@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Mainah V Stough 5.0
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 40 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 40 infantry Germans defend with 1 infantry Russians roll dice for 40 infantry in Bryansk, round 2 : 8/40 hits, 6.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 40 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 12 artilleries moved from Russia to Bryansk 26 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 2 aaGuns moved from Tambov to Bryansk 6 armour, 1 fighter and 11 mech_infantrys moved from Samara to Russia 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 2 SuicideAttackTokens; Japanese buy 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Burma to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Kwangsi to Sumatra 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 2 SuicideAttackTokens; Japanese buy 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Burma to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Kwangsi to Sumatra 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 destroyers and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships and 2 destroyers in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in India Japanese attack with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys in India, round 2 : 7/24 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 5 carriers, 1 cruiser, 5 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Sumatra to Siam 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Kwangsi to 35 Sea Zone 1 aaGun moved from Burma to India 1 armour and 2 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Sikang to Tsinghai 1 aaGun, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Kansu to Kwangsi 1 armour moved from Anhwe to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Burma 4 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Kiangsu to Kweichow Place Units - Japanese 2 destroyers and 1 submarine placed in 36 Sea Zone 1 destroyer placed in 19 Sea Zone 5 infantry placed in Japan 1 infantry placed in Manchuria 1 infantry placed in Shantung 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 71 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.00 UK_Pacific regular : -0.67 ANZAC regular : 0.83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 2 SuicideAttackTokens; Japanese buy 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Burma to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Kwangsi to Sumatra 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 destroyers and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships and 2 destroyers in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in India Japanese attack with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys in India, round 2 : 7/24 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 5 carriers, 1 cruiser, 5 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Sumatra to Siam 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Kwangsi to 35 Sea Zone 1 aaGun moved from Burma to India 1 armour and 2 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Sikang to Tsinghai 1 aaGun, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Kansu to Kwangsi 1 armour moved from Anhwe to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Burma 4 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Kiangsu to Kweichow Place Units - Japanese 2 destroyers and 1 submarine placed in 36 Sea Zone 1 destroyer placed in 19 Sea Zone 5 infantry placed in Japan 1 infantry placed in Manchuria 1 infantry placed in Shantung 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 71 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters EDIT: Removing units owned by Japanese from Kwangsi: 3 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.00 UK_Pacific regular : -0.67 ANZAC regular : 0.83 -
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 fighter moved from Egypt to 95 Sea Zone 1 tactical_bomber moved from Iraq to 95 Sea Zone 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 cruisers moved from 81 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from ItaliansCombat Hit Differential Summary :
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Scramble SZ 95?
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@Stough
Scramble? -
no thank you
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Marshall Islands Non Combat Move - Americans 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 92 Sea Zone to 91 Sea Zone 3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 fighter moved from Egypt to 95 Sea Zone 1 tactical_bomber moved from Iraq to 95 Sea Zone 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 cruisers moved from 81 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians Combat - British Battle in 95 Sea Zone British attack with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 1 carrier and 3 transports; Italians defend with 1 battleship, 2 cruisers, 1 fighter and 4 transports British roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the Germans lost in 95 Sea Zone British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 7 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 95 Sea Zone British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians, 3 transports owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone 3 transports owned by the Italians lost in 95 Sea Zone British win with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 113 Casualties for Germans: 1 carrier and 3 transports Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 4 transports Battle in Sardinia Non Combat Move - British 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 3 mech_infantrys moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Syria to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Egypt 2 fighters and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : -1.00 British regular : 1.33 -
TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Marshall Islands Non Combat Move - Americans 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 92 Sea Zone to 91 Sea Zone 3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 fighter moved from Egypt to 95 Sea Zone 1 tactical_bomber moved from Iraq to 95 Sea Zone 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 cruisers moved from 81 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians Combat - British Battle in 95 Sea Zone British attack with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 1 carrier and 3 transports; Italians defend with 1 battleship, 2 cruisers, 1 fighter and 4 transports British roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the Germans lost in 95 Sea Zone British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 7 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 95 Sea Zone British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians, 3 transports owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone 3 transports owned by the Italians lost in 95 Sea Zone British win with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 113 Casualties for Germans: 1 carrier and 3 transports Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 4 transports Battle in Sardinia Non Combat Move - British 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia 3 mech_infantrys moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Syria to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Egypt 2 fighters and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 armour, 1 fighter and 9 mech_infantrys EDIT: Removing units owned by British from Egypt: 1 armour, 1 fighter and 9 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.00 British regular : 1.33 -
second file please - forgot a key part of the plan in NCM.
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Merry Christmas Stough.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 12 infantry moved from France to Northern Italy 3 infantry and 1 mech_infantry moved from Romania to Bulgaria 3 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria Place Units - Italians 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Eastern Poland: 1 armour, 1 artillery and 3 infantry EDIT: Removing units owned by Italians from Belarus: 1 armour, 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers and 2 submarines moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 artilleries and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers and 2 submarines moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 artilleries and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 1 armour, 16 artilleries, 1 fighter and 32 infantry moved from Belarus to Eastern Poland 18 armour, 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Romania to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Karelia to Vyborg 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 aaGun, 1 armour, 1 bomber, 1 fighter and 5 infantry moved from Western Germany to Germany 1 bomber moved from Germany to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 armour moved from Germany to Poland 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 3 artilleries and 6 infantry placed in Germany Germans undo move 1. 1 infantry placed in Germany 2 artilleries and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Rostov 3 armour moved from Russia to Vologda 2 mech_infantrys moved from Russia to Vologda 2 fighters moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Rostov to Russia 3 armour and 9 mech_infantrys moved from Russia to Samara 1 aaGun and 5 infantry moved from Kazakhstan to Samara 1 aaGun and 12 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 2 SuicideAttackTokens; Japanese buy 4 armour, 1 harbour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to KazakhstanCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 2 SuicideAttackTokens; Japanese buy 4 armour, 1 harbour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan Combat - Japanese Battle in Kazakhstan Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Yunnan to India 1 armour, 1 infantry and 2 mech_infantrys moved from Burma to India 1 bomber moved from Siam to India 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 41 Sea Zone 4 fighters and 5 tactical_bombers moved from Philippines to Burma 2 destroyers and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry moved from Chahar to Kansu 1 armour moved from Hopei to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 2 artilleries and 5 infantry moved from Anhwe to Jehol 3 mech_infantrys moved from Shantung to Chahar 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 infantry moved from Shantung to Jehol Place Units - Japanese 3 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 harbour placed in Sumatra 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 16 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 8 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 32 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 5 submarines, 3 tactical_bombers and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from West India to Trans-Jordan Place Units - Americans 10 infantry placed in Central United States 1 bomber and 6 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :





