Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
Even though I 've been screwing up/around, this is an interesting game. You can really see the power of subs unchecked. The amount of money I’ve lost due to sub attacks has to be enormous in total.
You’re doing lot’s of interesting things with the Allies. I really like it.
I’m forced to. The need for a bid is very apparent to me now. Good manuevering is the only thing that’s keeping you in check.
For now. I mean loss of 21 to convoy, lost a money island and the NO - and you’re still netting 60!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
16 infantry moved from Gibraltar to 91 Sea Zone
16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
12 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports
EDIT: Adding units owned by Americans to Southern France: 4 infantry
EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Algeria
1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
3 carriers moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from 33 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
10 infantry placed in Central United States
2 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
16 infantry moved from Gibraltar to 91 Sea Zone
16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
12 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports
EDIT: Adding units owned by Americans to Southern France: 4 infantry
EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Algeria
1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
3 carriers moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from 33 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
10 infantry placed in Central United States
2 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 8 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Greece
Non Combat Move - British
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Kenya to Egypt
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 fighters moved from Gibraltar to Southern France
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,2,5,6,4,2,6,6,4,4,5
British collect 37 PUs (4 lost to blockades); end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.67
Germans regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 12 infantry and 6 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
16 infantry moved from Gibraltar to 91 Sea Zone
16 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
12 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans, taking Philippines from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 4 infantry and 8 transports
EDIT: Adding units owned by Americans to Southern France: 4 infantry
EDIT: Adding units owned by Americans to 93 Sea Zone: 8 transports
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Algeria
1 battleship and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
3 carriers moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from 33 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
10 infantry placed in Central United States
2 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 8 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Greece
Non Combat Move - British
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Kenya to Egypt
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 fighters moved from Gibraltar to Southern France
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,2,5,6,4,2,6,6,4,4,5
British collect 37 PUs (4 lost to blockades); end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67
Germans regular : -0.33
Last file - forgot a US NCM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy
2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy
2 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
2 aaGuns, 4 artilleries and 16 infantry moved from France to Northern Italy
2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy
2 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,2,3,6,2
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Philippines
1 bomber and 3 fighters moved from Caroline Islands to Philippines
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Philippines
1 bomber and 3 fighters moved from Caroline Islands to Philippines
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Scramble in Russia?
@Stough
No summary post. What vs what?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
Combat Hit Differential Summary :
there you go
@Stough
Danka. Scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
8 artilleries and 11 infantry moved from Poland to Eastern Poland
2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy
7 artilleries and 15 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50
Attackers Fire, : -0.33
Russians regular : 1.33
Germans regular : -0.17
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
8 artilleries and 11 infantry moved from Poland to Eastern Poland
2 fighters and 4 tactical_bombers moved from Southern Italy to Northern Italy
7 artilleries and 15 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
2 carriers, 2 destroyers and 3 submarines moved from 113 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,3,6,4,2,4,6
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.50
Attackers Fire, : -0.33
Russians regular : 1.33
Germans regular : -0.17
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Olgiy to Timguska
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Vologda to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
1 fighter moved from Ukraine to Russia
1 aaGun moved from Volgograd to Tambov
3 armour and 4 mech_infantrys moved from Vologda to Bryansk
2 infantry moved from Vologda to Russia
5 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
10 infantry moved from Sakha to Siberia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : -0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 71 Sea Zone to 77 Sea Zone
1 transport moved from 77 Sea Zone to 78 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
8 infantry moved from Amur to Siberia
2 artilleries moved from Amur to Siberia
2 armour and 2 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from Manchuria to Siberia
1 armour moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 mech_infantry moved from Chahar to Jehol
1 armour moved from Tsinghai to Timguska
2 mech_infantrys moved from Kansu to Timguska
1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Chahar to Dzavhan
Japanese take Central Mongolia from Russians
Japanese take Dzavhan from Russians
1 mech_infantry moved from Chahar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Tsinghai to Timguska
1 bomber moved from Tsinghai to Timguska
1 armour moved from Amur to Siberia
1 tactical_bomber moved from Japan to Siberia
1 fighter moved from Japan to Siberia
Combat - Japanese
Battle in Kenya
Battle in Siberia
Japanese attack with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers in Siberia, round 2 : 11/18 hits, 6.83 expected hits
Russians roll dice for 10 infantry in Siberia, round 2 : 4/10 hits, 3.33 expected hits
4 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Siberia
Japanese win, taking Kenya from British, taking Siberia from Russians with 2 armour, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 4 infantry
Casualties for Russians: 10 infantry
Battle in Yakut S.S.R.
Japanese attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Timguska
Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Timguska, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Buyant-Uhaa
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
5 carriers, 2 destroyers, 2 submarines and 3 tactical_bombers moved from 72 Sea Zone to 78 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
2 battleships, 1 cruiser and 3 transports moved from 70 Sea Zone to 72 Sea Zone
2 fighters moved from French Indo China to 78 Sea Zone
2 tactical_bombers moved from French Indo China to 78 Sea Zone
2 fighters moved from Shantung to French Indo China
1 tactical_bomber moved from Shantung to French Indo China
2 fighters moved from Siberia to Manchuria
1 fighter moved from Siberia to Manchuria
3 tactical_bombers moved from Siberia to Manchuria
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Shantung
3 mech_infantrys moved from West India to Turkmenistan
3 artilleries and 5 infantry moved from West India to India
6 armour and 6 mech_infantrys moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 bomber moved from Timguska to Tsinghai
1 bomber moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Shensi
Place Units - Japanese
2 armour and 1 infantry placed in Union of South Africa
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 infantry placed in Manchuria
2 fighters and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2,3,2,1,2,6,1
Japanese collect 50 PUs (19 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 4.17
Russians regular : 1.33