Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 108 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 harbour and 3 infantry; Italians defend with 2 infantry
Germans roll AA dice in Gibraltar : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Gibraltar
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits, 3.17 expected hits
Germans roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 4 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 108 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Kenya to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
2 cruisers moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from 72 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
2 artilleries and 21 infantry moved from India to Burma
Combat - British
Battle in Iraq
British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 armour and 1 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 3.17 expected hits
Italians roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Burma
British attack with 2 artilleries and 21 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 21 infantry in Burma, round 2 : 3/23 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Kenya to Persia
3 mech_infantrys moved from Belgian Congo to Kenya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 108 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
3 aaGuns moved from India to Burma
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.33
Italians regular : 0.00
Germans AA : 0.50
Germans regular : 1.33
British regular : 1.33
So small computer malfunction (coffee spillage on keyboard) caused me to have to redo the turn, then I screwed up setting it back up, and then third try the charm. Iraq ended up same as the first combat attempt, but the attack in Burma I had a casualty on the original results, so I had to edit out a British INF.
No worries. None at all.
I still don’t know what proper protocol is for redoing battles. This is an issue for me because more than once I have had my turn freeze up mid combat sequence and had to reboot. I always keep the first dice results, assuming those results are reported and can be easily verified, but I’m not sure that how MARTI rolls (pun intended) like that.
I don’t really know either. I figure, if I battle rolls to completion, you should keep it. If it sticks mid battle - complete do -over. But maybe some time I’ll get in a situation when it calls for a league moderator, and find out for sure. Everyone I have played with so far seems pretty relaxed about it - if you are making a real attempt at being honest and fair, there is no jury trial, just fait-accompli.
That sounds right
Secondly, that was a heck of a scrap in Gibraltar. I didn’t expect for my guys to fight so well.
I am thrilled that Germany somehow managed to hold onto Jamaica for one more turn. I feel like they should get some sort of award for that. Like the: “Your strategy was garbage, but you did occupy the murder capital of the world and the home of some badass reggae for two turns” award.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 97 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to Gibraltar
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 97 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Americans roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/9 hits, 3.00 expected hits
British roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 5/9 hits, 3.83 expected hits
2 aaGuns owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British, 4 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Gibraltar
British win with no units remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Italians
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun, 2 artilleries, 1 fighter and 5 infantry moved from France to Southern France
Place Units - Italians
1 armour, 8 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 3.83
Americans AA : -0.17
British regular : 2.33
Wowza! I didn’t expect the Italians to fight so well, in fact, I was torn about picking your AAA as casualties first, but I considered it was a fight to the death and I only had one air unit so I picked the AAA first; which was good for you, otherwise , I would have captured it outright.
My demise has been delayed- yay for me.
It’s not an NO, but an earned achievement badge on the expansion set.
I wouldn’t have sent the tank. 1 Inf + 1 Trans = 10 IPC. Holding it cause US to lose a 5 IPC NO. You would have needed to hold it for at least 2 turns to break even. If I went to take it back, the attack on Gib would have been light = more casualties and potential fail. You were pretty much guaranteed to hold it for 1 turn. The 2nd turn - well, that kind of depends on what the US player has lined up - might ignore it for another turn. So now your even - but you won’t get a 3rd, that I guarantee. Whether I take it 2nd turn after capture, or 3rd, I know have a trans and 1-2 units out of position for a turn - which can matter a lot early in the game. So if you hold it for 2 turns, and pull some units out of the battle line for 2 turns, it might very well be worth it.
But since you sent in the tank - it cost you 16 IPC’s. You hold for 2 turns - that’s 2 IPC for you, 10 less for the USA. you’re at -4 TV, with 1 US trans and 1 -2 ground units out of place for 1-2 turns, but then you had a tran and 1 inf and 1 tank that could have been in the ME/Africa push - which is a little over extended currently. Less than optimal in this situation.
But if you were looking for options to do something other than the ME - invading French west africa would have been in my rear in africa, and the transport could have picked them up again and brought them done even farther south - serious issues for my fledging army in africa.
On an ironic note- I was in the last round, and doing great- only my Bomber and your UK fighter were left alive… and then my internet looked like it was going to blank out. Under such circumstance, self preservation kicked in and I pulled out my phone camera and was fully prepared to take a picture of the battle in progress… to document my good fortune and preserve it just in case the internet falters. Lucky fo rme , it kicked in and the battle was completed.
Oh no doubt, there were smarter ways to use the tank and transport, but I really wanted the vanity achievement of taking West Indies.
Oh I get it. It was like that ridiculous Alaskan invasion I did on you once. I still laugh at that
That Alaskan invasion was awesome. It’s till funny to me- I didn’t see it for like 6 moves. And when I did, I was like <“What the heck?!?”
I figure we’ll never do OOB again after this series of 6 games, so why not have some wonky fun every once in a while. Also, my intensity level for this game has gone down a notch; which is probably a good thing- my life does need to be lived every once on a while.
BTW- I finished the Italians.
Not sure about never doing OOB - I have an OOB league game going on. I do like to mix up the rule set a bit - keeps the noggin working.
Intensity on a game like this can be good, but I don’t think I’ll get it too much. Life is too busy. I often find myself pushing just to get a move in - not worrying about the full consequences. Like that Alaskan invaison. You said you have a kid on the way - you wait. Despite what you hear, the first year or 2 is actually easier in a lot ways. Once they are self-propelled - look out.
Then post.
I am surprised you went for retaking Gib. Can’t wait to see G so I can figure out if I am toast, or if it turns up to be a pyrrhic victory for you.
LOL. Don’t scare me; hahahaha. I’m already freaked out about having a kid.
Oh, I think you can ping pong me all day long in the Med. I can’t defend it forever. If I go to heavy to keep it, hello Russians. … and they are already ginormous.
I once woke up with my children laughing like crazy while 1 of the 12 chicken chicks they carried into my room and let loose was pooping on my head.
A lock went on the chicken coop in less than 3 hours.
Hahahaha. That’s awesome. I’m utterly freaked out about the cost of one mongrel child, much less a heavy of them- but I have the feeling my Lady will ant more. It’s a serious bummer that the soonest I will be able to see him (it’s a boy btw) will be in August. The baby is due n late May.
We’ll make it legal when I get to Thailand and then I’ll work on getting her and the bundle joy here to China in the Fall on a spousal Visa.