@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsMainah V Stough 5.0
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Greece 3 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 3 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Malaya Battle in Greece Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 1/6 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking 35 Sea Zone from Japanese, taking Malaya from Japanese, taking Greece from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 109 Sea Zone Americans attack with 3 bombers, 1 fighter and 4 submarines Germans defend with 2 carriers, 2 destroyers and 3 submarines Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits 3 submarines owned by the Germans submerged Americans roll dice for 4 submarines in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans and 2 carriers owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 36 Casualties for Americans: 2 submarines Casualties for Germans: 2 carriers and 2 destroyers Non Combat Move - Americans 3 bombers and 1 fighter moved from 109 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Gibraltar 6 transports moved from 93 Sea Zone to 92 Sea Zone 5 artilleries moved from Gibraltar to 92 Sea Zone 7 infantry moved from Gibraltar to 92 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 93 Sea Zone to Southern France 6 fighters moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 2 carriers, 4 destroyers and 3 fighters moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 3 tactical_bombers placed in Southern France 5 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.00 Germans regular : -1.17 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 8 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Greece 3 bombers moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 3 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Malaya Battle in Greece Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 1/6 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking 35 Sea Zone from Japanese, taking Malaya from Japanese, taking Greece from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 109 Sea Zone Americans attack with 3 bombers, 1 fighter and 4 submarines Germans defend with 2 carriers, 2 destroyers and 3 submarines Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits 3 submarines owned by the Germans submerged Americans roll dice for 4 submarines in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits Germans roll dice for 2 carriers and 2 destroyers in 109 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans and 2 carriers owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 36 Casualties for Americans: 2 submarines Casualties for Germans: 2 carriers and 2 destroyers Non Combat Move - Americans 3 bombers and 1 fighter moved from 109 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Gibraltar 6 transports moved from 93 Sea Zone to 92 Sea Zone 5 artilleries moved from Gibraltar to 92 Sea Zone 7 infantry moved from Gibraltar to 92 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 92 Sea Zone to 93 Sea Zone 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 93 Sea Zone to Southern France 6 fighters moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 2 carriers, 4 destroyers and 3 fighters moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 3 tactical_bombers placed in Southern France 5 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 97 Sea Zone to Southern Italy 2 infantry moved from Persia to Eastern Persia 5 fighters moved from Persia to Eastern Persia Combat - British Battle in Southern Italy British captures 4PUs while taking Italians capital Battle in Eastern Persia British attack with 5 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 5 fighters and 2 infantry in Eastern Persia, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Southern Italy from Italians, taking Eastern Persia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Syria to 99 Sea Zone 2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 armour and 2 infantry moved from 97 Sea Zone to Greece 2 cruisers moved from 97 Sea Zone to 93 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 5 fighters moved from Eastern Persia to Persia 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia British undo move 1. 2 artilleries and 1 fighter placed in Persia 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Tunisia: 1 infantry EDIT: Adding units owned by British to Libya: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,2,4,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,2,6 British collect 30 PUs (7 lost to blockades); end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Italians regular : 1.00 Germans regular : -1.17 British regular : 1.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians Non Combat Move - Italians 4 aaGuns, 3 armour, 4 artilleries and 28 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 infantry and 3 mech_infantrys moved from Northern Italy to Western Germany 1 armour, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Shan State Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from South Australia to New South Wales 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 artilleries, 4 infantry and 2 transports EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Shan State Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from South Australia to New South Wales 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 artilleries, 4 infantry and 2 transports EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Southern France Turn Complete - FrenchCombat Hit Differential Summary :
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Sorry for all the edits - tripleA would allow me to unload the ANZAC INF/ART as it kept refering to the other INF that COULDNT be unloaded. Screwed me all up. And a forgotten US NCM in the pac
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No worries man. We do our best to keep it nice.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 3 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 2 fighters moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 6 transports 6 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 42 Casualties for Americans: 6 transports Battle in Ukraine Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer; Americans defend with 2 submarines 2 submarines owned by the Americans Submerged Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 107 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 8 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Poland to Western Ukraine 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour moved from Germany to Eastern Poland 1 bomber moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 1 armour moved from Novgorod to Eastern Poland 2 mech_infantrys moved from Novgorod to Eastern Poland 13 infantry moved from Western Germany to Greater Southern Germany 4 tactical_bombers moved from Northern Italy to Western Ukraine 2 fighters moved from Northern Italy to Western Ukraine 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 3 armour and 4 infantry placed in Germany Germans undo move 1. 3 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,6,1,5,5,4,2,6 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : -0.17 -
Pardon my accidental battle and edit in SZ 109; meant to move that guy towards Canada. Clicked the C button and realized he was still there. Happy hunting.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 20 PUs; Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Vologda, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Volgograd 1 fighter and 1 tactical_bomber moved from Smolensk to Volgograd 1 infantry moved from Russia to Samara 1 aaGun moved from Tambov to Volgograd 5 armour and 6 mech_infantrys moved from Bryansk to Volgograd 4 aaGuns, 20 artilleries and 78 infantry moved from Bryansk to Rostov 3 infantry moved from Russia to Bryansk Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -2.50 -
Question. If the British have a sub in SZ 97, and the Italians build a destroyer in their turn, if the Germans bomb the sub in their turn, can the sub submerge?
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Yes.
Units of different powers only defend together, not attack.
So when I placed the DD in SZ 109 at the END of UK, on G, you could either move your subs away during CM, or ATTACK - and the UK DD is defending, along with 3 US subs and a 3 plane multinational scramble.
But in your example - The G is attacking. So any Italian units in the seazone can not contribute. G needs its own DD to make that attack. -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 5 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from Union of South Africa to Belgian Congo Japanese take Rhodesia from British Japanese take Belgian Congo from British 1 armour moved from Union of South Africa to Tanganyika Territory Japanese take Tanganyika Territory from British 2 battleships, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 78 Sea Zone 1 transport moved from 78 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 78 Sea Zone 3 infantry moved from Siberia to Soviet Far East 1 artillery moved from Siberia to Soviet Far East 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Shantung to Chahar 2 mech_infantrys moved from Yakut S.S.R. to Ulaanbaatar 3 armour moved from Yakut S.S.R. to Ulaanbaatar 2 mech_infantrys moved from Timguska to Vologda 1 armour moved from Timguska to Vologda 1 armour moved from Kazakhstan to Northwest Persia Japanese take Caucasus from Russians Japanese take Northwest Persia from British 1 mech_infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Kazakhstan to Samara 1 bomber moved from Shensi to Samara 6 armour and 8 mech_infantrys moved from Kazakhstan to Szechwan 2 armour moved from Siberia to Manchuria 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Vologda Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Japanese roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Samara Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Japanese roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Samara to Shensi 1 armour moved from Dzavhan to Chahar 1 mech_infantry moved from Tsagaan Olom to Shensi 1 mech_infantry moved from Kazakhstan to Szechwan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 mech_infantrys moved from Turkmenistan to Sikang 1 aaGun, 1 artillery and 8 infantry moved from West India to India 2 fighters moved from India to 78 Sea Zone 1 fighter moved from Shan State to 78 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to Japan 1 fighter moved from Manchuria to Japan 1 fighter moved from Manchuria to Shantung 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from French Indo China to Shantung 1 tactical_bomber moved from Shan State to India Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,6,5,6,5,4,4,4,4,6,2,2,2,6,4,3,2,4,4,6,6,5,6,3,1,2,3,6,1,5,2,3,4,3,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,3,3,1,6,5,4,6 Japanese collect 58 PUs (18 lost to blockades); end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67 ANZAC regular : -0.33 Russians regular : 1.67 -
For a brief moment in time- Japan was the greatest nation on earth.
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Only 1 point in time!?!? Now your being convoyed heavily, losing territory, and still netting OVER 60.
Your standards are high!
They are the beast of the world. Once the after-siesta coffee kicks in, this game is over. -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 37 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 37 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 destroyers moved from 93 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 3 bombers moved from United Kingdom to 113 Sea Zone -
@Stough
Scramble SZ 113 or SZ6? -
Oh - and the edit is because thatTripleA loaded that Aussie INF onto a US transport when I editted back in last turn.
I’ll edit the Aussie Inf back onto a ANZAC trans at the end of US turn.
Very frustrating… -
Yes in SZ6; no in SZ13.
The transport edits are a nightmare. You have to kill both and start anew… I think.
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Also, kill the carrier first.





