OwenToo allies -vs- dawgoneit axis. P2V

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Algeria to Morocco
            2 infantry moved from Bulgaria to Greece
            3 armour moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : 0.33
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 cruiser moved from 45 Sea Zone to 36 Sea Zone
            1 artillery moved from Java to 59 Sea Zone
            1 artillery and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 infantry moved from Sumatra to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Eastern India
            1 artillery moved from 40 Sea Zone to Eastern India
            2 fighters moved from Sumatra to Eastern India
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 68 Sea Zone
    
        Place Units - ANZAC
            1 cruiser placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 cruiser moved from 45 Sea Zone to 36 Sea Zone
            1 artillery moved from Java to 59 Sea Zone
            1 artillery and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 infantry moved from Sumatra to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Eastern India
            1 artillery moved from 40 Sea Zone to Eastern India
            2 fighters moved from Sumatra to Eastern India
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 68 Sea Zone
    
        Place Units - ANZAC
            1 cruiser placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 fighter moved from Western Germany to 128 Sea Zone
            1 submarine moved from 116 Sea Zone to 117 Sea Zone
            1 destroyer moved from 116 Sea Zone to 128 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 117 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in 128 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 117 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            9 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
            2 aaGuns, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
            5 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 artillery moved from Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 infantry moved from 116 Sea Zone to Norway
            1 artillery moved from 116 Sea Zone to Norway
            1 armour and 2 infantry moved from Norway to Finland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Poland
            1 fighter moved from Southern Italy to Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 tactical_bomber moved from 117 Sea Zone to Poland
            1 fighter moved from 117 Sea Zone to Poland
            1 fighter moved from 128 Sea Zone to Western Germany
    
        Place Units - Germans
            3 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
            2 infantry placed in Western Germany
            2 infantry placed in Germany
            1 destroyer placed in 116 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -2.33
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Yenisey to Russia
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
            1 armour and 1 mech_infantry moved from Yenisey to Urals
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            2 infantry moved from Rostov to Kursk
            1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk
            3 infantry moved from Russia to Smolensk
            2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
            2 fighters moved from Leningrad to Smolensk
            6 infantry moved from Leningrad to Northern Belarus
            2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod
    
        Place Units - Russians
            1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Yenisey to Russia
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
            1 armour and 1 mech_infantry moved from Yenisey to Urals
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            2 infantry moved from Rostov to Kursk
            1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk
            3 infantry moved from Russia to Smolensk
            2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
            2 fighters moved from Leningrad to Smolensk
            6 infantry moved from Leningrad to Northern Belarus
            2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod
    
        Place Units - Russians
            1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tsinghai: 2 infantry
            EDIT: Adding units owned by Russians to Szechwan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    I needed to make a edit change in China. I forgot to move my 2 Russian Inf down to help the Chinese

  • 21 20 19 18 17

    Interesting map changes in Russia… it makes the defense trickier, and gives the Germans different paths.

  • 21 20 19 18 17

    The land scramble rules also allows newly built air units in Moscow to help defend Smolensk

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @OwenToo you can make the changes.

  • 21 20 19 18 17

    Already did… please use the latest Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 artillery and 1 infantry moved from Anhwe to Shansi
            1 armour moved from Kiangsu to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Hunan
            2 artilleries and 2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsu to Anhwe
            2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            2 carriers moved from 37 Sea Zone to 132 Sea Zone
            2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Shan State
            1 fighter moved from 37 Sea Zone to Malaya
            2 battleships and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Jehol to Shansi
            2 destroyers moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Kiangsu to Borneo
            1 bomber moved from Kiangsu to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 cruiser
            Battle in 132 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 2 destroyers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
            Battle in Borneo
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Shan State from UK_Pacific, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shansi
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shansi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 132 Sea Zone
            1 bomber moved from 44 Sea Zone to Hainan
            1 bomber moved from Borneo to Hainan
            1 transport moved from 20 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Jehol
            1 infantry moved from Siberia to 5 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Jehol
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Jehol to 21 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to Jehol
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 7 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.33
    UK_Pacific regular : 0.00
    ANZAC regular : -1.50
    British regular : -0.33
    

    Savegame

  • 21 20 19 18 17

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 132 Sea Zone
            2 marines moved from 132 Sea Zone to Malaya
            1 armour moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            1 mech_infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            3 infantry moved from 93 Sea Zone to Morocco
            2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 132 Sea Zone
            4 infantry moved from 132 Sea Zone to Malaya
            2 artilleries moved from 132 Sea Zone to Malaya
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    Scramble orders from 132 to Malaya? Also OOL for sea battle. The program is asking for scramble from 132 to 38, which is where I first sent the transports only, but I undid that move and sent the transports to be with the rest of the fleet. So I think their only scramble possibility is to support the land battle (2 air max).

  • 21 20 19 18 17

    I think it is a bug in the program, because I never pressed “done” with the combat move when the transports were in 38, so I never remembered that your air could scramble from 132 to 38, but I assume that after we press “none” on this scramble dialog box, that another will pop up asking to scramble into the land battle.

  • 21 20 19 18 17

    If you like I could redo the move fresh and get everything into position in 132 without any undo moves, and then we probably wouldn’t get the current popup.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @OwenToo you can redo your move if you want

  • 21 20 19 18 17

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone
            2 marines moved from 132 Sea Zone to Malaya
            2 artilleries moved from 132 Sea Zone to Malaya
            4 infantry moved from 132 Sea Zone to Malaya
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Morocco
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
            3 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    Scramble from 132 to Malaya?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

Suggested Topics

  • 1
  • 115
  • 32
  • 53
  • 243
  • 85
  • 84
  • 176
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.9k

Users

40.7k

Topics

1.8m

Posts