@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 3.tsvg
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter moved from Western Germany to 128 Sea Zone
1 submarine moved from 116 Sea Zone to 117 Sea Zone
1 destroyer moved from 116 Sea Zone to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 117 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 117 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
9 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from 116 Sea Zone to Norway
1 artillery moved from 116 Sea Zone to Norway
1 armour and 2 infantry moved from Norway to Finland
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Southern Italy to Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from 117 Sea Zone to Poland
1 fighter moved from 117 Sea Zone to Poland
1 fighter moved from 128 Sea Zone to Western Germany
Place Units - Germans
3 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Yenisey to Russia
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
2 infantry moved from Rostov to Kursk
1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk
3 infantry moved from Russia to Smolensk
2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
2 fighters moved from Leningrad to Smolensk
6 infantry moved from Leningrad to Northern Belarus
2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod
Place Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Yenisey to Russia
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
2 infantry moved from Rostov to Kursk
1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk
3 infantry moved from Russia to Smolensk
2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
2 fighters moved from Leningrad to Smolensk
6 infantry moved from Leningrad to Northern Belarus
2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod
Place Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I needed to make a edit change in China. I forgot to move my 2 Russian Inf down to help the Chinese
Interesting map changes in Russia… it makes the defense trickier, and gives the Germans different paths.
The land scramble rules also allows newly built air units in Moscow to help defend Smolensk
@OwenToo you can make the changes.
Already did… please use the latest Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Jehol to Shansi
1 artillery and 1 infantry moved from Anhwe to Shansi
1 armour moved from Kiangsu to Shansi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hunan
2 artilleries and 2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 submarine moved from 37 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 carriers moved from 37 Sea Zone to 132 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Malaya
2 battleships and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Jehol to Shansi
2 destroyers moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Kiangsu to Borneo
1 bomber moved from Kiangsu to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Battle in 132 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Shan State from UK_Pacific, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shansi
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shansi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 132 Sea Zone
1 bomber moved from 44 Sea Zone to Hainan
1 bomber moved from Borneo to Hainan
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Jehol
1 infantry moved from Siberia to 5 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Jehol
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Jehol to 21 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Jehol
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.33
UK_Pacific regular : 0.00
ANZAC regular : -1.50
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
1 armour moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 132 Sea Zone
4 infantry moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
Combat - Americans
Combat Hit Differential Summary :
Scramble orders from 132 to Malaya? Also OOL for sea battle. The program is asking for scramble from 132 to 38, which is where I first sent the transports only, but I undid that move and sent the transports to be with the rest of the fleet. So I think their only scramble possibility is to support the land battle (2 air max).
I think it is a bug in the program, because I never pressed “done” with the combat move when the transports were in 38, so I never remembered that your air could scramble from 132 to 38, but I assume that after we press “none” on this scramble dialog box, that another will pop up asking to scramble into the land battle.
If you like I could redo the move fresh and get everything into position in 132 without any undo moves, and then we probably wouldn’t get the current popup.
@OwenToo you can redo your move if you want
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
4 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Combat Hit Differential Summary :
Scramble from 132 to Malaya?
@OwenToo no
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
4 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 132 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits
Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone
3 transports owned by the Japanese lost in 132 Sea Zone
Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Battle in Malaya
Americans attack with 2 artilleries, 4 infantry and 2 marines
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malaya
Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 104 Sea Zone to 52 Sea Zone
2 fighters moved from Eastern United States to 52 Sea Zone
1 destroyer moved from 104 Sea Zone to 52 Sea Zone
1 submarine moved from 104 Sea Zone to 52 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 1.00
Italians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Hopei to Hunan
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan
1 infantry moved from Chahar to Shansi
1 artillery and 4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Shansi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Battle in Shansi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33
Japanese regular : -4.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
2 marines moved from 132 Sea Zone to Malaya
2 artilleries moved from 132 Sea Zone to Malaya
4 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
3 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 132 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 132 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 2 submarines in 132 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 132 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 132 Sea Zone, round 3 : 6/10 hits, 5.17 expected hits
Japanese roll dice for 2 battleships and 3 transports in 132 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 132 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone
3 transports owned by the Japanese lost in 132 Sea Zone
Americans win, taking 132 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 76
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Battle in Malaya
Americans attack with 2 artilleries, 4 infantry and 2 marines
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 4 infantry and 2 marines in Malaya, round 2 : 0/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malaya
Americans roll dice for 2 artilleries, 3 infantry and 2 marines in Malaya, round 3 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 104 Sea Zone to 52 Sea Zone
2 fighters moved from Eastern United States to 52 Sea Zone
1 destroyer moved from 104 Sea Zone to 52 Sea Zone
1 submarine moved from 104 Sea Zone to 52 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,3,1,1,4,1,3,3,2,6,4,4,1,3,6,1,5
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Hopei to Hunan
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Hunan
1 infantry moved from Chahar to Shansi
1 artillery and 4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Shansi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 2/17 hits, 4.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 3 : 5/12 hits, 3.33 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 3/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 0/9 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 4 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 5 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 5 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 6 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 fighters in Hunan, round 6 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Kweichow from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Battle in Shansi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Shansi, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shansi, round 4 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shansi, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shansi, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
4 infantry moved from Burma to Yunnan
1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Tobruk
1 infantry moved from 98 Sea Zone to Tobruk
1 artillery moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
1 artillery moved from 98 Sea Zone to Malta
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Malta
1 bomber moved from Gibraltar to Egypt
1 aaGun moved from Burma to Yunnan
Place Units - British
3 submarines placed in 83 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 airfield placed in Malaya
1 armour placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in Eastern India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : -5.33
Americans regular : -1.17
Japanese regular : -2.83
Italians regular : -0.67
British regular : -0.50