@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsMainah V Stough 5.0
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from Kweichow to TsinghaiCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from Kweichow to Tsinghai Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Dutch New Guinea Battle in Tsinghai Japanese attack with 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 14 infantry Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 7/21 hits, 8.00 expected hits Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 8/15 hits, 5.33 expected hits 8 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 8/13 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 3 : 1/8 hits, 3.00 expected hits 1 artillery owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Dutch New Guinea from Dutch, taking Tsinghai from Chinese with 3 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery and 8 infantry Casualties for Chinese: 1 fighter and 14 infantry Non Combat Move - Japanese 2 artilleries and 6 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Kwangsi 1 aaGun moved from Shensi to Tsinghai 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Shensi 2 bombers moved from India to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry EDIT: Removing units owned by Japanese from Tsinghai: 2 artilleries EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 12 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.83 UK_Pacific AA : -0.33 -
Mercy me that took forever. Lots of internet probs. Had to run the battle twice- kept the first results- which were pretty good for you.
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Don’t despair China! We will return and liberate you from the japanese yoke!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to 89 Sea Zone 1 tactical_bomber moved from Gibraltar to 89 Sea Zone 1 carrier moved from 91 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 aaGun moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 88 Sea Zone 5 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to 89 Sea Zone 1 tactical_bomber moved from Gibraltar to 89 Sea Zone 1 carrier moved from 91 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 aaGun moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 88 Sea Zone 5 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 2 armour moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 armour, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery, 1 infantry and 4 mech_infantrys moved from Kenya to Anglo Egyptian Sudan Combat - British British creates battle in territory 125 Sea Zone Battle in Anglo Egyptian Sudan British attack with 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys Italians defend with 1 infantry British roll dice for 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from British Guiana to 88 Sea Zone 1 battleship moved from 91 Sea Zone to 88 Sea Zone 1 cruiser moved from 91 Sea Zone to 88 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from United Kingdom to Gibraltar Place Units - British 1 fighter placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern France to Southern Italy 1 aaGun, 2 artilleries and 5 infantry moved from Southern France to France 3 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 45 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 45 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to BelarusCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 8 infantry moved from Poland to Baltic States 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 carrier, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 2 infantry moved from Eastern Poland to Bessarabia 3 armour moved from Germany to Baltic States 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 armour moved from Western Germany to Northern Italy 2 artilleries and 9 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 1 bomber moved from Romania to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany 2 tactical_bombers moved from Eastern Poland to Southern Italy 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland Place Units - Germans 3 infantry placed in Western Germany 4 armour, 1 artillery and 2 mech_infantrys placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,2,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 2 fighters moved from Ukraine to Russia 9 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Novosibirsk to Kazakhstan 2 armour moved from Rostov to Kazakhstan 2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Rostov to Volgograd 6 mech_infantrys moved from Bryansk to Vologda 2 armour and 4 mech_infantrys moved from Bryansk to Samara 1 aaGun and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.83 Germans regular : 0.33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 harbour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to 39 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 harbour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to 39 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 39 Sea Zone Japanese attack with 1 bomber French defend with 1 destroyer Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Japanese lost in 39 Sea Zone French win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 1 aaGun moved from Tsinghai to Shensi 1 armour moved from Tsinghai to Sikang 2 armour moved from Tsinghai to Kweichow 1 fighter moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Manchuria to Jehol 1 armour moved from Jehol to Chahar 2 mech_infantrys moved from Jehol to Chahar 1 fighter moved from Manchuria to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 2 fighters moved from Japan to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in Kwangsi 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
French regular : 0.67 Japanese regular : 0.33 UK_Pacific AA : -0.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to West Indies 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 2 artilleries moved from 89 Sea Zone to West Indies Combat - Americans Battle in West Indies Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West Indies, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in West Indies, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in West Indies Americans win, taking West Indies from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to West Indies 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 2 artilleries moved from 89 Sea Zone to West Indies Combat - Americans Battle in West Indies Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West Indies, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in West Indies, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in West Indies Americans win, taking West Indies from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 12 PUs; Combat Move - British 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 harbour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from British Guiana: 1 infantry EDIT: Changing ownership of Morocco from Germans to British EDIT: Adding units owned by British to Morocco: 1 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 aaGuns, 2 artilleries and 20 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 battleship and 1 cruiser moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports EDIT: Removing units owned by British from 81 Sea Zone: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Persia 1 armour placed in Union of South Africa 1 fighter placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.67 Germans regular : 0.17 British regular : 0.50 -
Edits - forgot walk on battle with UK Inf onto Morrocco. Used transport at SZ 91. The 2 UK inf were on 1 US trans (see US turn). Forgot to move India fleet was the other edit.
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Baltic States to Smolensk Italians take Smolensk from Russians 1 armour moved from Baltic States to Archangel Italians take Archangel from RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Baltic States to Smolensk Italians take Smolensk from Russians 1 armour moved from Baltic States to Archangel Italians take Archangel from Russians Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 armour, 2 fighters, 1 harbour and 3 infantry; Americans defend with 1 aaGun, 1 armour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/8 hits, 2.33 expected hits British roll dice for 1 aaGun, 2 armour, 2 fighters and 5 infantry in Gibraltar, round 2 : 4/9 hits, 4.00 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 2 armour and 2 fighters in Gibraltar, round 3 : 2/4 hits, 2.33 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour and 2 fighters in Gibraltar, round 4 : 2/3 hits, 1.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour, 2 artilleries and 5 infantry Casualties for Americans: 1 aaGun, 1 armour and 2 infantry Casualties for British: 1 armour and 3 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour, 5 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 1.67 British regular : -0.17 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :





