ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
After that, my life will be truly ruined. LOL. Old life- gone. New life- we’ll see. I keep telling her we should look into selling it. I mean, we can make more right? It just seems negligent to not at least look into the market and see what he will fetch. :)
Prototypes always cost more. Production run get cheaper per unit, especially by the 4th.
And its an investment. They can do the hard chores as you both age. And take care of you when you are old. Probably more profitable in long run to keep 3 at home.
Unless you live in a city. Then maybe the ROI isn’t that good, and checking out current market rate might have its advantages.:stuck_out_tongue_winking_eye:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I just noticed I forgot to move my UK guys in Brazil to British Guina. Mind the edit?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Rostov
Germans take Caucasus from Russians
Germans take Rostov from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Ukraine
Combat Hit Differential Summary :
@Stough
Submerge subs.
Did you notice my edit request?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Rostov
Germans take Caucasus from Russians
Germans take Rostov from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Gibraltar
Battle in 115 Sea Zone
Germans attack with 2 bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
3 aaGuns, 6 armour, 7 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from 98 Sea Zone to Eastern Poland
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Eastern Poland
5 artilleries and 8 infantry moved from Germany to Poland
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from Ukraine to Romania
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
4 infantry moved from Western Germany to Germany
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
2 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.67
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 armour and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 armour and 2 infantry in Rostov, round 4 : 4/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
12 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Samara
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
3 fighters moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
5 infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - Russians
9 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Tsinghai
4 artilleries and 7 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai
2 bombers moved from Kwangsi to India
2 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour moved from Kweichow to Tsinghai
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Tsinghai
4 artilleries and 7 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai
2 bombers moved from Kwangsi to India
2 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour moved from Kweichow to Tsinghai
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Tsinghai
4 artilleries and 7 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai
2 bombers moved from Kwangsi to India
2 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour moved from Kweichow to Tsinghai
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Tsinghai
4 artilleries and 7 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Tsinghai
2 bombers moved from Kwangsi to India
2 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour moved from Kweichow to Tsinghai
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Dutch New Guinea
Battle in Tsinghai
Japanese attack with 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 7/21 hits, 8.00 expected hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 8/15 hits, 5.33 expected hits
8 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 8/13 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 3 : 1/8 hits, 3.00 expected hits
1 artillery owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Dutch New Guinea from Dutch, taking Tsinghai from Chinese with 3 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Chinese: 1 fighter and 14 infantry
Non Combat Move - Japanese
2 artilleries and 6 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 aaGun moved from Shensi to Tsinghai
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Shensi
2 bombers moved from India to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry
EDIT: Removing units owned by Japanese from Tsinghai: 2 artilleries
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 12
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.83
UK_Pacific AA : -0.33
Mercy me that took forever. Lots of internet probs. Had to run the battle twice- kept the first results- which were pretty good for you.
Don’t despair China! We will return and liberate you from the japanese yoke!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 89 Sea Zone
1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 88 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 89 Sea Zone
1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 88 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
2 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 4 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from British Guiana to 88 Sea Zone
1 battleship moved from 91 Sea Zone to 88 Sea Zone
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 fighter placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 aaGun, 2 artilleries and 5 infantry moved from Southern France to France
3 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
Combat Hit Differential Summary :