 hits, 16.33 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 11 artilleries owned by the Americans and 17 infantry owned by the Italians lost in Western Germany
                13 tactical_bombers owned by the Americans and 9 fighters owned by the Americans retreated
                11 armour owned by the Americans retreated to Northern Italy
                Germans win with 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour, 13 artilleries, 1 fighter, 33 infantry and 1 mech_infantry
                Casualties for Germans: 1 bomber and 34 infantry
                Casualties for Italians: 17 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            5 fighters moved from Western Germany to Normandy Bordeaux
            9 tactical_bombers moved from Western Germany to Northern Italy
            2 bombers moved from Western Germany to Northern Italy
            4 tactical_bombers moved from Western Germany to Northern Italy
            3 infantry moved from Bulgaria to Romania
            2 armour and 1 mech_infantry moved from Greece to Romania
            1 battleship, 5 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 artilleries placed in Northern Italy
            3 armour placed in Southern France
            3 tactical_bombers placed in Normandy Bordeaux
            3 tactical_bombers placed in Greece
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.00
    Germans AA : -2.33
    Germans regular : 4.83
    

    Savegame

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