@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 2.tsvg
Hey Mike… Got time for a call? I wanna chat about this game… Please remember that I am complete NEW NEW GREEN so I’m having to pick up lots of stuff fast
Well, didn’t need them. Killed all three. Marti has appeared to have come ot the same conclusion I did on round 2.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 bombers moved from Belarus to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 3/3 hits, 0.50 expected hits
3 bombers killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Poland to Romania
1 armour moved from Poland to Romania
13 armour and 1 mech_infantry moved from Belarus to Romania
3 armour moved from Belarus to Romania
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Romania
1 bomber moved from Ukraine to Romania
2 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
EDIT: Adding units owned by Germans to Romania: 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from Poland: 7 infantry
EDIT: Removing units owned by Germans from Poland: 1 artillery
EDIT: Adding units owned by Germans to Eastern Poland: 1 artillery and 7 infantry
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in France
1 armour, 1 bomber, 1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -0.50
British regular : 0.67
Russians AA : 2.50
@Stough
Ouch
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
40 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 40 infantry
Germans defend with 1 infantry
Russians roll dice for 40 infantry in Bryansk, round 2 : 8/40 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 40 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
12 artilleries moved from Russia to Bryansk
26 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Tambov to Bryansk
6 armour, 1 fighter and 11 mech_infantrys moved from Samara to Russia
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 2 SuicideAttackTokens;
Japanese buy 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Burma to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 2 SuicideAttackTokens;
Japanese buy 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Burma to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships and 2 destroyers in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys in India, round 2 : 7/24 hits, 6.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
5 carriers, 1 cruiser, 5 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Sumatra to Siam
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 aaGun moved from Burma to India
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Sikang to Tsinghai
1 aaGun, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Kansu to Kwangsi
1 armour moved from Anhwe to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Burma
4 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
Place Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
5 infantry placed in Japan
1 infantry placed in Manchuria
1 infantry placed in Shantung
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.00
UK_Pacific regular : -0.67
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 2 SuicideAttackTokens;
Japanese buy 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Burma to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships and 2 destroyers in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys in India, round 2 : 7/24 hits, 6.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
5 carriers, 1 cruiser, 5 fighters, 4 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Sumatra to Siam
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 aaGun moved from Burma to India
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Sikang to Tsinghai
1 aaGun, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Kansu to Kwangsi
1 armour moved from Anhwe to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Burma
4 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
Place Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
5 infantry placed in Japan
1 infantry placed in Manchuria
1 infantry placed in Shantung
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
EDIT: Removing units owned by Japanese from Kwangsi: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.00
UK_Pacific regular : -0.67
ANZAC regular : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Egypt to 95 Sea Zone
1 tactical_bomber moved from Iraq to 95 Sea Zone
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
2 cruisers moved from 81 Sea Zone to 95 Sea Zone
2 submarines moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
Combat Hit Differential Summary :
Scramble SZ 95?
@Stough
Scramble?
no thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Marshall Islands
Non Combat Move - Americans
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Egypt to 95 Sea Zone
1 tactical_bomber moved from Iraq to 95 Sea Zone
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
2 cruisers moved from 81 Sea Zone to 95 Sea Zone
2 submarines moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
Combat - British
Battle in 95 Sea Zone
British attack with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 carrier and 3 transports; Italians defend with 1 battleship, 2 cruisers, 1 fighter and 4 transports
British roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Germans lost in 95 Sea Zone
British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 7 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
2 cruisers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians, 3 transports owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone
3 transports owned by the Italians lost in 95 Sea Zone
British win with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 113
Casualties for Germans: 1 carrier and 3 transports
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 4 transports
Battle in Sardinia
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
3 mech_infantrys moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Syria to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
2 fighters and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Marshall Islands
Non Combat Move - Americans
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Egypt to 95 Sea Zone
1 tactical_bomber moved from Iraq to 95 Sea Zone
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
2 cruisers moved from 81 Sea Zone to 95 Sea Zone
2 submarines moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
Combat - British
Battle in 95 Sea Zone
British attack with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 carrier and 3 transports; Italians defend with 1 battleship, 2 cruisers, 1 fighter and 4 transports
British roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Germans lost in 95 Sea Zone
British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 7 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
2 cruisers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians, 3 transports owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone
3 transports owned by the Italians lost in 95 Sea Zone
British win with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 113
Casualties for Germans: 1 carrier and 3 transports
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 4 transports
Battle in Sardinia
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
3 mech_infantrys moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Syria to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
2 fighters and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 armour, 1 fighter and 9 mech_infantrys
EDIT: Removing units owned by British from Egypt: 1 armour, 1 fighter and 9 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 1.33
second file please - forgot a key part of the plan in NCM.
Merry Christmas Stough.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 12 infantry moved from France to Northern Italy
3 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
Place Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Italians from Belarus: 1 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 2 submarines moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 artilleries and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 2 submarines moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 artilleries and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 1 armour, 16 artilleries, 1 fighter and 32 infantry moved from Belarus to Eastern Poland
18 armour, 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Romania to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Vyborg
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun, 1 armour, 1 bomber, 1 fighter and 5 infantry moved from Western Germany to Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 armour moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 artilleries and 6 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Germany
2 artilleries and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
3 armour moved from Russia to Vologda
2 mech_infantrys moved from Russia to Vologda
2 fighters moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Rostov to Russia
3 armour and 9 mech_infantrys moved from Russia to Samara
1 aaGun and 5 infantry moved from Kazakhstan to Samara
1 aaGun and 12 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.33