Let 'er rip!
OwenToo allies -vs- dawgoneit axis. P2V
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Algeria to Morocco 2 infantry moved from Bulgaria to Greece 3 armour moved from Northern Italy to Romania Combat - Italians Battle in Morocco Italians attack with 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 45 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 59 Sea Zone 1 artillery and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 1 artillery moved from 40 Sea Zone to Eastern India 2 fighters moved from Sumatra to Eastern India 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 68 Sea Zone Place Units - ANZAC 1 cruiser placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 45 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 59 Sea Zone 1 artillery and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 1 artillery moved from 40 Sea Zone to Eastern India 2 fighters moved from Sumatra to Eastern India 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 68 Sea Zone Place Units - ANZAC 1 cruiser placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 fighter moved from Western Germany to 128 Sea Zone 1 submarine moved from 116 Sea Zone to 117 Sea Zone 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 117 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in 128 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 117 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 9 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Poland to Eastern Poland 2 aaGuns, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland 3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from 116 Sea Zone to Norway 1 artillery moved from 116 Sea Zone to Norway 1 armour and 2 infantry moved from Norway to Finland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 fighter moved from Southern Italy to Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from 117 Sea Zone to Poland 1 fighter moved from 117 Sea Zone to Poland 1 fighter moved from 128 Sea Zone to Western Germany Place Units - Germans 3 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany 2 infantry placed in Western Germany 2 infantry placed in Germany 1 destroyer placed in 116 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 tactical_bomber moved from Yenisey to Russia 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 2 infantry moved from Rostov to Kursk 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Russia to Smolensk 2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 2 fighters moved from Leningrad to Smolensk 6 infantry moved from Leningrad to Northern Belarus 2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 tactical_bomber moved from Yenisey to Russia 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 2 infantry moved from Rostov to Kursk 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Russia to Smolensk 2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 2 fighters moved from Leningrad to Smolensk 6 infantry moved from Leningrad to Northern Belarus 2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 2 infantry EDIT: Adding units owned by Russians to Szechwan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I needed to make a edit change in China. I forgot to move my 2 Russian Inf down to help the Chinese
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Interesting map changes in Russia… it makes the defense trickier, and gives the Germans different paths.
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The land scramble rules also allows newly built air units in Moscow to help defend Smolensk
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@OwenToo you can make the changes.
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Already did… please use the latest Savegame
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Jehol to Shansi 1 artillery and 1 infantry moved from Anhwe to Shansi 1 armour moved from Kiangsu to Shansi 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Hunan 2 artilleries and 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsu to Anhwe 2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 2 carriers moved from 37 Sea Zone to 132 Sea Zone 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Malaya 2 battleships and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Jehol to Shansi 2 destroyers moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Kiangsu to Borneo 1 bomber moved from Kiangsu to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 cruiser Battle in 132 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 132 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 132 Sea Zone Japanese win, taking 132 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 bomber, 2 destroyers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Shan State Battle in Borneo Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Shan State from UK_Pacific, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shansi Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shansi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 132 Sea Zone 1 bomber moved from 44 Sea Zone to Hainan 1 bomber moved from Borneo to Hainan 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Jehol 1 infantry moved from Siberia to 5 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Jehol 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Jehol to 21 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Jehol 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.00 ANZAC regular : -1.50 British regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 1 armour moved from Central United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco 2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 132 Sea Zone 4 infantry moved from 132 Sea Zone to Malaya 2 artilleries moved from 132 Sea Zone to Malaya Combat - AmericansCombat Hit Differential Summary :
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Scramble orders from 132 to Malaya? Also OOL for sea battle. The program is asking for scramble from 132 to 38, which is where I first sent the transports only, but I undid that move and sent the transports to be with the rest of the fleet. So I think their only scramble possibility is to support the land battle (2 air max).
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I think it is a bug in the program, because I never pressed “done” with the combat move when the transports were in 38, so I never remembered that your air could scramble from 132 to 38, but I assume that after we press “none” on this scramble dialog box, that another will pop up asking to scramble into the land battle.
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If you like I could redo the move fresh and get everything into position in 132 without any undo moves, and then we probably wouldn’t get the current popup.
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@OwenToo you can redo your move if you want
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 3 transports moved from 55 Sea Zone to 132 Sea Zone 2 marines moved from 132 Sea Zone to Malaya 2 artilleries moved from 132 Sea Zone to Malaya 4 infantry moved from 132 Sea Zone to Malaya 1 artillery moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 3 infantry moved from 93 Sea Zone to Morocco Combat - AmericansCombat Hit Differential Summary :
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Scramble from 132 to Malaya?
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@OwenToo no





