@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - ANZAC
Battle in Tanganyika Territory
Non Combat Move - ANZAC
1 bomber, 4 fighters and 1 tactical_bomber moved from Malaya to Philippines
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 60 PUs;
Germans buy 15 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 artillery moved from Bryansk to Smolensk
1 bomber moved from Western Ukraine to Smolensk
3 infantry moved from Bryansk to Rostov
2 fighters moved from Western Ukraine to Smolensk
2 fighters moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
3 tactical_bombers moved from Western Ukraine to Smolensk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 tactical_bomber moved from Western Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in Rostov
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Rostov, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/10 hits, 4.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Vologda
1 aaGun, 7 artilleries and 15 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Eastern Poland to Poland
10 infantry moved from Germany to Western Germany
13 infantry moved from Slovakia Hungary to Germany
2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
1 bomber, 2 fighters and 3 tactical_bombers moved from Smolensk to Bryansk
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Belarus to Archangel
Place Units - Germans
10 artilleries placed in Western Germany
5 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
3 fighters moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
3 tactical_bombers moved from India to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
2 armour moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Timguska to Kazakhstan
2 armour moved from Shan State to Malaya
3 mech_infantrys moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 armour and 4 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Malaya, round 2 : 1/6 hits, 1.67 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 artilleries in Malaya, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Malaya
Japanese win, taking Malaya from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Kazakhstan
Japanese attack with 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers
British defend with 10 mech_infantrys
Japanese roll dice for 3 armour, 1 bomber, 4 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 5/11 hits, 4.83 expected hits
Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 3.33 expected hits
4 mech_infantrys owned by the Japanese, 5 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 2 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 3 : 2/6 hits, 3.50 expected hits
Russians roll dice for 5 mech_infantrys in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 4 : 1/5 hits, 2.83 expected hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber and 3 tactical_bombers in Kazakhstan, round 5 : 2/5 hits, 2.83 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 5 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 10 mech_infantrys
Non Combat Move - Japanese
2 tactical_bombers moved from Kazakhstan to Tsinghai
1 bomber moved from Kazakhstan to Tsinghai
1 aaGun moved from Shensi to Tsinghai
2 mech_infantrys moved from Suiyuyan to Tsinghai
1 armour moved from Tsagaan Olom to Tsinghai
4 armour and 4 mech_infantrys moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from Shan State to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
3 armour and 4 mech_infantrys moved from Chahar to Kansu
2 armour and 2 mech_infantrys moved from Jehol to Kweichow
1 artillery moved from Siberia to Sakha
1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Shantung
3 infantry moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 artilleries moved from 36 Sea Zone to French Indo China
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Gold Coast to 82 Sea Zone
1 armour moved from Nigeria to 82 Sea Zone
1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 armour moved from 70 Sea Zone to South West Africa
1 armour moved from Ethiopia to Belgian Congo
Place Units - Japanese
3 infantry placed in Union of South Africa
4 destroyers and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
Japanese collect 69 PUs (7 lost to blockades); end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -7.00
ANZAC regular : 0.50
Russians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Yugoslavia to Romania
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Non Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Greece to Bulgaria
3 armour moved from Normandy Bordeaux to Northern Italy
2 tactical_bombers moved from Southern France to Northern Italy
2 fighters moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
Place Units - Americans
2 armour and 1 mech_infantry placed in Greece
3 artilleries placed in Northern Italy
3 armour placed in Southern France
3 tactical_bombers placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Americans collect 79 PUs (6 lost to blockades); end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 3 cruisers moved from 81 Sea Zone to 76 Sea Zone
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Japanese
1 armour moved from Egypt to Belgian Congo
8 infantry moved from Anglo Egyptian Sudan to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Yugoslavia to Romania
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Non Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Greece to Bulgaria
3 armour moved from Normandy Bordeaux to Northern Italy
2 tactical_bombers moved from Southern France to Northern Italy
2 fighters moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
Place Units - Americans
2 armour and 1 mech_infantry placed in Greece
3 artilleries placed in Northern Italy
3 armour placed in Southern France
3 tactical_bombers placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Americans collect 79 PUs (6 lost to blockades); end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 3 cruisers moved from 81 Sea Zone to 76 Sea Zone
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Japanese
1 armour moved from Egypt to Belgian Congo
8 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
British creates battle in territory 70 Sea Zone
Battle in 70 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 70 Sea Zone
British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 armour and 8 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 8 infantry in Belgian Congo, round 2 : 4/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 76 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers and 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 carrier and 3 cruisers in 76 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 76 Sea Zone
British win with 1 battleship, 1 carrier, 3 cruisers and 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of West India from Japanese to British
EDIT: Adding units owned by British to West India: 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
3 transports moved from 81 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 armour moved from Bulgaria to Romania
2 armour moved from Southern Italy to Northern Italy
8 fighters moved from Northern Italy to Romania
4 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 armour placed in Southern Italy
2 armour and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.17
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Combat Move - Italians
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Belarus
3 mech_infantrys moved from Western Germany to Germany
3 armour moved from Western Germany to Germany
9 infantry moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Philippines to Queensland
1 fighter moved from Philippines to Caroline Islands
1 bomber moved from Philippines to Caroline Islands
Place Units - ANZAC
2 carriers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -2.00
I love this game we are having so much.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Combat Move - French
It’s intense. Still see you winning - just a question of when.
Really? I don’t see this game that way at all. Although I’ll be giving you a scare during Japan’s turn.
Japan could have won the game 3 times - you just don’t commit. Buys me time to slow them down for a few turns, but not actually beat them back. That italian stack is huge, and the germans can now focus on defense and turtling ( an nice ironic reversal) while that await japan to either win in the pac, or finally take over the me, egypt and africa, after which its Us vs a world wide japan.
Well, just goes to show what an Idiot I am in the Pacific. I have no earthy idea what I’m doing there. … and it shows.
I’m assuming the French aren’t making any moves?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Philippines to Queensland
1 fighter moved from Philippines to Caroline Islands
1 bomber moved from Philippines to Caroline Islands
Place Units - ANZAC
2 carriers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Western Germany
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Archangel
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 mech_infantry moved from Samara to Tambov
1 artillery moved from Novosibirsk to Samara
1 mech_infantry moved from Vologda to Tambov
2 aaGuns moved from Poland to Germany
1 aaGun, 28 armour, 34 artilleries, 60 infantry and 5 mech_infantrys moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Germany
2 fighters moved from Bryansk to Germany
2 fighters moved from Bryansk to Russia
Place Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Germany
1 armour placed in Western Germany
4 armour placed in Germany
5 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
5 aaGuns, 9 armour, 20 artilleries, 68 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : -0.50