@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
@dawgoneit no scramble, thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries and 9 infantry moved from Vyborg to Leningrad
1 infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
2 infantry moved from Eastern Poland to Southern Belarus
17 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 3 mech_infantrys moved from Romania to Ukraine
1 artillery and 4 infantry moved from Poland to Eastern Poland
2 fighters and 4 tactical_bombers moved from Eastern Poland to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery moved from Eastern Poland to Southern Belarus
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 5 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits
British roll dice for 2 battleships, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 99 Sea Zone
Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
British roll dice for 1 battleship in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 99 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 2 battleships, 1 cruiser and 1 destroyer
Battle in Southern Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 1 armour, 2 artilleries and 9 infantry
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Leningrad, round 2 : 4/12 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 tactical_bombers moved from 99 Sea Zone to Southern Italy
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to 116 Sea Zone
1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Denmark
Place Units - Germans
2 armour, 3 infantry and 5 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : -2.83
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Smolensk to Southern Belarus
2 infantry moved from Smolensk to Southern Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Southern Belarus to Russia
1 fighter moved from Southern Belarus to Russia
1 fighter moved from Archangel to Gorky
1 fighter moved from Smolensk to Russia
3 infantry moved from Kursk to Rostov
4 infantry moved from Kursk to Tambov
2 artilleries moved from Kursk to Tambov
2 artilleries moved from Tula to Tambov
4 infantry moved from Tula to Tambov
4 mech_infantrys moved from Smolensk to Samara
4 armour moved from Smolensk to Samara
4 mech_infantrys moved from Russia to Urals
3 armour moved from Russia to Urals
2 artilleries moved from Russia to Samara
3 infantry moved from Russia to Samara
Place Units - Russians
1 armour placed in Urals
1 artillery and 2 infantry placed in Stalingrad
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Borneo to Kwangtung
1 artillery and 1 infantry moved from Fukien to Kwangtung
1 armour and 1 mech_infantry moved from Chahar to Inner Mongolia
1 armour and 1 artillery moved from Shansi to Honan
1 armour moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Fukien
1 destroyer moved from 132 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 132 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Anhwe
1 infantry moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Honan
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Honan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Honan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Honan, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Inner Mongolia, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour, 2 infantry and 1 mech_infantry; Chinese defend with 3 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/14 hits, 6.83 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 2 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Kwangtung, round 3 : 7/12 hits, 6.17 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 1 infantry
Non Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to Kyushu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kwangtung to Fukien
1 fighter moved from Kwangtung to Fukien
1 tactical_bomber moved from Kwangtung to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangtung to 21 Sea Zone
2 bombers moved from Kwangtung to Kiangsu
Place Units - Japanese
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
UK_Pacific regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 32 Sea Zone to 25 Sea Zone
1 submarine moved from 32 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
2 fighters moved from 32 Sea Zone to 25 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Borneo
Battle in 24 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 65 Sea Zone to 55 Sea Zone
1 carrier moved from 65 Sea Zone to 55 Sea Zone
2 fighters moved from 25 Sea Zone to 32 Sea Zone
1 fighter moved from 24 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to British Guiana
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 transport moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 marine moved from 32 Sea Zone to Wake Island
1 infantry moved from 32 Sea Zone to Wake Island
1 mech_infantry moved from 32 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry and 1 marine placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.00
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Combat Move - British
1 bomber moved from United Kingdom to France
4 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
1 bomber moved from Eastern India to 132 Sea Zone
1 mech_infantry moved from Hopei to Kwangtung
1 bomber moved from Malta to Northern Italy
Combat - British
Combat Hit Differential Summary :
Scramble aircraft from SZ21 to Kwangtung?
@owentoo none
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 32 Sea Zone to 25 Sea Zone
1 submarine moved from 32 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
2 fighters moved from 32 Sea Zone to 25 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Borneo
Battle in 24 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 65 Sea Zone to 55 Sea Zone
1 carrier moved from 65 Sea Zone to 55 Sea Zone
2 fighters moved from 25 Sea Zone to 32 Sea Zone
1 fighter moved from 24 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to British Guiana
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 transport moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 marine moved from 32 Sea Zone to Wake Island
1 infantry moved from 32 Sea Zone to Wake Island
1 mech_infantry moved from 32 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry and 1 marine placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
4 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
1 bomber moved from Eastern India to 132 Sea Zone
1 mech_infantry moved from Hopei to Kwangtung
1 bomber moved from Malta to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 132 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 132 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Kwangtung
British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
1 aaGun moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 bomber moved from 132 Sea Zone to Malaya
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from France to United Kingdom
1 bomber moved from Northern Italy to Malta
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Egypt to 83 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Western India
1 infantry moved from 81 Sea Zone to Western India
2 armour moved from Egypt to Iraq
1 fighter moved from Malta to 94 Sea Zone
1 armour moved from Tobruk to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Gibraltar
1 infantry moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from 94 Sea Zone to Gibraltar
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
4 infantry moved from Eastern India to Burma
Place Units - British
1 destroyer placed in 113 Sea Zone
1 fighter placed in United Kingdom
2 submarines placed in 100 Sea Zone
1 mech_infantry placed in Egypt
1 armour placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,5,3,3,3,5,6,2,2,3,2,5
UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in Eastern India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.83
Germans AA : -0.33
British regular : 1.00
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Romania to Kursk
1 armour moved from Ukraine to Kursk
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Kursk
Italians attack with 1 armour and 1 bomber
Russians defend with 3 infantry
Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Kursk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Kursk
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 1 bomber
Casualties for Russians: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 marine moved from New Zealand to 65 Sea Zone
1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 64 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery moved from Western Australia to 58 Sea Zone
1 infantry moved from Western Australia to 58 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
1 carrier moved from 64 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to 55 Sea Zone
1 artillery moved from 64 Sea Zone to New South Wales
1 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 64 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 marine moved from New Zealand to 65 Sea Zone
1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 64 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery moved from Western Australia to 58 Sea Zone
1 infantry moved from Western Australia to 58 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
1 carrier moved from 64 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to 55 Sea Zone
1 artillery moved from 64 Sea Zone to New South Wales
1 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 64 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 fighter moved from Iraq to Eastern India
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 24 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Leningrad to Southern Belarus
1 infantry moved from Leningrad to Northern Belarus
2 artilleries and 1 infantry moved from Leningrad to Archangel
2 tactical_bombers moved from Southern Italy to Western Germany
20 armour and 9 mech_infantrys moved from Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Rostov
Germans attack with 20 armour and 9 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 20 armour and 9 mech_infantrys in Rostov, round 2 : 11/29 hits, 13.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 20 armour and 9 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 armour, 5 artilleries and 24 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 5 artilleries and 24 infantry in Southern Belarus, round 2 : 6/30 hits, 7.00 expected hits
Russians roll dice for 2 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Southern Belarus
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
Place Units - Germans
3 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 artilleries and 34 infantry moved from Smolensk to Southern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 armour, 5 artilleries and 23 infantry
Germans roll AA dice in Southern Belarus : 0/3 hits, 0.50 expected hits
Russians roll dice for 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 10/44 hits, 10.83 expected hits
Germans roll dice for 2 aaGuns, 1 armour, 5 artilleries and 23 infantry in Southern Belarus, round 2 : 8/29 hits, 9.83 expected hits
8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Southern Belarus
Russians roll dice for 7 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 10/36 hits, 9.50 expected hits
Germans roll dice for 1 armour, 5 artilleries and 15 infantry in Southern Belarus, round 3 : 3/21 hits, 7.17 expected hits
3 infantry owned by the Russians and 10 infantry owned by the Germans lost in Southern Belarus
Russians roll dice for 7 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Southern Belarus, round 4 : 10/33 hits, 9.00 expected hits
Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Southern Belarus, round 4 : 5/11 hits, 3.83 expected hits
5 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Southern Belarus
Russians roll dice for 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Southern Belarus, round 5 : 6/28 hits, 8.17 expected hits
Germans roll dice for 1 armour in Southern Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Russians: 17 infantry
Casualties for Germans: 2 aaGuns, 1 armour, 5 artilleries and 23 infantry
Non Combat Move - Russians
1 fighter moved from Gorky to Stalingrad
4 armour and 4 mech_infantrys moved from Urals to Stalingrad
4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Samara to Stalingrad
4 artilleries and 7 infantry moved from Tambov to Stalingrad
1 infantry moved from Stalingrad to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Smolensk to Russia
2 aaGuns moved from Smolensk to Russia
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 armour and 1 mech_infantry placed in Urals
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : -4.33
Russians regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 infantry moved from Fukien to Kwangtung
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 armour moved from Kiangsu to Shansi
1 artillery moved from Honan to Shansi
1 fighter moved from 21 Sea Zone to 44 Sea Zone
1 bomber moved from Kiangsu to Chahar
1 armour moved from Honan to Chahar
1 bomber moved from Kiangsu to Shansi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 fighters moved from Fukien to Kwangsi
1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Kwangsi
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
2 cruisers and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 cruisers and 4 destroyers
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 2 cruisers and 4 destroyers in 35 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 cruisers and 3 destroyers in 35 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 cruisers and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport
Battle in Chahar
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Chahar, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 aaGun, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/6 hits, 1.33 expected hits
UK_Pacific roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 3/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantry
Battle in Shansi
Japanese attack with 1 armour, 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Shansi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Shansi to Kiangsu
1 armour moved from Inner Mongolia to Honan
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Kiangsu to Anhwe
2 fighters moved from Kwangsi to 21 Sea Zone
2 tactical_bombers moved from Kwangsi to 21 Sea Zone
1 fighter moved from 44 Sea Zone to Paulau
Place Units - Japanese
1 destroyer and 1 submarine placed in 7 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 4.00
UK_Pacific regular : -2.00
ANZAC regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 marine moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 32 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
1 destroyer moved from 65 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 mech_infantry moved from 23 Sea Zone to Marianas
1 infantry moved from 23 Sea Zone to Marianas
1 artillery moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
1 artillery moved from 18 Sea Zone to Iwo Jima
1 infantry moved from 18 Sea Zone to Iwo Jima
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Morocco to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Holland Belgium
1 armour moved from Morocco to 93 Sea Zone
1 mech_infantry moved from Morocco to 93 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 armour moved from 113 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Holland Belgium
Battle in Iwo Jima
Battle in Marianas
Battle in Soviet Far East
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 cruisers and 2 destroyers
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 2 cruisers and 2 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 2 cruisers in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 2 cruisers and 2 destroyers
Non Combat Move - Americans
1 carrier moved from 55 Sea Zone to 23 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 132 Sea Zone
2 fighters moved from 42 Sea Zone to 132 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Western United States to 3 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 3 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 battleship, 2 carriers, 1 marine and 1 submarine moved from 32 Sea Zone to 23 Sea Zone
1 marine moved from 23 Sea Zone to Marianas
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
5 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,5,5,6,6,2,3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4,5
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -5.67
Japanese regular : -0.33
Germans AA : -0.17
Germans regular : 0.33
The TripleA program offered a scramble from W. Germany to Holland/Belgium, which the rules (see notes on Land Scramble) disallow because land scramble has to have “already defending units”. This has to be player enforced because TripleA program always offers the scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Inner Mongolia
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Inner Mongolia from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Kwangsi
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Japanese regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 marine moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 32 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
1 destroyer moved from 65 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 mech_infantry moved from 23 Sea Zone to Marianas
1 infantry moved from 23 Sea Zone to Marianas
1 artillery moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
1 artillery moved from 18 Sea Zone to Iwo Jima
1 infantry moved from 18 Sea Zone to Iwo Jima
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Morocco to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Holland Belgium
1 armour moved from Morocco to 93 Sea Zone
1 mech_infantry moved from Morocco to 93 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 armour moved from 113 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Holland Belgium
Battle in Iwo Jima
Battle in Marianas
Battle in Soviet Far East
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 cruisers and 2 destroyers
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 2 cruisers and 2 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 2 cruisers in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 2 cruisers and 2 destroyers
Non Combat Move - Americans
1 carrier moved from 55 Sea Zone to 23 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 132 Sea Zone
2 fighters moved from 42 Sea Zone to 132 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Western United States to 3 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 3 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 battleship, 2 carriers, 1 marine and 1 submarine moved from 32 Sea Zone to 23 Sea Zone
1 marine moved from 23 Sea Zone to Marianas
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
5 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,5,5,6,6,2,3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4,5
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Inner Mongolia
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Inner Mongolia from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Kwangsi
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 cruiser moved from 93 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 115 Sea Zone
1 bomber moved from Malta to Western Germany
2 submarines moved from 100 Sea Zone to 99 Sea Zone
1 bomber moved from Malaya to Kiangsu
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in 115 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 cruiser, 4 destroyers and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 cruiser, 4 destroyers and 1 transport in 115 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
3 destroyers owned by the Germans, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 115 Sea Zone
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 bomber owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 bomber, 1 cruiser and 1 destroyer
Casualties for Germans: 1 cruiser, 4 destroyers and 1 transport
Non Combat Move - British
1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from Malta to 100 Sea Zone
1 fighter moved from 94 Sea Zone to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Gibraltar to 94 Sea Zone
1 mech_infantry moved from Gibraltar to 94 Sea Zone
1 infantry moved from Gibraltar to 94 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
1 armour moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
2 armour moved from 113 Sea Zone to Normandy Bordeaux
3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern India to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 infantry moved from Western India to Eastern India
1 artillery moved from Western India to Eastern India
1 transport moved from 81 Sea Zone to 40 Sea Zone
4 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
2 armour moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 carrier and 2 submarines placed in 100 Sea Zone
1 transport placed in 113 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in Eastern India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : -5.67
Japanese regular : -0.17
Japanese AA : 0.83
Germans AA : -0.33
Germans regular : 0.67
British regular : 0.50