@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Mainah V Stough 5.0
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 2 SuicideAttackTokens; Japanese buy 4 armour, 1 harbour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan Combat - Japanese Battle in Kazakhstan Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Yunnan to India 1 armour, 1 infantry and 2 mech_infantrys moved from Burma to India 1 bomber moved from Siam to India 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 41 Sea Zone 4 fighters and 5 tactical_bombers moved from Philippines to Burma 2 destroyers and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry moved from Chahar to Kansu 1 armour moved from Hopei to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 2 artilleries and 5 infantry moved from Anhwe to Jehol 3 mech_infantrys moved from Shantung to Chahar 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 infantry moved from Shantung to Jehol Place Units - Japanese 3 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 harbour placed in Sumatra 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 16 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 32 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 5 submarines, 3 tactical_bombers and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from West India to Trans-Jordan Place Units - Americans 10 infantry placed in Central United States 1 bomber and 6 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 16 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 32 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 5 submarines, 3 tactical_bombers and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from West India to Trans-Jordan Place Units - Americans 10 infantry placed in Central United States 1 bomber and 6 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 armour and 4 infantry moved from Sardinia to 95 Sea Zone 2 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Tobruk to Egypt 2 armour and 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 3 aaGuns, 4 artilleries, 21 infantry and 3 mech_infantrys moved from West India to Eastern Persia 1 infantry moved from Iraq to Persia 3 mech_infantrys moved from Trans-Jordan to Persia 1 armour and 5 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan 1 mech_infantry moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to Persia 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,5,5 Italians collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to South Australia 1 tactical_bomber moved from New South Wales to South Australia 1 bomber and 3 fighters moved from Queensland to Caroline Islands 2 artilleries moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 destroyers moved from 32 Sea Zone to 33 Sea Zone 2 submarines moved from 32 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to South Australia 1 tactical_bomber moved from New South Wales to South Australia 1 bomber and 3 fighters moved from Queensland to Caroline Islands 2 artilleries moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 destroyers moved from 32 Sea Zone to 33 Sea Zone 2 submarines moved from 32 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 1 artillery moved from Archangel to Nenetsia 1 infantry moved from Smolensk to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Poland to Eastern Poland 1 aaGun, 3 artilleries, 1 fighter and 12 infantry moved from Germany to Poland 3 aaGuns, 21 armour, 18 artilleries, 38 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 7 infantry moved from Western Germany to Germany 1 aaGun and 6 infantry moved from France to Western Germany 2 infantry moved from Baltic States to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 6 artilleries and 4 infantry placed in Germany 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,3,2 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Novosibirsk 2 infantry moved from Samara to Novosibirsk 3 armour, 3 infantry and 2 mech_infantrys moved from Samara to Kazakhstan Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 3 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 armour and 2 infantry Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 armour in Kazakhstan, round 5 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrys Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Kazakhstan 2 fighters moved from Novosibirsk to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Bryansk 2 infantry moved from Rostov to Bryansk 8 artilleries and 7 infantry moved from Russia to Bryansk 3 armour moved from Vologda to Samara 3 mech_infantrys moved from Samara to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 1 aaGun and 12 infantry moved from Buryatia to Amur Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 2.33 Germans regular : 0.67 Russians regular : -2.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys moved from India to West India 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 7 infantry, 4 submarines, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to French Madagascar Combat - Japanese Battle in Kenya Battle in French Madagascar Battle in West India Japanese attack with 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 4 artilleries, 15 infantry and 9 mech_infantrys in West India, round 2 : 7/34 hits, 9.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking Kenya from British, taking French Madagascar from French, taking West India from UK_Pacific with 6 armour, 4 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 artilleries and 6 infantry moved from Jehol to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 2 mech_infantrys moved from Tsinghai to Shensi 1 aaGun moved from Tsinghai to Shensi 1 armour moved from Tsinghai to Shensi 4 fighters and 5 tactical_bombers moved from Burma to Shantung 1 armour and 2 mech_infantrys moved from Kiangsu to Shantung 1 bomber moved from India to Shantung 5 mech_infantrys moved from Chahar to Shensi 1 armour moved from Chahar to Shensi 1 aaGun moved from India to West India Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters and 7 infantry placed in Japan 2 armour and 1 infantry placed in Manchuria 3 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2,1,3,4,4 Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 17 Sea Zone to 19 Sea Zone Americans take 17 Sea Zone from Japanese 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 5 fighters moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Trans-Jordan to Gibraltar 10 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 16 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone 16 infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Libya to Tunisia Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 17 Sea Zone to 19 Sea Zone Americans take 17 Sea Zone from Japanese 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 5 fighters moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 5 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Trans-Jordan to Gibraltar 10 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 16 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone 16 infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Libya to Tunisia Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Kenya 2 fighters moved from Union of South Africa to Kenya Combat - British Battle in Kenya British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Kenya, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kenya British win, taking Kenya from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Kenya to Belgian Congo 1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 2 armour and 2 mech_infantrys moved from Egypt to Belgian Congo 1 destroyer moved from 98 Sea Zone to 76 Sea Zone 1 destroyer moved from 98 Sea Zone to 77 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 3 transports moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from Trans-Jordan to Syria 2 infantry moved from Trans-Jordan to Syria 2 armour and 1 artillery moved from Trans-Jordan to Syria 1 infantry moved from Morocco to Algeria 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 aaGuns, 4 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia Place Units - British 3 mech_infantrys placed in Persia 3 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,3,2,4,3,6,5,6,1,2,6,4,1,3,1,1,2,2,1,5,1,1,5,3,3,1,4,3,6,1,2,4,3,2,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 2.00 British regular : 0.33 -
Bold! I must say. Very Bold.
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Why not? Long odds require long chances would be the smart thing to say, but really, I’m just spewing around.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 4 artilleries and 16 infantry moved from Northern Italy to France 2 armour moved from Bulgaria to Greater Southern Germany 1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,1,1,4,3,4 Italians collect 2 PUs (8 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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btw- this guy is doing a day by day account of WW2 on you tube- its not bad; he also has this-https://www.youtube.com/watch?v=oxkk8CuejV4&list=PLrG5J-K5AYAU1R-HeWSfY2D1jy_sEssNG&index=3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from South Australia to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to South Australia 2 destroyers moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
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Hold on - grabbed wrong island with Anzac.
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TripleA Manual Gamesave Post: French round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from South Australia to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to South Australia 2 destroyers moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Celebes from Japanese to ANZAC EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Celebes: 2 infantry EDIT: Removing units owned by ANZAC from Java: 2 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Changing ownership of Java from ANZAC to Japanese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 bombers moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Eastern Poland 2 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany 3 artilleries and 12 infantry moved from Poland to Eastern Poland 8 artilleries and 11 infantry moved from Germany to Poland 1 aaGun moved from Poland to Germany 3 artilleries and 9 infantry moved from Western Germany to Germany 2 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Southern Italy 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Eastern Poland 2 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 fighter moved from Poland to Western Ukraine Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 armour and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,3,1,3,5 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians AA : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 16 PUs; Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Samara to Vologda 2 armour and 4 mech_infantrys moved from Kazakhstan to Vologda 2 infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Urals to Vologda 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Rostov 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 11 infantry moved from Amur to Sakha Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sakha Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Sakha, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 armour, 2 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Vologda, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Ukraine to Bryansk 8 infantry moved from Russia to Bryansk 1 mech_infantry moved from Samara to Vologda 1 aaGun moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Samara to Bryansk 2 armour moved from Samara to Bryansk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.00 Russians regular : -1.33





