@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
I think it is a bug in the program, because I never pressed “done” with the combat move when the transports were in 38, so I never remembered that your air could scramble from 132 to 38, but I assume that after we press “none” on this scramble dialog box, that another will pop up asking to scramble into the land battle.
If you like I could redo the move fresh and get everything into position in 132 without any undo moves, and then we probably wouldn’t get the current popup.
@OwenToo you can redo your move if you want
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
4 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Combat Hit Differential Summary :
Scramble from 132 to Malaya?
@OwenToo no
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
4 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 132 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits
Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone
3 transports owned by the Japanese lost in 132 Sea Zone
Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Battle in Malaya
Americans attack with 2 artilleries, 4 infantry and 2 marines
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malaya
Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 104 Sea Zone to 52 Sea Zone
2 fighters moved from Eastern United States to 52 Sea Zone
1 destroyer moved from 104 Sea Zone to 52 Sea Zone
1 submarine moved from 104 Sea Zone to 52 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 1.00
Italians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Hopei to Hunan
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan
1 infantry moved from Chahar to Shansi
1 artillery and 4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Shansi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Battle in Shansi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33
Japanese regular : -4.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
4 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 132 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits
Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone
3 transports owned by the Japanese lost in 132 Sea Zone
Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Battle in Malaya
Americans attack with 2 artilleries, 4 infantry and 2 marines
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malaya
Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 104 Sea Zone to 52 Sea Zone
2 fighters moved from Eastern United States to 52 Sea Zone
1 destroyer moved from 104 Sea Zone to 52 Sea Zone
1 submarine moved from 104 Sea Zone to 52 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Hopei to Hunan
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan
1 infantry moved from Chahar to Shansi
1 artillery and 4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Shansi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Battle in Shansi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
4 infantry moved from Burma to Yunnan
1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Tobruk
1 infantry moved from 98 Sea Zone to Tobruk
1 artillery moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
1 artillery moved from 98 Sea Zone to Malta
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Malta
1 bomber moved from Gibraltar to Egypt
1 aaGun moved from Burma to Yunnan
Place Units - British
3 submarines placed in 83 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 airfield placed in Malaya
1 armour placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in Eastern India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -5.33
Americans regular : -1.17
Japanese regular : -2.83
Italians regular : -0.67
British regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Southern Belarus
Italians take Southern Belarus from Russians
1 armour moved from Romania to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Eastern India to Malaya
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from New South Wales to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Eastern India to Malaya
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from New South Wales to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 fighter moved from Gibraltar to 100 Sea Zone
Combat - French
Battle in 100 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 100 Sea Zone
French win, taking 100 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 100 Sea Zone to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 armour, 2 artilleries and 9 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Baltic States
3 armour and 3 mech_infantrys moved from Eastern Poland to Romania
2 fighters, 1 infantry and 2 tactical_bombers moved from Poland to Eastern Poland
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
2 infantry moved from Western Germany to France
Combat - Germans
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
@OwenToo sorry it took so long i’ve been real busy
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northern Belarus to Leningrad
2 infantry moved from Northern Belarus to Southern Belarus
1 fighter moved from Smolensk to Leningrad
1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Smolensk to Southern Belarus
1 artillery moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
Combat - Russians
Battle in Leningrad
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Southern Belarus, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Russians roll dice for 2 fighters and 1 infantry in Southern Belarus, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Southern Belarus, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters and 1 infantry in Southern Belarus, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Southern Belarus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Southern Belarus
Russians win, taking Southern Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Novgorod to Vologda
2 aaGuns, 2 artilleries and 6 infantry moved from Novgorod to Smolensk
2 armour moved from Kursk to Smolensk
2 mech_infantrys moved from Kursk to Smolensk
1 mech_infantry moved from Russia to Smolensk
7 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Urals to Russia
1 tactical_bomber moved from Leningrad to Smolensk
1 fighter moved from Leningrad to Smolensk
2 fighters moved from Southern Belarus to Russia
4 infantry moved from Kursk to Tula
2 artilleries moved from Kursk to Tula
Place Units - Russians
2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -1.33
Russians regular : -3.17
If the Japanese attack my fleet in 132, scramble 3 fighters and OOL is all carriers first, cruisers, ANZAC fighters, American fighters, then BB.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Sumatra
2 destroyers moved from 44 Sea Zone to 132 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone
2 bombers moved from Hainan to 132 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Shansi
1 fighter, 3 infantry and 1 tactical_bomber moved from Jehol to Shansi
1 armour moved from Kiangsu to Shansi
1 artillery and 1 infantry moved from Kiangsu to Fukien
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Buryatia to Chahar
Japanese take Buyant-Uhaa from Russians
Japanese take Chahar from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@OwenToo scramble 3 fighters from malaya to sz132?
scramble all 3 fighters and OOL is all carriers first, cruisers, ANZAC fighters, American fighters, then BB.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Sumatra
2 destroyers moved from 44 Sea Zone to 132 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone
2 bombers moved from Hainan to 132 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Shansi
1 fighter, 3 infantry and 1 tactical_bomber moved from Jehol to Shansi
1 armour moved from Kiangsu to Shansi
1 artillery and 1 infantry moved from Kiangsu to Fukien
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Buryatia to Chahar
Japanese take Buyant-Uhaa from Russians
Japanese take Chahar from Chinese
Combat - Japanese
Americans scrambles 3 units out of Malaya to defend against the attack in 132 Sea Zone
Battle in Sumatra
Battle in 132 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports; ANZAC defend with 3 fighters
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 132 Sea Zone, round 2 : 9/15 hits, 7.00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 transports in 132 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits
Americans roll dice for 7 fighters in 132 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits
1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 132 Sea Zone
Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers in 132 Sea Zone, round 3 : 4/14 hits, 6.67 expected hits
Americans roll dice for 1 battleship and 3 transports in 132 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 6 fighters in 132 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
2 fighters owned by the ANZAC, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 132 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 132 Sea Zone, round 4 : 6/11 hits, 5.67 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 132 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 132 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking 132 Sea Zone from Americans with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports
Battle in Shansi
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shansi, round 2 : 5/9 hits, 3.33 expected hits
Chinese roll dice for 3 artilleries and 5 infantry in Shansi, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shansi
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Shansi, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 3 artilleries in Shansi, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Chinese lost in Shansi
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Shansi, round 4 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 artilleries and 5 infantry
Battle in Fukien
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 37 Sea Zone
1 fighter moved from 132 Sea Zone to 37 Sea Zone
2 bombers moved from 132 Sea Zone to Borneo
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 transports moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun, 2 artilleries, 6 infantry and 1 marine moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
2 fighters and 1 tactical_bomber moved from Shansi to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 7 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -2.50
Japanese regular : -0.67