@SuperbattleshipYamato no scramble thanks
Mainah V Stough 5.0
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Italians Non Combat Move - Italians 1 armour moved from Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Western Germany to Greater Southern Germany Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory Combat - ANZAC Battle in Tanganyika Territory Non Combat Move - ANZAC 1 bomber, 4 fighters and 1 tactical_bomber moved from Malaya to Philippines 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 60 PUs; Germans buy 15 artilleries; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 artillery moved from Bryansk to Smolensk 1 bomber moved from Western Ukraine to Smolensk 3 infantry moved from Bryansk to Rostov 2 fighters moved from Western Ukraine to Smolensk 2 fighters moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 3 tactical_bombers moved from Western Ukraine to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Russia Germans take Russia from Russians 1 tactical_bomber moved from Western Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Rostov Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Rostov, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/10 hits, 4.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Vologda 1 aaGun, 7 artilleries and 15 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Eastern Poland to Poland 10 infantry moved from Germany to Western Germany 13 infantry moved from Slovakia Hungary to Germany 2 fighters and 2 tactical_bombers moved from Rostov to Bryansk 1 bomber, 2 fighters and 3 tactical_bombers moved from Smolensk to Bryansk 1 artillery moved from Urals to Novosibirsk 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Belarus to Archangel Place Units - Germans 10 artilleries placed in Western Germany 5 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 51 PUs (1 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Rostov to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -3.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 3 tactical_bombers moved from India to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 2 armour moved from Shensi to Kazakhstan 1 bomber moved from Shensi to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 armour moved from Timguska to Kazakhstan 2 armour moved from Shan State to Malaya 3 mech_infantrys moved from Shan State to Malaya 1 mech_infantry moved from Shan State to Malaya Combat - Japanese Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 2 armour and 4 mech_infantrys Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 2 armour and 4 mech_infantrys in Malaya, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 artilleries in Malaya, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Malaya Japanese win, taking Malaya from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 3 mech_infantrys Casualties for Americans: 2 artilleries and 1 infantry Battle in Kazakhstan Japanese attack with 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers British defend with 10 mech_infantrys Japanese roll dice for 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 5/11 hits, 4.83 expected hits Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 3.33 expected hits 4 mech_infantrys owned by the Japanese, 5 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan Japanese roll dice for 2 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 3 : 2/6 hits, 3.50 expected hits Russians roll dice for 5 mech_infantrys in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 4 : 1/5 hits, 2.83 expected hits Russians roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 5 : 2/5 hits, 2.83 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 5 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 armour, 4 mech_infantrys and 1 tactical_bomber Casualties for British: 10 mech_infantrys Non Combat Move - Japanese 2 tactical_bombers moved from Kazakhstan to Tsinghai 1 bomber moved from Kazakhstan to Tsinghai 1 aaGun moved from Shensi to Tsinghai 2 mech_infantrys moved from Suiyuyan to Tsinghai 1 armour moved from Tsagaan Olom to Tsinghai 4 armour and 4 mech_infantrys moved from French Indo China to Szechwan 1 armour and 2 mech_infantrys moved from Shan State to Szechwan 3 mech_infantrys moved from Hunan to Szechwan 3 armour and 4 mech_infantrys moved from Chahar to Kansu 2 armour and 2 mech_infantrys moved from Jehol to Kweichow 1 artillery moved from Siberia to Sakha 1 infantry moved from Manchuria to Amur 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 tactical_bomber moved from 19 Sea Zone to Japan 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 fighters moved from 19 Sea Zone to Shantung 3 infantry moved from India to 39 Sea Zone 2 artilleries moved from India to 39 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 3 fighters moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 armour moved from Nigeria to 82 Sea Zone 1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to South West Africa 1 armour moved from 70 Sea Zone to South West Africa 1 armour moved from Ethiopia to Belgian Congo Place Units - Japanese 3 infantry placed in Union of South Africa 4 destroyers and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2 Japanese collect 69 PUs (7 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -7.00 ANZAC regular : 0.50 Russians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Bulgaria to Romania Americans take Romania from Germans 1 infantry moved from Yugoslavia to Romania 2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Non Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 27 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 4 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 carrier moved from 110 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 3 infantry moved from Greece to Bulgaria 3 armour moved from Normandy Bordeaux to Northern Italy 2 tactical_bombers moved from Southern France to Northern Italy 2 fighters moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux Place Units - Americans 2 armour and 1 mech_infantry placed in Greece 3 artilleries placed in Northern Italy 3 armour placed in Southern France 3 tactical_bombers placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3 Americans collect 79 PUs (6 lost to blockades); end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - British British buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 battleship and 3 cruisers moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Japanese 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Japanese 1 armour moved from Egypt to Belgian Congo 8 infantry moved from Anglo Egyptian Sudan to Belgian Congo
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Bulgaria to Romania Americans take Romania from Germans 1 infantry moved from Yugoslavia to Romania 2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Non Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 27 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 4 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 carrier moved from 110 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 3 infantry moved from Greece to Bulgaria 3 armour moved from Normandy Bordeaux to Northern Italy 2 tactical_bombers moved from Southern France to Northern Italy 2 fighters moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux Place Units - Americans 2 armour and 1 mech_infantry placed in Greece 3 artilleries placed in Northern Italy 3 armour placed in Southern France 3 tactical_bombers placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3 Americans collect 79 PUs (6 lost to blockades); end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 battleship and 3 cruisers moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Japanese 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Japanese 1 armour moved from Egypt to Belgian Congo 8 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - British British creates battle in territory 70 Sea Zone Battle in 70 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 70 Sea Zone British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 armour and 8 infantry Japanese defend with 1 armour British roll dice for 1 armour and 8 infantry in Belgian Congo, round 2 : 4/9 hits, 1.83 expected hits Japanese roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Belgian Congo British win, taking Belgian Congo from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 76 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers and 2 submarines Japanese defend with 1 destroyer British roll dice for 2 submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship, 1 carrier and 3 cruisers in 76 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 76 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers and 1 submarine remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of West India from Japanese to British EDIT: Adding units owned by British to West India: 1 infantry EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Turning off Edit Mode 3 transports moved from 81 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Turkmenistan to Eastern Persia 1 infantry moved from Eastern Persia to Turkmenistan 2 armour moved from Bulgaria to Romania 2 armour moved from Southern Italy to Northern Italy 8 fighters moved from Northern Italy to Romania 4 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway Place Units - British 3 armour placed in Southern Italy 2 armour and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6 British collect 37 PUs (1 lost to blockades); end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.17 British regular : 2.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - Italians 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 3 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Eastern Poland to Novgorod 1 artillery moved from Eastern Poland to Belarus 3 mech_infantrys moved from Western Germany to Germany 3 armour moved from Western Germany to Germany 9 infantry moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.00
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to South Australia 2 fighters moved from Philippines to Queensland 1 fighter moved from Philippines to Caroline Islands 1 bomber moved from Philippines to Caroline Islands Place Units - ANZAC 2 carriers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -2.00
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I love this game we are having so much.
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - French
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It’s intense. Still see you winning - just a question of when.
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Really? I don’t see this game that way at all. Although I’ll be giving you a scare during Japan’s turn.
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Japan could have won the game 3 times - you just don’t commit. Buys me time to slow them down for a few turns, but not actually beat them back. That italian stack is huge, and the germans can now focus on defense and turtling ( an nice ironic reversal) while that await japan to either win in the pac, or finally take over the me, egypt and africa, after which its Us vs a world wide japan.
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Well, just goes to show what an Idiot I am in the Pacific. I have no earthy idea what I’m doing there. … and it shows.
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I’m assuming the French aren’t making any moves?
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to South Australia 2 fighters moved from Philippines to Queensland 1 fighter moved from Philippines to Caroline Islands 1 bomber moved from Philippines to Caroline Islands Place Units - ANZAC 2 carriers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -2.00
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Germans Germans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Western Germany 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Archangel to Novgorod 1 infantry moved from Nenetsia to Archangel 2 infantry moved from Smolensk to Belarus 1 artillery moved from Smolensk to Belarus 1 mech_infantry moved from Samara to Tambov 1 artillery moved from Novosibirsk to Samara 1 mech_infantry moved from Vologda to Tambov 2 aaGuns moved from Poland to Germany 1 aaGun, 28 armour, 34 artilleries, 60 infantry and 5 mech_infantrys moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Russia 3 tactical_bombers moved from Bryansk to Germany 2 fighters moved from Bryansk to Germany 2 fighters moved from Bryansk to Russia Place Units - Germans 3 infantry placed in Novgorod 6 infantry placed in Germany 1 armour placed in Western Germany 4 armour placed in Germany 5 artilleries placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 3 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 5 aaGuns, 9 armour, 20 artilleries, 68 infantry and 8 mech_infantrys moved from Volgograd to Caucasus 3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : -0.50