tv time with wife. away for a few hours.
OwenToo allies -vs- dawgoneit axis. P2V
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Western United States to Central United States 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 carriers moved from 11 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 52 Sea Zone to 65 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 5 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Tsinghai to Shansi Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Chahar Chinese creates battle in territory Kiangsi Battle in Shansi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Shansi, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Shansi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 4 infantry in Shansi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Shansi, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Shansi Chinese roll dice for 1 fighter and 4 infantry in Shansi, round 4 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shansi, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Inner Mongolia 1 fighter moved from Inner Mongolia to Tsinghai 6 infantry moved from Szechwan to Tsinghai Place Units - Chinese 4 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 2 infantry moved from 74 Sea Zone to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to Kenya 1 fighter moved from Tanganyika Territory to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Kenya, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 83 Sea Zone to 78 Sea Zone 1 battleship moved from 40 Sea Zone to 78 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 destroyer moved from 107 Sea Zone to 93 Sea Zone 1 armour moved from Quebec to 109 Sea Zone 1 infantry moved from Quebec to 109 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from Quebec to Gibraltar 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Kenya to Egypt 2 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Eastern India Place Units - British 1 transport placed in 109 Sea Zone 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.50 Italians regular : 0.67 Japanese regular : -1.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 artillery moved from Algeria to 96 Sea Zone 1 armour moved from Tunisia to 96 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from Libya to 98 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Libya to Southern Italy 1 armour, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Northern Italy 1 mech_infantry moved from Tunisia to Algeria Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 artillery moved from 59 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from Queensland to Sumatra 1 fighter moved from Sumatra to Eastern India 1 destroyer moved from 55 Sea Zone to 44 Sea Zone 1 cruiser moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 artillery moved from 59 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from Queensland to Sumatra 1 fighter moved from Sumatra to Eastern India 1 destroyer moved from 55 Sea Zone to 44 Sea Zone 1 cruiser moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 78 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 artilleries moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Norway to Finland 1 infantry moved from Finland to Norway 4 fighters and 4 tactical_bombers moved from Algeria to Southern Italy 3 armour moved from Greece to Romania 9 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Germany to Poland Non Combat Move - Germans 1 armour and 1 infantry moved from Germany to 116 Sea Zone 1 armour and 1 infantry moved from 116 Sea Zone to Norway 1 infantry moved from Norway to Finland Place Units - Germans 1 destroyer placed in 116 Sea Zone 1 infantry placed in Western Germany 5 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Sakha to Siberia Combat - Russians Battle in Siberia Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 9 infantry moved from Sakha to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Inner Mongolia to Tsinghai 1 mech_infantry moved from Urals to Yenisey 1 armour moved from Urals to Yenisey 2 infantry moved from Yenisey to Yakut S.S.R. 5 infantry moved from Smolensk to Northern Belarus 4 artilleries moved from Leningrad to Northern Belarus 3 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Stalingrad to Rostov Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Stalingrad Russians undo move 3. 3 infantry placed in Russia 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3 Russians collect 42 PUs (3 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 3 infantry moved from Hopei to Anhwe 2 artilleries and 3 infantry moved from Hopei to Kiangsi 1 armour, 2 artilleries, 3 fighters, 8 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers moved from Amur to Buryatia 1 infantry moved from Northern Manchuria to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Amur to Siberia 2 fighters and 1 tactical_bomber moved from Amur to Siberia 1 artillery and 2 infantry moved from Southern Manchuria to Jehol Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 6 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 7 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Buryatia Japanese attack with 1 armour, 2 artilleries, 3 fighters, 9 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun and 9 infantry Russians roll AA dice in Buryatia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 2 : 4/18 hits, 5.83 expected hits Russians roll dice for 1 aaGun and 9 infantry in Buryatia, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 3 : 6/17 hits, 5.67 expected hits Russians roll dice for 6 infantry in Buryatia, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 aaGun and 9 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Buryatia 2 fighters and 2 tactical_bombers moved from Buryatia to Jehol 1 fighter and 1 tactical_bomber moved from Siberia to 7 Sea Zone 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from Kwangsi to 37 Sea Zone 3 infantry moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 2 bombers moved from Kwangsi to Kiangsu 1 fighter moved from Siberia to 20 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsu 1 transport moved from 5 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -6.50 Russians regular : -3.67 Russians AA : 0.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 artillery placed in Western United States Americans undo move 2. 1 fighter placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 submarine placed in 104 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Shansi to Anhwe 1 fighter moved from Tsinghai to Anhwe Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Shansi Japanese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Inner Mongolia 3 artilleries and 11 infantry moved from Tsinghai to Szechwan 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 6 infantry placed in Inner Mongolia Chinese undo move 1. 1 infantry placed in Honan 5 infantry placed in Inner Mongolia Chinese undo move 2. 4 infantry placed in Inner Mongolia 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 artillery placed in Western United States Americans undo move 2. 1 fighter placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 submarine placed in 104 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Shansi to Anhwe 1 fighter moved from Tsinghai to Anhwe Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Shansi Japanese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Inner Mongolia 3 artilleries and 11 infantry moved from Tsinghai to Szechwan 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 6 infantry placed in Inner Mongolia Chinese undo move 1. 1 infantry placed in Honan 5 infantry placed in Inner Mongolia Chinese undo move 2. 4 infantry placed in Inner Mongolia 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 3 infantry moved from Southern Persia to Iraq 1 fighter moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from Eastern India to Yunnan 1 tactical_bomber moved from Eastern India to Yunnan 1 fighter moved from Eastern India to Yunnan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kenya to 74 Sea Zone 1 artillery moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Iraq 1 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in Yunnan British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/8 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 3 : 3/8 hits, 2.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Non Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 78 Sea Zone to 100 Sea Zone 1 cruiser moved from 78 Sea Zone to 100 Sea Zone 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Iraq to Egypt 1 aaGun moved from Eastern India to Burma 2 artilleries moved from Eastern India to Burma 6 infantry moved from Eastern India to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 2 infantry moved from Eastern India to Burma 1 infantry moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to 100 Sea Zone 1 transport moved from 78 Sea Zone to 100 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 100 Sea Zone 1 airfield and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,5,1,1,1,4,3,3,2,6,6,1,5,2 UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.00 Neutral_Axis regular : -0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Algeria to Morocco 2 infantry moved from Bulgaria to Greece 3 armour moved from Northern Italy to Romania Combat - Italians Battle in Morocco Italians attack with 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 45 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 59 Sea Zone 1 artillery and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 1 artillery moved from 40 Sea Zone to Eastern India 2 fighters moved from Sumatra to Eastern India 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 68 Sea Zone Place Units - ANZAC 1 cruiser placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 45 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 59 Sea Zone 1 artillery and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 1 artillery moved from 40 Sea Zone to Eastern India 2 fighters moved from Sumatra to Eastern India 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 68 Sea Zone Place Units - ANZAC 1 cruiser placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 fighter moved from Western Germany to 128 Sea Zone 1 submarine moved from 116 Sea Zone to 117 Sea Zone 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 117 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in 128 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 117 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 9 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Poland to Eastern Poland 2 aaGuns, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland 3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from 116 Sea Zone to Norway 1 artillery moved from 116 Sea Zone to Norway 1 armour and 2 infantry moved from Norway to Finland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 fighter moved from Southern Italy to Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from 117 Sea Zone to Poland 1 fighter moved from 117 Sea Zone to Poland 1 fighter moved from 128 Sea Zone to Western Germany Place Units - Germans 3 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany 2 infantry placed in Western Germany 2 infantry placed in Germany 1 destroyer placed in 116 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 tactical_bomber moved from Yenisey to Russia 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 2 infantry moved from Rostov to Kursk 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Russia to Smolensk 2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 2 fighters moved from Leningrad to Smolensk 6 infantry moved from Leningrad to Northern Belarus 2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 tactical_bomber moved from Yenisey to Russia 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 2 infantry moved from Rostov to Kursk 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Russia to Smolensk 2 aaGuns, 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 2 fighters moved from Leningrad to Smolensk 6 infantry moved from Leningrad to Northern Belarus 2 aaGuns, 2 artilleries and 7 infantry moved from Leningrad to Novgorod Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 2 infantry EDIT: Adding units owned by Russians to Szechwan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I needed to make a edit change in China. I forgot to move my 2 Russian Inf down to help the Chinese
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Interesting map changes in Russia… it makes the defense trickier, and gives the Germans different paths.
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The land scramble rules also allows newly built air units in Moscow to help defend Smolensk
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@OwenToo you can make the changes.





